afaik they're unlocking a lot of the features that relate to AR/hand tracking soon. giving devs more direct access to the hardware so you might see an improvement on some of that stuff eventually. personally i'd like to see leapmotion support in the game, works great in VaMI wish meta made quest 3 hand tracking much more usability in games. like i can get it to sorta work but it ends up glitching out 5 seconds in(using virtual desktop). or maybe that isnt even metas fault lol knowing this game. i havent tried the tracking in any other game i prob should to rule out if its a game problem or just not good enough support in PCVR data whatever thing.
I dont even necessarily mean IK specifically as it relates to FBT but more generally as it relates to stuff like soft body physics, terrain collision/clipping, and collision detection in general. i get using fixed skeletons makes things easier but Softscale has managed some pretty good IK and collision detection in farmD and deals with the issues you mentioned by scaling the model approximately to fit with the location and position of the trackers. impliment a proper calibration method like vrc or what farmD does and transform/deform the model and skeleton to fit the trackers. for example in farmD the player characters fingers move and flex when you touch the dragon, you can kinda push their head around with your hands, the dragon can get up and move around on its own, sit on furniture and that sort of thing, not locked in static poses like heat where they arbitrairly decide to anchor parts of the character in place for some of the poses.The issue is that IK is very particular to:
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I think really what it boils down to is that Heat is not a game designed with FBT and that level of interaction in mind. It was built as a "fixed pose gallery in VR" style game with some limited interactions involving toys & pose adjustments. Again, perfectly fine & they do well at that, but then I'm still left wondering why they're bothering with FBT at all.
Fundamentally, I think Heat is a very different game from FarmD. Heat has more in common with like... GOAT, or some of the other gallery type games. It reminds me more of like, Oblivion mods where the idea was to have 3D 'scenes' you would view with minimal participation outside of some initial novelty.afaik they're unlocking a lot of the features that relate to AR/hand tracking soon. giving devs more direct access to the hardware so you might see an improvement on some of that stuff eventually. personally i'd like to see leapmotion support in the game, works great in VaM
I dont even necessarily mean IK specifically as it relates to FBT but more generally as it relates to stuff like soft body physics, terrain collision/clipping, and collision detection in general. i get using fixed skeletons makes things easier but Softscale has managed some pretty good IK and collision detection in farmD and deals with the issues you mentioned by scaling the model approximately to fit with the location and position of the trackers. impliment a proper calibration method like vrc or what farmD does and transform/deform the model and skeleton to fit the trackers. for example in farmD the player characters fingers move and flex when you touch the dragon, you can kinda push their head around with your hands, the dragon can get up and move around on its own, sit on furniture and that sort of thing, not locked in static poses like heat where they arbitrairly decide to anchor parts of the character in place for some of the poses.
ARE YOU USING keyboard or not? what are you struggling with?Dude, how the fuck do you play this game? I've read over the controls 3 times and looked at all the options but I still don't know how to do shit in this game.
FarmD has had full-body tracking support since v0.6 actually. You can enable it in the VR calibration room if you're playing in Standing mode.I don't believe FarmD has any sort of FBT though, unless I've missed an update.
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Keys and mouse. I'm just trying to get one of the furrys to fuck the other furry. I know how to get two of them on screen and I can even poses one of them, but I don't know how to make action happen because I'm a fuckin retard trying to play this game. Plus, there's no tutorial for tards like me who need it.ARE YOU USING keyboard or not? what are you struggling with?
Pressing the TAB key will pull up another menu with more things for you to interact with. One of them is auto thrust. Also need to make sure Rod A lines up with Slot B. Renee is a bit bugged, but all the other ones should work. I just want to know if there is a way to import other people's custom scenes.Keys and mouse. I'm just trying to get one of the furrys to fuck the other furry. I know how to get two of them on screen and I can even poses one of them, but I don't know how to make action happen because I'm a fuckin retard trying to play this game. Plus, there's no tutorial for tards like me who need it.
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Ngl, it was a missed opportunity not to call him Fratlas.You must be registered to see the links
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Does this mod work for 0.6.6.2? The mod is on but Atlas isn't wearing anything whenever I spawn him.You must be registered to see the links
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Once you spawn him, press TAB and there will be a clothing menu (collar icon).Does this mod work for 0.6.6.2? The mod is on but Atlas isn't wearing anything whenever I spawn him.
Ohh okay thanks!Once you spawn him, press TAB and there will be a clothing menu (collar icon).