Arthros123

New Member
Nov 24, 2020
11
12
i dont think there is really much of any fullbody-centric content, top or bottom. otherwise not really sure what you're asking, do you mean npc on player character interaction? because there isnt much of that either as far as i know, a few poses where characters are humping i think, and whatever poses where you can posess the bottom. beyond that afaik its up to you to pose characters how you want them and self-insert (pun? double entendre? both? you decide lol) the playerbody feature is relatively new outside of VR and and i dont think its much of a focus for them even in VR, or at least thats how it feels. kind of makes sense given how little utility there is for FBT outside of social experiences like VRchat and stuff like avatars for beat saber

I tend to agree on the relative lack of any substantive gameplay changes, its largely been new animations, the occasional new character/skin or location, but afaik very little in terms of new or substantially improved gameplay mechanics. personally i'd like to see the characters be more interactive/emotive. right now they're not much more than a poseable and slightly interactive fuck toy with dialog lines, not terribly immersive. they dont have any idle animations, they dont really have any AI (in the gaming sense, not the chatGPT kind of sense) and pretty minimal reaction to the player character outside of some context sensitive dialog lines.

i've also previousl voiced my complaints about the physics system/animation/rigging though they have actually made some recent improvements in that department (ie autofellatio and neck/upper torso flexability) the lack of any kind of ragdoll physics or colision with the environment when posing (other than the tail freaking out whenver it touches something) is a little disapointing given we had that in garrys mod like 20 years ago lol. would be nice to at least have floor and furniture colision with some compliance/IK so the feet and other body parts dont clip through the floor/furniture when posing. full ragdoll could be fun too, with weight and gravity, would make them feel like an actual body physically existing in the space instead of just a posable model.
I also complained months ago about missing changes that actually improve the game. Instead it looks like they are fixing the same bugs hundreds of time for some reason (I know development is hard and I have seen how tricky it can be but I wonder why they don't check for the same known reappearing bugs before releasing.)Maybe it is also just because I don't have VR and 2D controls have almost no priority in improving.
But I can somehow get what the problem is when only one person works on the game code. They have their own specific goals and usually don't listen much to the feedback of their team, at least if the feedback tells them to add or fix specific "problems". Also they often try to delay code rewrites as long as possible because a planned feature would need to change basic code logic, which would throw everything above back.
They are currently maybe just sticking new things together with tape so it can holdr together somehow. But it will break apart if it needs more substantial changes and might cause the dev to completely rewrite the whole code if they didn't have much experience before to structure it properly and modular enough.
This is what I experienced, but I wasn't the dev, I was testing and map design in close contact with the team before I left because of that chaos. I think the whole game was rewritten two times and the mechanics many more.


My usual rant part:
That is maybe a mean thing to say, but I absolutely dislike Twitchys animations. They are terribly cringy with that "twister game hand moves" which the characters do everytime they cum - [O-face, left hand down to blue, right hand down to red, finishing O-face, right hand back up to green, left hand back up to yellow, first stage sex loop starts again]. He either newer saw real porn or already reached his skill max years ago...and that is not exceptionally high... Quantity over quality for sure.
I also did animations and I know how much effort has to be put into good movement, but not realizing something is not right and natural looking is either ignorance/carelessness or missing skill. I think he just doesn't care because sometimes his animations have been above avarage and even good. If he would just leave out the Twister-Play keyframes I wouldn't feel the urge to choke him with his own oversized bat dick for this dumb quirk in his animations.
*sight*
 
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RickyDicky01

New Member
Apr 5, 2020
2
0
its not a 4 character animation, its just 2 of em at a time afaik. forget what combos there are though.
I know it's not all 4 characters at once, but I can't even find it by filtering on any of the four individuals. The closest that I got is that scene of Garret railing Emmy, and that doesn't have any footplay in it. That's why I asked if you could show me a screenshot with the tab that has the footplay scene in it.
 

Lolwut365

Member
Jun 5, 2020
322
478
I know it's not all 4 characters at once, but I can't even find it by filtering on any of the four individuals. The closest that I got is that scene of Garret railing Emmy, and that doesn't have any footplay in it. That's why I asked if you could show me a screenshot with the tab that has the footplay scene in it.
weird, i checked in 7.4.2, 7.4.1, and 7.4.0 in both 2d and vr and you are correct, the option isnt there. i could have sworn i remember seeing it but maybe i'm misremembering. odd that they mentioned it if it wasnt actually implemented

EDIT: i checked on kemono, and looking at the post for 7.4.2 it looks like there was an update to the changelog for 7.4.1, so i guess that answers that :HideThePain:
  • (sorry this isn't in yet, will be soon!) Add footplay animation with Emmy/Jasper/Sasha/Garret

 
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catsdino

Well-Known Member
Aug 6, 2019
1,040
552
I know it's not all 4 characters at once, but I can't even find it by filtering on any of the four individuals. The closest that I got is that scene of Garret railing Emmy, and that doesn't have any footplay in it. That's why I asked if you could show me a screenshot with the tab that has the footplay scene in it.
I don't even use the filters because they don't work right most of the time. Just gotta scroll
 

Everything Smiles

New Member
Nov 5, 2022
2
0
Can someone please explain why the game won't fucking work? Whether I'm playing on PC or VR doesn't matter because the game immediately crashes with the "Not responding" error. What step am I missing?
 

