Just tried it and it works, Make sure you replace the file correctlyGetting a crash on startup with this crack, is it working on your end or am I just dumb and did something wrong?
Dont think theres any limit, and theres a manual, but it doesnt really go in depthOoooh, koay, I shall try that once I get back to my personal comp after work. Thanks.
Btw, I couldn't find any document about more info about it, like count limits and such. Perhaps do you know if there are limits for size, textures and polygon count in it?
If you don't see peers, this will solve it 99% of the time. if it doesn't please DM meCan't download it. No any seeder is here. I wonder if anybody can help with that.
Thanks!, I tried it in the current version (0.4.5.2) and it workeddownload this:You must be registered to see the links
and this:You must be registered to see the links
1.drop files from the first zip to the game folder with exe.
2. run the game once and drop the files from second zip to BepInEx folder.
it should look like this "heat\BepInEx\plugins\sinai-dev-UnityExplorer\ < .dll files should be in that folder
Updated Heat for the first time in a while and this crack worked like a charm, thank you.Crack 0.4.5.2
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.ZIP Password is "f95zone.to"
(Main Folder) > Heat_Data > Managed
Replace "Assembly-CSharp.dll"
That update is a SPY!
This means that you actually launched 0.4.5.0.So I've tried launching the new Version with the old assembly file from v0450 and that for some reason works.
Hey again, long time. xDDont think theres any limit, and theres a manual, but it doesnt really go in depth
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They didn't actually make a change-log, but here is the description they wrote about the update.0.4.5.2Changelog?
that's 0.4.5.0 changelogThey didn't actually make a change-log, but here is the description they wrote about the update.
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I managed to do some things, I got a character from another known game to make a personal crossover for naughtiness of it all, BUT... the "big" dildo-guy goes all crazy once the character manages to get on top of it, xDDont think theres any limit, and theres a manual, but it doesnt really go in depth
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Last crack is for the 0.4.5.2 version, I replaced one line of code so if it doesnt work it means you dont have the right game version.So I've tried launching the new Version with the old assembly file from v0450 and that for some reason works.
No animations cant be exported. Since everything you export is derived from the dildo class and the dildo doesnt have any anims. You said you set the entire mesh as a collision, not sure if you used a mesh collider, which is not something I would do (Affects performance and is buggy like in your case). I would make custom colliders, like on the default dildo, doesnt need to be perfect:Hey again, long time. xD
I managed to get another game's mesh next to the actual dildo, but I can't make it interact correctly, the dildo spawns over the bed and immediately is sent flying across the room and ends or under the ground, and when it actually manages to stay on the world, it collides only where the colliders are, and I've tried to set the mesh as a collision, but it never works XD.
Btw, animations aren-t translated from Blender to Heat, that is normal, right?
Thanks for the document <3