For what purpose?Who's the sculptor/modeler? Could you link them?
He voices the male synth so one but that counts as about 15 Gianni’s so idrki got a really important question
how much gianni is in this from the scale of 1 gianni to 26 giannis
I know it's not all 4 characters at once, but I can't even find it by filtering on any of the four individuals. The closest that I got is that scene of Garret railing Emmy, and that doesn't have any footplay in it. That's why I asked if you could show me a screenshot with the tab that has the footplay scene in it.its not a 4 character animation, its just 2 of em at a time afaik. forget what combos there are though.
weird, i checked in 7.4.2, 7.4.1, and 7.4.0 in both 2d and vr and you are correct, the option isnt there. i could have sworn i remember seeing it but maybe i'm misremembering. odd that they mentioned it if it wasnt actually implementedI know it's not all 4 characters at once, but I can't even find it by filtering on any of the four individuals. The closest that I got is that scene of Garret railing Emmy, and that doesn't have any footplay in it. That's why I asked if you could show me a screenshot with the tab that has the footplay scene in it.
I am not sure its possible. I lived in Russia for some time so I was able to order that figurine. I don't even know how post works between countries.To buy one would be my guess.
I don't even use the filters because they don't work right most of the time. Just gotta scrollI know it's not all 4 characters at once, but I can't even find it by filtering on any of the four individuals. The closest that I got is that scene of Garret railing Emmy, and that doesn't have any footplay in it. That's why I asked if you could show me a screenshot with the tab that has the footplay scene in it.
We need more than “game won’t work. Pls explain”Can someone please explain why the game won't fucking work? Whether I'm playing on PC or VR doesn't matter because the game immediately crashes with the "Not responding" error. What step am I missing?
Game stays frozen on black screen, once clicked it immediately goes to white screen and then "Not responding"We need more than “game won’t work. Pls explain”
make sure the file path where the game is installed doesn't have any accented characters or anything that isn't the standard English language character set (ie Cyrillic, Japanese etc). if that isn't the issue try re-extracting the game maybe?Can someone please explain why the game won't fucking work? Whether I'm playing on PC or VR doesn't matter because the game immediately crashes with the "Not responding" error. What step am I missing?
Nope, neither of these seem to be the solution.make sure the file path where the game is installed doesn't have any accented characters or anything that isn't the standard English language character set (ie Cyrillic, Japanese etc). if that isn't the issue try re-extracting the game maybe?
^^This is the exact problem, btw if that helpsGame stays frozen on black screen, once clicked it immediately goes to write screen and then "Not responding"
Gave it like a couple min but it appears not to be working.
the download link doesn't seem to be working for me, is there another way of downloading it?Heat 0.7.4.2 Milestone Download (cracked)
Download:You must be registered to see the links
Changelog:
(typed out by hand since the mods wanted a copyable text)
- Make the buttons at the top of the radio menu look more like buttons
- Increase maximum smooth turning speed
- Increase menu animation speed
- Allow VR mode to walk up the ladder in the hot tub
- Various fixes with animations
- Fix ass penetration on the cats
- Adjust Riley's finger bite boop a little bit
- Player hand option will be saved
- You will no longer click menu options while scrolling
- Fix hand as waist causing teleportation
- Allow you to switch hands around with force grab a base enabled
- Fix Riley vibrating on the stool
Also, I have aYou must be registered to see the links.
Here's the problem. The game is horribly behind where it should be now.i dont think there is really much of any fullbody-centric content, top or bottom. otherwise not really sure what you're asking, do you mean npc on player character interaction? because there isnt much of that either as far as i know, a few poses where characters are humping i think, and whatever poses where you can posess the bottom. beyond that afaik its up to you to pose characters how you want them and self-insert (pun? double entendre? both? you decide lol) the playerbody feature is relatively new outside of VR and and i dont think its much of a focus for them even in VR, or at least thats how it feels. kind of makes sense given how little utility there is for FBT outside of social experiences like VRchat and stuff like avatars for beat saber
I tend to agree on the relative lack of any substantive gameplay changes, its largely been new animations, the occasional new character/skin or location, but afaik very little in terms of new or substantially improved gameplay mechanics. personally i'd like to see the characters be more interactive/emotive. right now they're not much more than a poseable and slightly interactive fuck toy with dialog lines, not terribly immersive. they dont have any idle animations, they dont really have any AI (in the gaming sense, not the chatGPT kind of sense) and pretty minimal reaction to the player character outside of some context sensitive dialog lines.
