I checked the discord. There is progress being made. It is very slow and the content being shown seems very minor. But it is still being worked on.dev replied to someone mentioning a "next version" as recently as about a month ago on itch.
patreon is dead, no updates in nearly a year.
not interested in checking the discord but maybe they're more active there.
i don't think the game is "abandoned" quite yet but it's definitely not going to be getting updates any time soon based on how long the dev is going ghost on most platforms. shame since it's already got a good base to work from and imo haydee deserves more fan games.
last thing dev sent was a gif of captain America ageing really fast on the 16th in general chat, btw i cant send you a invite to the server because i don't have permissionits been few months anyone on the discord got news to share for us here who are not in the discord like any news at all?
how do you mod the weapons and damageFor anyone interested in Winning here is a modded .pck file.
its the same cursed applied to games like breeding season and legend of krystal: people want the game but nobody actually wants to make it. It's something that scratches a very specific niche itch, but again, nobody actually wants to make it. The concept is simple, captivity laid out the groundwork of what exactly made it a successful idea, but then actually putting in the work is where the problem comes in. Its like anyone can take the idea and roll with it but everyone interested in the idea doesn't actually want to be the one to make it.There has to be some kind of curse applied to Captivity and Captivity-adjacent projects at this point
Yet there are quite a lot of people who create captivity-like projects that contradict your logic. It's just that they all get abandoned as well.its the same cursed applied to games like breeding season and legend of krystal: people want the game but nobody actually wants to make it. It's something that scratches a very specific niche itch, but again, nobody actually wants to make it. The concept is simple, captivity laid out the groundwork of what exactly made it a successful idea, but then actually putting in the work is where the problem comes in. Its like anyone can take the idea and roll with it but everyone interested in the idea doesn't actually want to be the one to make it.
how does that contradict my point? It proves my point exactly, nobody wants to finish it. Probably over a dozen legend of krystal games, a handful of breeding season type games, we probably have upward of 3 or 4 Captivity like games and only Captivity is finished which left people wanting more. Until someone finishes one it's all just wasted time and effort. It's something about porn games specifically that carry this curse.Yet there are quite a lot of people who create captivity-like projects that contradict your logic. It's just that they all get abandoned as well.
Personally, I think that as long as "people want these kinds of games," that's enough. The problem is that there are people willing to pay, but they keep getting let down.its the same cursed applied to games like breeding season and legend of krystal: people want the game but nobody actually wants to make it. It's something that scratches a very specific niche itch, but again, nobody actually wants to make it. The concept is simple, captivity laid out the groundwork of what exactly made it a successful idea, but then actually putting in the work is where the problem comes in. Its like anyone can take the idea and roll with it but everyone interested in the idea doesn't actually want to be the one to make it.
i'm not too sure why you're saying captivity is finished - it got abandoned because the dev was having real life issues and people in his real life were finding out about it.how does that contradict my point? It proves my point exactly, nobody wants to finish it. Probably over a dozen legend of krystal games, a handful of breeding season type games, we probably have upward of 3 or 4 Captivity like games and only Captivity is finished which left people wanting more. Until someone finishes one it's all just wasted time and effort. It's something about porn games specifically that carry this curse.
How is captivity not considered finished? It's even classified as finished. It's 100% completable. The developer wanted to add more to it but decided not to for various reasons but otherwise it's done. It has achievements list, an ending (albeit a cliffhanger), multiple levels with goals and customization options for the player to earn. I fail to see how it's abandoned. It was completed with room for improvement and they chose not to, which is fine.i'm not too sure why you're saying captivity is finished - it got abandoned because the dev was having real life issues and people in his real life were finding out about it.
Well, that's what I meant in general, with how many ideas get started and go nowhere.we haven't had a handful of breeding season-type games either, we've had dozens, and off the top of my head i can name maybe three that got completed.
I mean, that's literally what the "curse" is, it's not like we're literally talking about some supernatural entity is stopping people from making these games. Although that would make for a funny concept, some puritan eldritch entity in the void that just vapidly hates these ideas in particular. The reality is that everyone who is actually capable of making these games isn't interested in doing so (or like you've said, life tends to get in the way unfortunately and can kill some good passion projects), while those interested in the game try only to find out they're not built like that. The reality is that people who consume porn and people who create porn are two different people, and when a consumer tries to become a creator, they realize it's a lot harder to enjoy the fruits of your labors as a consumer when you spend countless hours coding, testing, adjusting, frustrated and finding out that they were a consumer for a reason, not that it's a bad thing.i can tell you what this so-called curse is; people finding out that game development is hard, actually, and not managing real life/dev time balance properly. too many people who try this kind of thing work forty hour weeks and have turbulent family backgrounds, and it's fated to go nowhere at that point, or get stuck in dev hell for eternity. if one person tried their hand at something like this, wasn't comically greedy, and wasn't working three jobs to survive, then we'd get one before the year was up.
As long as the idea is alive, someone will come along at some point and give it a try. It really is just a matter of time before someone strikes something right and starts making it work out.Personally, I think that as long as "people want these kinds of games," that's enough. The problem is that there are people willing to pay, but they keep getting let down.