Hi! Is there any mods or something to play humans? ( love the gameplay but futa etc are not my things)... thx
Not yet. I'm also hoping someone will eventually make a mod like that since the mod tools are getting better.Hi! Is there any mods or something to play humans? ( love the gameplay but futa etc are not my things)... thx
ok thx for your replyNot yet. I'm also hoping someone will eventually make a mod like that since the mod tools are getting better.
Yeah, there's two at the moment, plus a FtM trans character.any really feminine femboy type characters?
No, but you can disable tail collisions. I thought characters didn't collide with each other during free posing, unless you mean the hand-snapping feature or collision acting on moving bodies.Any way to turn off character collisions? It's messing up freeposing with multiple characters
Is there a way to enforce full collision?No, but you can disable tail collisions. I thought characters didn't collide with each other during free posing, unless you mean the hand-snapping feature or collision acting on moving bodies.
how does the crack DLL work?Crack DLL:
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Full cracked download:
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Again renee's vag masturbation is still broken, but it's more problematic now, as she disappears on changing from vag to peen and back again, so still being worked on it seems.
There is hip collision, and it has actually been a bit of a pain with posingNo, but you can disable tail collisions. I thought characters didn't collide with each other during free posing, unless you mean the hand-snapping feature or collision acting on moving bodies.
It edits that version's 'options' file, but is only needed if you want to use the official download and crack it yourself. Hence the pre-cracked DL is the way to go for most.how does the crack DLL work?
The hips have collision when you have two characters, making them push each other out of position when they move. I think this is a new featureNo, but you can disable tail collisions. I thought characters didn't collide with each other during free posing, unless you mean the hand-snapping feature or collision acting on moving bodies.
Interesting, so the game is poorly optimized. I never really thought about that but you might be up to something, every update the game seems to run a little worse.Will save everyone the trouble. Any of the FBT calibration and features are still incredibly jank and lacklustre. Rather than setting it through SteamVR, it auto-detects in the menus now. That's nice, but the tracking is still awful. I think their problem, in part, is likely that none of these bodies are actually configured for IK, so using characters as "playerbodies" is incredibly hacky. It's clear that this feature is more novelty than anything and the game is focused toward the 'viewing' experience.
This is fine, but then they probably shouldn't pretend they want to do things with FBT at all: it's just a very poor experience and difficult to align anything even with disabled collisions.
It's really strange, however, that they struggle with it at all since they market themselves on the VR experience. Have three stations and there's still massive wobble/drift which isn't an issue in any other game, even when just using 4 or 6-point. Going down to three point and controller jitter is still a persistent problem (in spite of, say, VRChat handling 11pt just fine with no drift or jitter).
Oh, and the rendering is still an issue for sim sickness. I'm not sure if it's a refresh rate issue, but Heat uniquely has a sort of 'buttery' rendering that seems to be the issue. Again, not a problem in any other VR title and the framerate itself is fine, so guessing there's hitches in the refresh somehow.
Anybody test if the lissing act is fix or not ?Someone test it ?
NGL its kinda surprising how poor the IK and collision stuff is in this game, tons of folks make characters for VRchat that do all of that pretty well. not to mention we had stuff like Gmod a billion years ago that let you do ragdoll and posing of characters with the fuckin tool gun so its wild that the characters feet (or any other part really) dont have collision with the ground or pmuch anything else really, and most other body parts for that matter. i'm still a noob at 3d character modeling and havent got to rigging and doing skeletons yet but i have some surface level knowledge and i feel like given how long this game has been around they should be a little farther along with their physics model and IK at this point. i mean i still think the game is cool, far be it from me to complain about something im pirating anyway but there are a LOT of people who are actually paying for this, and new characters and environments can only get you so far.Will save everyone the trouble. Any of the FBT calibration and features are still incredibly jank and lacklustre. Rather than setting it through SteamVR, it auto-detects in the menus now. That's nice, but the tracking is still awful. I think their problem, in part, is likely that none of these bodies are actually configured for IK, so using characters as "playerbodies" is incredibly hacky. It's clear that this feature is more novelty than anything and the game is focused toward the 'viewing' experience.
This is fine, but then they probably shouldn't pretend they want to do things with FBT at all: it's just a very poor experience and difficult to align anything even with disabled collisions.
It's really strange, however, that they struggle with it at all since they market themselves on the VR experience. Have three stations and there's still massive wobble/drift which isn't an issue in any other game, even when just using 4 or 6-point. Going down to three point and controller jitter is still a persistent problem (in spite of, say, VRChat handling 11pt just fine with no drift or jitter).
Oh, and the rendering is still an issue for sim sickness. I'm not sure if it's a refresh rate issue, but Heat uniquely has a sort of 'buttery' rendering that seems to be the issue. Again, not a problem in any other VR title and the framerate itself is fine, so guessing there's hitches in the refresh somehow.
The issue is that IK is very particular to:NGL its kinda surprising how poor the IK and collision stuff is in this game, tons of folks make characters for VRchat that do all of that pretty well. not to mention we had stuff like Gmod a billion years ago that let you do ragdoll and posing of characters with the fuckin tool gun so its wild that the characters feet (or any other part really) dont have collision with the ground or pmuch anything else really, and most other body parts for that matter. i'm still a noob at 3d character modeling and havent got to rigging and doing skeletons yet but i have some surface level knowledge and i feel like given how long this game has been around they should be a little farther along with their physics model and IK at this point. i mean i still think the game is cool, far be it from me to complain about something im pirating anyway but there are a LOT of people who are actually paying for this, and new characters and environments can only get you so far.
Anyone know if it supports controllers only or also hand tracking?