The irony of the thread being marked as abandoned again pretty much on the same day we
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is not lost on me.
I'll wait a bit before updating the OP, though. Past releases tended to require some hotfixes pretty soon after, and while we had testers play around with the pre-release version for a while, there still have been some last-minute changes in this one again.
Take it on the bright side, at least it is publicity. People will come here to whine for being abandoned (even if they had no single clue about the game, some people just like to complain), to just end up seeing that a new update is around.
Anyway, thank you as always for your work, I already follow this for quite some years. I even recall the Spinner drama that once existed, which was sad given that he added quite a lot to the project. So yeah, I'm an oldie. I even tried to add stuff to the game, but unfortunely I couldn't get used to the system at the time. But that was already quite some years ago already, after all even the forums are different. Ashford Academy was quite a nice game too, along with Brothel King by Goldo.
Oh well, looking forward for the next update, and hopefully at least the game has some more reasons to visit Hollow Street. That was my biggest concern at the time, since some places on map were barely visited, but who knows, maybe something around is there. An hill for the water filter would be nice for example. Or the stargazing club, I know there was a mod, no idea if it was incorporated on the game or not. But yeah, movement around the map would help immensely on removing some aspects of repeatability that the game had. I'm not "complaining", just giving my 2 cents of what could improve on the player side. But I know sometimes time is scarce.
Thank you again and the rest of the volunteers for the effort and time spent all these years on the project. Looking forward to try the new release when I grab some time.
Rotating students would be nice eventually, but the tricky part is how to deal with "special characters" that are tied to specific quest lines. You will want to keep those around, even if they would have graduated already under normal circumstances. And it would also mean that the students of which you already progressed the starts are now regularly being replaced with a fresh influx of students without that progress, which eventually hampers the player's overall gameplay progress.
I don't recall exactly how the game still works, but couldn't students get "promoted" to circumvent that issue? Like after finishing their events, after the game ends, they can be part of the staff? Since the game already has a system of "hiring students", the same way could be applicable to alocating them to staff or graduating them, specially if already corrupted.
Also I don't know how adult population works, but I assume some might die too? Otherwise the population numbers would be too big. Selecting a specific date to "update" population might help with that, but unfortunely the way the game works (at least the last time I did), without having holidays it might conflict with the classrooms and etc. But if that's not the case, I believe it would be the best way to implement that idea if you ever think about it.