Shilo

HHS+ Developer
Game Developer
Nov 2, 2017
272
760
The irony of the thread being marked as abandoned again pretty much on the same day we is not lost on me.

I'll wait a bit before updating the OP, though. Past releases tended to require some hotfixes pretty soon after, and while we had testers play around with the pre-release version for a while, there still have been some last-minute changes in this one again.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,701
13,416
The irony of the thread being marked as abandoned again pretty much on the same day we is not lost on me.

I'll wait a bit before updating the OP, though. Past releases tended to require some hotfixes pretty soon after, and while we had testers play around with the pre-release version for a while, there still have been some last-minute changes in this one again.
yup, alr had quite some errors, although with mods from berneke (so not a problem with the vanilla game per se).
 

Qahlz

Member
Jul 25, 2023
465
398
Neat. With the pregnancy stuff being part of the base game, will there be a rotating student body some day? As in, students being able to age out of school (and graduating, with accompanying events possible with reputation gain/loss), and new students coming in as the general population gets older.
Might need to generate some population of all ages then, otherwise you'd have a huge gap when all starter students aged out and the newly born students aren't yet old enough. Those below minAge should obviously not be interactable.
 

Shilo

HHS+ Developer
Game Developer
Nov 2, 2017
272
760
Rotating students would be nice eventually, but the tricky part is how to deal with "special characters" that are tied to specific quest lines. You will want to keep those around, even if they would have graduated already under normal circumstances. And it would also mean that the students of which you already progressed the starts are now regularly being replaced with a fresh influx of students without that progress, which eventually hampers the player's overall gameplay progress.
 
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Qahlz

Member
Jul 25, 2023
465
398
Rotating students would be nice eventually, but the tricky part is how to deal with "special characters" that are tied to specific quest lines. You will want to keep those around, even if they would have graduated already under normal circumstances.
Hm, maybe prevent characters with quest markers from aging? Those with special events attached to them even after their quests could be made to return to school later in a different role. E.g. if the student Carmen is in a relationship with graduates, he could come back two years later as a teaching assistant or intern or something.
And it would also mean that the students of which you already progressed the starts are now regularly being replaced with a fresh influx of students without that progress, which eventually hampers the player's overall gameplay progress.
True, that might become an issue. Although after a year the player likely has a decent amount of tools to quickly raise the relevant stats - drugs and hypnosis especially. New students would draw from the existing population, so those would probably already be affected a bit e.g. via the town drug events. The existing student body could get special events where they help corrupt their new underclassmen (especially those in clubs).
Not sure it would be more of an issue than hiring some teachers that veto PTA decisions for weeks until you get to deal with their quest line.

Just brainstorming a bit here. Not sure it all makes sense, but I think the older student helping in corrupting the newer ones if the difference is high enough might be an interesting few events.
 

1tomadeira

Engaged Member
May 25, 2017
3,429
10,479
The irony of the thread being marked as abandoned again pretty much on the same day we is not lost on me.

I'll wait a bit before updating the OP, though. Past releases tended to require some hotfixes pretty soon after, and while we had testers play around with the pre-release version for a while, there still have been some last-minute changes in this one again.
Take it on the bright side, at least it is publicity. People will come here to whine for being abandoned (even if they had no single clue about the game, some people just like to complain), to just end up seeing that a new update is around.

Anyway, thank you as always for your work, I already follow this for quite some years. I even recall the Spinner drama that once existed, which was sad given that he added quite a lot to the project. So yeah, I'm an oldie. I even tried to add stuff to the game, but unfortunely I couldn't get used to the system at the time. But that was already quite some years ago already, after all even the forums are different. Ashford Academy was quite a nice game too, along with Brothel King by Goldo.

Oh well, looking forward for the next update, and hopefully at least the game has some more reasons to visit Hollow Street. That was my biggest concern at the time, since some places on map were barely visited, but who knows, maybe something around is there. An hill for the water filter would be nice for example. Or the stargazing club, I know there was a mod, no idea if it was incorporated on the game or not. But yeah, movement around the map would help immensely on removing some aspects of repeatability that the game had. I'm not "complaining", just giving my 2 cents of what could improve on the player side. But I know sometimes time is scarce.

Thank you again and the rest of the volunteers for the effort and time spent all these years on the project. Looking forward to try the new release when I grab some time.

Rotating students would be nice eventually, but the tricky part is how to deal with "special characters" that are tied to specific quest lines. You will want to keep those around, even if they would have graduated already under normal circumstances. And it would also mean that the students of which you already progressed the starts are now regularly being replaced with a fresh influx of students without that progress, which eventually hampers the player's overall gameplay progress.
I don't recall exactly how the game still works, but couldn't students get "promoted" to circumvent that issue? Like after finishing their events, after the game ends, they can be part of the staff? Since the game already has a system of "hiring students", the same way could be applicable to alocating them to staff or graduating them, specially if already corrupted.

Also I don't know how adult population works, but I assume some might die too? Otherwise the population numbers would be too big. Selecting a specific date to "update" population might help with that, but unfortunely the way the game works (at least the last time I did), without having holidays it might conflict with the classrooms and etc. But if that's not the case, I believe it would be the best way to implement that idea if you ever think about it.
 
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tacosnap123

Active Member
Mar 3, 2018
641
180
is there a way to edit realtionship points in debug thought i saw it once. and second does anyone have the get both siblings mod by chance
 
Last edited:

Shilo

HHS+ Developer
Game Developer
Nov 2, 2017
272
760
is there a way to edit realtionship points in debug thought i saw it once. and second does anyone have the get both siblings mod by chance
You would need to use the Database tab and write the SQL statements to update the right entries.

That mod is one of bartekes, which is linked in the forum.
 

tacosnap123

Active Member
Mar 3, 2018
641
180
You would need to use the Database tab and write the SQL statements to update the right entries.

That mod is one of bartekes, which is linked in the forum.
thanks found the mod. whats a SQL also i think i found it last night
 

1tomadeira

Engaged Member
May 25, 2017
3,429
10,479


New update currently. Version 1.11.
Yes, it was mentioned above. The thread simply wasn't updated yet due beta testing, to assure the less amount of bugs possible.

is there a way to edit realtionship points in debug thought i saw it once. and second does anyone have the get both siblings mod by chance
Instead of having the 2 siblings I would much rather have the mother or a aunt/cousin, but that's just me.
 

pasta

Newbie
Oct 6, 2017
34
128
whats a SQL also i think i found it last night
You could call SQL a programming language (technically not programming but whatever) to communicate with databases. Getting, storing, deleting information, etc.
I wouldn't mess with it if you have zero experience with that sort of thing.
 

Sir Anal

Member
Aug 19, 2021
336
631
thanks found the mod. whats a SQL also i think i found it last night
Even if you don't know SQL, you can consider DB Browser for SQLITE ( ) a bit easier than writing a full SQL statement. But ofc, should safer to work on a copy of the game ;)
 

tacosnap123

Active Member
Mar 3, 2018
641
180
Even if you don't know SQL, you can consider DB Browser for SQLITE ( ) a bit easier than writing a full SQL statement. But ofc, should safer to work on a copy of the game ;)
this told me nothing about what it is even clicking on the about tab
 
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