Redfiery

New Member
Nov 29, 2024
1
0
We need more than “game won’t work. Pls explain”
Game stays frozen on black screen, once clicked it immediately goes to white screen and then "Not responding"
Gave it like a couple min but it appears not to be working.
 
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Lolwut365

Member
Jun 5, 2020
322
478
Can someone please explain why the game won't fucking work? Whether I'm playing on PC or VR doesn't matter because the game immediately crashes with the "Not responding" error. What step am I missing?
make sure the file path where the game is installed doesn't have any accented characters or anything that isn't the standard English language character set (ie Cyrillic, Japanese etc). if that isn't the issue try re-extracting the game maybe?
 

Everything Smiles

New Member
Nov 5, 2022
2
0
make sure the file path where the game is installed doesn't have any accented characters or anything that isn't the standard English language character set (ie Cyrillic, Japanese etc). if that isn't the issue try re-extracting the game maybe?
Nope, neither of these seem to be the solution.
Game stays frozen on black screen, once clicked it immediately goes to write screen and then "Not responding"
Gave it like a couple min but it appears not to be working.
^^This is the exact problem, btw if that helps
 

Hammeredkirby123

New Member
Feb 20, 2022
2
2
Heat 0.7.4.2 Milestone Download (cracked)
Download:
Changelog:
  • Make the buttons at the top of the radio menu look more like buttons
  • Increase maximum smooth turning speed
  • Increase menu animation speed
  • Allow VR mode to walk up the ladder in the hot tub
  • Various fixes with animations
  • Fix ass penetration on the cats
  • Adjust Riley's finger bite boop a little bit
  • Player hand option will be saved
  • You will no longer click menu options while scrolling
  • Fix hand as waist causing teleportation
  • Allow you to switch hands around with force grab a base enabled
  • Fix Riley vibrating on the stool
(typed out by hand since the mods wanted a copyable text)

Also, I have a .
the download link doesn't seem to be working for me, is there another way of downloading it?
 

guyonthestreet

New Member
Jul 9, 2020
3
10
i dont think there is really much of any fullbody-centric content, top or bottom. otherwise not really sure what you're asking, do you mean npc on player character interaction? because there isnt much of that either as far as i know, a few poses where characters are humping i think, and whatever poses where you can posess the bottom. beyond that afaik its up to you to pose characters how you want them and self-insert (pun? double entendre? both? you decide lol) the playerbody feature is relatively new outside of VR and and i dont think its much of a focus for them even in VR, or at least thats how it feels. kind of makes sense given how little utility there is for FBT outside of social experiences like VRchat and stuff like avatars for beat saber

I tend to agree on the relative lack of any substantive gameplay changes, its largely been new animations, the occasional new character/skin or location, but afaik very little in terms of new or substantially improved gameplay mechanics. personally i'd like to see the characters be more interactive/emotive. right now they're not much more than a poseable and slightly interactive fuck toy with dialog lines, not terribly immersive. they dont have any idle animations, they dont really have any AI (in the gaming sense, not the chatGPT kind of sense) and pretty minimal reaction to the player character outside of some context sensitive dialog lines.

i've also previousl voiced my complaints about the physics system/animation/rigging though they have actually made some recent improvements in that department (ie autofellatio and neck/upper torso flexability) the lack of any kind of ragdoll physics or colision with the environment when posing (other than the tail freaking out whenver it touches something) is a little disapointing given we had that in garrys mod like 20 years ago lol. would be nice to at least have floor and furniture colision with some compliance/IK so the feet and other body parts dont clip through the floor/furniture when posing. full ragdoll could be fun too, with weight and gravity, would make them feel like an actual body physically existing in the space instead of just a posable model.
Here's the problem. The game is horribly behind where it should be now.
FarmD is a game that HAS an actual AI for its character plus actual fullbody gameplay with poses (both top and bottom).
It's a bit funky sometimes, but at least there's actual gameplay updates being made to the game. (open world and such)
This is a project making nowhere near as much as Heat.

Now take a look at Heat VR. It is making what is it, $80,000 a month?!
NO AI! STILL! To this day, the characters can't even move or do anything.
What actual work, has been done to the game?!

Nothing! Outside of them commissioning talented modellers and voice actors, I've seen hardly any effort actually made into the game and its code itself. If we were to take out the VR from this game, what would it actually... be? A really bad animation tool?
I don't get if this "game" can even be considered a game! It's been years too! 5 years! Half a decade.