i've also previousl voiced my complaints about the physics system/animation/rigging though they have actually made some recent improvements in that department (ie autofellatio and neck/upper torso flexability) the lack of any kind of ragdoll physics or colision with the environment when posing (other than the tail freaking out whenver it touches something) is a little disapointing given we had that in garrys mod like 20 years ago lol. would be nice to at least have floor and furniture colision with some compliance/IK so the feet and other body parts dont clip through the floor/furniture when posing. full ragdoll could be fun too, with weight and gravity, would make them feel like an actual body physically existing in the space instead of just a posable model.
I think they're trying to strike a balance between bugfixes and mechanical improvements and keeping patrons happy with fairly frequent but surface level additions, you know, jangly keys to keep the short attention span crowd engaged and paying. they just arent doing a great job at it lol. shit like animations, skins, new models and locations are the easiest things to add to the game and even some of those have months of lead time. the problem is with a monthly release cycle for "major" updates, with a few hotfixes in between it doesnt leave much room for actual substantive change because that kind of thing takes a pretty serious investment in time and manpower that would necessitate taking resources away from their bread and butter of keeping patrons engaged. and stopping or substantially slowing down the pace of new content additions for the sake of improvements to the actual mechanical/engine side of things would see patrons start dropping off because a lot of them are only interested in having new toys to play with not better ways to play with the ones they already have, so to speak.Here's the problem. The game is horribly behind where it should be now.
FarmD is a game that HAS an actual AI for its character plus actual fullbody gameplay with poses (both top and bottom).
It's a bit funky sometimes, but at least there's actual gameplay updates being made to the game. (open world and such)
This is a project making nowhere near as much as Heat.
Now take a look at Heat VR. It is making what is it, $80,000 a month?!
NO AI! STILL! To this day, the characters can't even move or do anything.
What actual work, has been done to the game?!
Nothing! Outside of them commissioning talented modellers and voice actors, I've seen hardly any effort actually made into the game and its code itself. If we were to take out the VR from this game, what would it actually... be? A really bad animation tool?
I don't get if this "game" can even be considered a game! It's been years too! 5 years! Half a decade.
Half a decade for what again...? We're going to get GTA VI by the time this "game" actually adds anything to do.
Sorry for the frustration. It's just, a game like this has SO MUCH potential and yet feels like no work or love is being put into it anymore. Just riding off the Patreon money and such.
I think you got sort of answered before me, but:been following this game for a while, and i have to ask.
is there any content for bottoms in this game (in VR) ?
like with fullbody, because i've been struggling to find anything.
mostly seems top-centric to me, and there hasn't been like any gameplay updates in years it feels.
just a lot of new models reusing skeletons.
While I would disagree that Twitchy makes bad animations, I do absolutely agree that the "Twister game hand moves" as you so elegantly put it do make the animations kind of stiff. Though I'd think making more dynamic animations for a character that can have their limbs moved into any position would be very challenging and could dramatically slow down development if it became an issue as a core component of the game....
My usual rant part:
That is maybe a mean thing to say, but I absolutely dislike Twitchys animations. They are terribly cringy with that "twister game hand moves" which the characters do everytime they cum - [O-face, left hand down to blue, right hand down to red, finishing O-face, right hand back up to green, left hand back up to yellow, first stage sex loop starts again]. He either newer saw real porn or already reached his skill max years ago...and that is not exceptionally high... Quantity over quality for sure.
I also did animations and I know how much effort has to be put into good movement, but not realizing something is not right and natural looking is either ignorance/carelessness or missing skill. I think he just doesn't care because sometimes his animations have been above avarage and even good. If he would just leave out the Twister-Play keyframes I wouldn't feel the urge to choke him with his own oversized bat dick for this dumb quirk in his animations.
*sight*
If we convert our MGC (Mean Gianni Content) scale of 1-26 to percentages, we see that 1 metric Gianni equals approximately 3.85% of 100%.i got a really important question
how much gianni is in this from the scale of 1 gianni to 26 giannis
Check both the front page and my earlier post for the 0.7.4.2 version, there should be several links to use.the download link doesn't seem to be working for me, is there another way of downloading it?