AI Porn is here, Create and Fap TRY FREE
x

dffsa

Newbie
Aug 11, 2021
48
20
122
how to create textures for making modded npcs?
I edited a texture in PNGeditor, but they didn't work(which i had already envisaged). Is there something i should do to make the tool recognize the PNG?
 
Last edited:

delifresh

New Member
Dec 29, 2017
14
114
95
dev replied to someone mentioning a "next version" as recently as about a month ago on itch.

patreon is dead, no updates in nearly a year.

not interested in checking the discord but maybe they're more active there.


i don't think the game is "abandoned" quite yet but it's definitely not going to be getting updates any time soon based on how long the dev is going ghost on most platforms. shame since it's already got a good base to work from and imo haydee deserves more fan games.
 
  • Like
Reactions: Gdjadnww

Razeluxe

Member
Mar 18, 2018
239
314
147
dev replied to someone mentioning a "next version" as recently as about a month ago on itch.

patreon is dead, no updates in nearly a year.

not interested in checking the discord but maybe they're more active there.


i don't think the game is "abandoned" quite yet but it's definitely not going to be getting updates any time soon based on how long the dev is going ghost on most platforms. shame since it's already got a good base to work from and imo haydee deserves more fan games.
I checked the discord. There is progress being made. It is very slow and the content being shown seems very minor. But it is still being worked on.
 

mswasticsc

Member
Jan 16, 2018
139
825
236
A cheat table for v0.15.0. I didn't explore much, but at least you can find weapon params for OHK and other default values, not sure about health, the source code can be accessed only in runtime.
 
Last edited:

kingmich

Member
May 21, 2017
459
395
256
its been few months anyone on the discord got news to share for us here who are not in the discord like any news at all?
 

justarandompasserby

New Member
Jun 29, 2022
13
31
81
but I might aswell post it here so people can see

"New update soon - I will post it on Patreon first and then upload it to Itch later. It will be like this going forward since who knows if the Itchio "incident" will happen again.

It was a while but I've been tinkering with the project in my spare time. It's tough since I'm in a kind off weird spot with the job market going bonkers around me so I need to be an extra good boy - I hope you understand. Learned a lot in the meantime, made things internally run better, many rewrites. Overall I spread myself too thin with all the stuff I wanted to do and ended up constantly jumping between different things ultimately leaving them in half-finished state. But I've adjusted and started to organize myself better so going forward should be more smooth hopefully.

I'm adding some stuff to Patron tiers:

  • Supporter and up - Newest builds before itch releases
  • Powerful Supporter and up - Cheats
  • Majestic Supporter - Devmenu (Cheatmenu on steroids that I personally use all the time when testing)
Thanks for sticking around!"
 

Hussk

New Member
Dec 12, 2022
2
6
37
It's been over 3 months since his last Patreon post, and there's still no sign of this supposed update.

0.15 was released a year and 9 months ago. That means 21 months have passed with no verifiable progress.

That's 21 payments from the 24 members still subbed to his Patreon, and conveniently assuming they're all subbed to the lowest tier (and not accounting for backers that have dropped out), that amounts to >1,600 USD. For doing nothing.

Grim.

For context, somebody could apply for and earn a Master's degree in the time since 0.15 was released. They could pay off a decent chunk of the debt from it with $1600 in hand, too.

Aside from the steady income the dev is receiving for doing absolutely nothing, the most infuriating part is that he STILL has the gall to insist his game is under development.

What a joke.
 

Eepy Poss

Active Member
Jul 6, 2017
694
1,512
374
There has to be some kind of curse applied to Captivity and Captivity-adjacent projects at this point
its the same cursed applied to games like breeding season and legend of krystal: people want the game but nobody actually wants to make it. It's something that scratches a very specific niche itch, but again, nobody actually wants to make it. The concept is simple, captivity laid out the groundwork of what exactly made it a successful idea, but then actually putting in the work is where the problem comes in. Its like anyone can take the idea and roll with it but everyone interested in the idea doesn't actually want to be the one to make it.
 

Onkin

Member
Sep 15, 2018
190
285
257
its the same cursed applied to games like breeding season and legend of krystal: people want the game but nobody actually wants to make it. It's something that scratches a very specific niche itch, but again, nobody actually wants to make it. The concept is simple, captivity laid out the groundwork of what exactly made it a successful idea, but then actually putting in the work is where the problem comes in. Its like anyone can take the idea and roll with it but everyone interested in the idea doesn't actually want to be the one to make it.
Yet there are quite a lot of people who create captivity-like projects that contradict your logic. It's just that they all get abandoned as well.
 