Half a decade for what again...? We're going to get GTA VI by the time this "game" actually adds anything to do.
Sorry for the frustration. It's just, a game like this has SO MUCH potential and yet feels like no work or love is being put into it anymore. Just riding off the Patreon money and such.
 

AntiDemagogue

New Member
Jan 12, 2018
2
1
Having an AI function added or modded into Heat VR would be a great idea, either commands or possibly voice lines mimicking actors' voices.

Also, if anyone has the capability for modding, I would love to see Blaidd skins being made for Garret and Aurora (with and without scars).
 
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Reactions: catsdino

Lolwut365

Member
Jun 5, 2020
322
478
Here's the problem. The game is horribly behind where it should be now.
FarmD is a game that HAS an actual AI for its character plus actual fullbody gameplay with poses (both top and bottom).
It's a bit funky sometimes, but at least there's actual gameplay updates being made to the game. (open world and such)
This is a project making nowhere near as much as Heat.

Now take a look at Heat VR. It is making what is it, $80,000 a month?!
NO AI! STILL! To this day, the characters can't even move or do anything.
What actual work, has been done to the game?!

Nothing! Outside of them commissioning talented modellers and voice actors, I've seen hardly any effort actually made into the game and its code itself. If we were to take out the VR from this game, what would it actually... be? A really bad animation tool?
I don't get if this "game" can even be considered a game! It's been years too! 5 years! Half a decade.

Half a decade for what again...? We're going to get GTA VI by the time this "game" actually adds anything to do.
Sorry for the frustration. It's just, a game like this has SO MUCH potential and yet feels like no work or love is being put into it anymore. Just riding off the Patreon money and such.
I think they're trying to strike a balance between bugfixes and mechanical improvements and keeping patrons happy with fairly frequent but surface level additions, you know, jangly keys to keep the short attention span crowd engaged and paying. they just arent doing a great job at it lol. shit like animations, skins, new models and locations are the easiest things to add to the game and even some of those have months of lead time. the problem is with a monthly release cycle for "major" updates, with a few hotfixes in between it doesnt leave much room for actual substantive change because that kind of thing takes a pretty serious investment in time and manpower that would necessitate taking resources away from their bread and butter of keeping patrons engaged. and stopping or substantially slowing down the pace of new content additions for the sake of improvements to the actual mechanical/engine side of things would see patrons start dropping off because a lot of them are only interested in having new toys to play with not better ways to play with the ones they already have, so to speak.

i get that its a small team, but you mentioned farmD and SoftScale is a great case in point. its literally one guy doing 90% of the work (tho iirc he did commission some things like the models) by themself and it has a LOT of features that are lacking in heat. like the aforementioned rudimentary AI for the npc character. giving the NPC some agency, and something like procedural animations where it moves between locations and poses instead of just being a pose/animation viewer where you pick it from a list adds a lot to the game in terms of immersion and presence. I personally could do without AI in the modern generative/LLM sense, i like having real voice actors even if that limits the dialog options somewhat.

another thing is a more mature player body implementation, its been in farmD since the begining iirc which means he's had more time to work out the bugs and make things work decently. the biggest thing i'd love to see Heat do that farmD does well is having actual physics with compliance and collision. something more than just floppy dicks and jiggle physics. proper compliance and good inverse kinematics where like in farmD, your player characters fingers conform to surfaces, wrap around toys/cocks somewhat realistically, the fingers move/splay when you are stroking/petting the npc, the npcs head moves a bit when you push on it too iirc. all of this adds up to giving much more of an actual feeling of presence to both the player character and NPC. heats IK is kinda janky when posing, Im sure everybody has experienced torso spins, or weird arm/leg rotation when posing a hand or foot. im sure there is some way to improve that. heat should be able to improve hit detection/collision at least a little bit. fingers clipping into cocks when giving handjobs (especially when scaled), and dicks clipping through the other charcters mouths during blowjobs or through the ass/pussy in sex animations are kind of immersion breaking. i know that these kinds of things arent probably the easiest to fix and might increase demand on system resources for the calculations behind the scenes, but it'd be worth the effort imo.

the total lack of gravity and ragdoll physics and environment/prob collision is also pretty disapointing and ties back to the compliance thing. there's a hint of it in a few places, like when you have a characters hands snapped to another npcs body and then move the characters torso, there is actual IK when the arms bend as you move them closer. thats about the extent of it. i'd like to see a setting added that gives compliance and IK to the npcs so when you pick them up and move them, their feet (and the rest of their body if applicable) actually stop moving when they hit a solid surface instead of being a weightless perfectly rigid doll that clips through the floor/furniture. doesnt have to be full ragdoll like garrys mod, but at least have some spring/resistance so that if they're standing and you grab them and lower them, their fuckin knees bend and feet stay on the floor instead of ending up shin deep through the floor lol.

i could probably write 5 more paragraphs of this (lol hyperfocus) but i'll stop here lol.
 
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4.10 star(s) 33 Votes