There is actually a quest board in the MC's room that lists all existing side quests, their location and their requirement. As for the main quests, there should always be an indication as to what the MC should do next. If the players relied on those in-game features, I don't think there is a need for a walkthrough there.I hope the game design and scene acquisition will be clearer this time around. If the game without walkthrough is unplayable and not understandable, then this is not ok. The time mechanic brought the most confusion to the game, because of it was very difficult to find an certains events without walkthrough.
Also there were the boring 'courier' quests to get some scenes.. Why were they even added at all
Perhaps the author should have thought about switching the game to the novel type.
Looking forward to new quality slow corruption story.
The courier quests you mention had several purposes, some that have already been mentioned above: one was to encourage players to walk around the map, talk with people, spot freeroam events, and feel the world as a living thing that progresses even without player intervention. Another purpose was to give players a bit more control. If the game only consisted of "speak to that person that's literally right next to you", I feel like it might lead to a severe detachment from the HC series as a game, and it would set players in a boring pace "cutscene, 3-4 clicks, cutscene, etc...". So yeah, they're kind of a way to keep players a bit more invested, as well as to guide them towards exploring the world. I try my best to set up an interesting semi-open world, so I'd like it if tit didn't go to waste : )
I try my best to invest part of my budget into buying high quality RPG music. More budget for HC3 means more music. I try, with some exceptions, not to reuse the same music I used in previous game, and I now sit on hundreds of potential tracks to use in HC3, and it sometimes take me close to an hour to finally settle on one I like.How's the music and overall soundtrack in HC3 ? I loved the HC 2 music.
I also have to slap myself on the wrist in order to prevent myself from always buying more and more music^^
If we look back at my 3 previous games, I can confidently say that this game is eventually going to get completed, unless I die halfway through^^ So technically, by subbing, you are investing in a completed gameAlright, I like to throw lump sums of money at completed games I enjoy, played the intro and previous game and I am planning to play this in a bit. Should i just do a high tier patreon payment or are there other options? Also, are there any scenes restricted to paying a certain amount? I admit I only half-assed my search function usage today.
You can start from 5$, which gives you access to the base version of the game a bit later than the first release, all the way to 30$ for your name to be permanently in-game for this game and all the upcoming games I make. 20$ gives you access to an extra scene for the upcoming release, as well as access to all the extra scenes that were ever released previously (for HC1 and HC2 as well). hope that answered your question : )