Eepy Poss

Active Member
Jul 6, 2017
694
1,512
374
Yet there are quite a lot of people who create captivity-like projects that contradict your logic. It's just that they all get abandoned as well.
how does that contradict my point? It proves my point exactly, nobody wants to finish it. Probably over a dozen legend of krystal games, a handful of breeding season type games, we probably have upward of 3 or 4 Captivity like games and only Captivity is finished which left people wanting more. Until someone finishes one it's all just wasted time and effort. It's something about porn games specifically that carry this curse.
 

BILIBILIMST

Newbie
Sep 9, 2020
56
41
127
its the same cursed applied to games like breeding season and legend of krystal: people want the game but nobody actually wants to make it. It's something that scratches a very specific niche itch, but again, nobody actually wants to make it. The concept is simple, captivity laid out the groundwork of what exactly made it a successful idea, but then actually putting in the work is where the problem comes in. Its like anyone can take the idea and roll with it but everyone interested in the idea doesn't actually want to be the one to make it.
Personally, I think that as long as "people want these kinds of games," that's enough. The problem is that there are people willing to pay, but they keep getting let down.
 
  • Like
Reactions: Eepy Poss

Tattletale21

Member
Jan 26, 2020
497
707
217
how does that contradict my point? It proves my point exactly, nobody wants to finish it. Probably over a dozen legend of krystal games, a handful of breeding season type games, we probably have upward of 3 or 4 Captivity like games and only Captivity is finished which left people wanting more. Until someone finishes one it's all just wasted time and effort. It's something about porn games specifically that carry this curse.
i'm not too sure why you're saying captivity is finished - it got abandoned because the dev was having real life issues and people in his real life were finding out about it.

we haven't had a handful of breeding season-type games either, we've had dozens, and off the top of my head i can name maybe three that got completed.

i can tell you what this so-called curse is; people finding out that game development is hard, actually, and not managing real life/dev time balance properly. too many people who try this kind of thing work forty hour weeks and have turbulent family backgrounds, and it's fated to go nowhere at that point, or get stuck in dev hell for eternity. if one person tried their hand at something like this, wasn't comically greedy, and wasn't working three jobs to survive, then we'd get one before the year was up.

and the worst part? i can't even blame them, i blame the economy.

EDIT: except for this dev, he's just lazy or trying to get as much money from his 24 supporters as possible before cutting and running. nearly two years since our last update and absolutely nothing to show for it. i'm getting heavy Innoxia vibes, except Inno actually fucking updates their game every now and again. useless updates, sure, but still updates.

it's not like the code for this game is hard to understand either, it's not rocket science. but yeah, for a lot of people trying these games real life gets in the way. for this dev? greed, or something like it. probably some bullshit like "lost his passion" or something.
 
Last edited:

Eepy Poss

Active Member
Jul 6, 2017
694
1,512
374
i'm not too sure why you're saying captivity is finished - it got abandoned because the dev was having real life issues and people in his real life were finding out about it.
How is captivity not considered finished? It's even classified as finished. It's 100% completable. The developer wanted to add more to it but decided not to for various reasons but otherwise it's done. It has achievements list, an ending (albeit a cliffhanger), multiple levels with goals and customization options for the player to earn. I fail to see how it's abandoned. It was completed with room for improvement and they chose not to, which is fine.

we haven't had a handful of breeding season-type games either, we've had dozens, and off the top of my head i can name maybe three that got completed.
Well, that's what I meant in general, with how many ideas get started and go nowhere.

i can tell you what this so-called curse is; people finding out that game development is hard, actually, and not managing real life/dev time balance properly. too many people who try this kind of thing work forty hour weeks and have turbulent family backgrounds, and it's fated to go nowhere at that point, or get stuck in dev hell for eternity. if one person tried their hand at something like this, wasn't comically greedy, and wasn't working three jobs to survive, then we'd get one before the year was up.
I mean, that's literally what the "curse" is, it's not like we're literally talking about some supernatural entity is stopping people from making these games. Although that would make for a funny concept, some puritan eldritch entity in the void that just vapidly hates these ideas in particular. The reality is that everyone who is actually capable of making these games isn't interested in doing so (or like you've said, life tends to get in the way unfortunately and can kill some good passion projects), while those interested in the game try only to find out they're not built like that. The reality is that people who consume porn and people who create porn are two different people, and when a consumer tries to become a creator, they realize it's a lot harder to enjoy the fruits of your labors as a consumer when you spend countless hours coding, testing, adjusting, frustrated and finding out that they were a consumer for a reason, not that it's a bad thing.

Personally, I think that as long as "people want these kinds of games," that's enough. The problem is that there are people willing to pay, but they keep getting let down.
As long as the idea is alive, someone will come along at some point and give it a try. It really is just a matter of time before someone strikes something right and starts making it work out.
 
Last edited:
  • Like
Reactions: Joraist and ViviX12
4.30 star(s) 20 Votes