RPGM Completed Henteria Chronicles Ch. 2 : The Law of the Tribe [Update 16] [N_taii]

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sirviper235

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Thanks for taking the time to go so in-depth with your ideas—honestly, these are exactly the kinds of narrative tweaks that would’ve made HC2 feel more cohesive and emotionally satisfying. I really appreciate how you broke down your options, and I think they each approach the Celis issue from a different but very necessary angle.


Let me respond to each:


1️⃣ Pre-Confession and Emotional Build-up

This one really hit the mark for me. The confession scene could’ve been a powerful emotional anchor if the story had committed to it. Having Celis reject Eydir after that moment—or at least try to—would’ve gone a long way in proving her loyalty, or at the very least, showing that she wants to change. I especially like the idea of her attempting intimacy with Noah but being unsatisfied due to guilt and past experience, which opens the door for her inner conflict and eventual relapse. That’s far more believable than her sudden, unearned flip.


Also, the idea that Noah needed to sleep with her during the main route is something I completely agree with. Holding all the emotionally important scenes for the endings hurt the pacing of her arc badly.


2️⃣ Drug/Potion/Mindbreak Coercion Path

That’s something I touched on too—we need clear proof that the girls weren’t fully in control for the story to be read as netorare and not just flat-out cheating. If we had a scene where Celis tried to preserve her virginity but was manipulated (magically, emotionally, or physically), it would give her breakdowns far more impact. Right now, the way she initiates the acts or eagerly plays along makes it almost impossible to sympathize, because it reads like she wanted to cheat. But if she was dosed or magically coerced—especially subtly so she thinks she made the choice—it would turn the entire story into a psychological NTR tragedy.


3️⃣ The “Used and Discarded” Arc

I think this is brilliant from a thematic and pacing standpoint. You’re absolutely right—Zeno and Eydir’s continued obsession with Celis makes little sense, especially given her quick compliance and their personalities. If she was eventually discarded, realizing she was nothing more than a toy, her entire identity would collapse. That’s when she would finally break, fully aware she’s lost everything—Noah’s love, her dignity, and even the respect of the men who used her.


That setup would make her desperate plea for forgiveness feel like the culmination of genuine remorse, not just a script-triggered plot point. Her clinging to Noah afterward, stalking his door, hoping he’ll say anything—even a cruel rejection—would be tragic in a way that actually works narratively.

Right now, that emotional destruction never fully lands because she never seems to hit rock bottom. She's just… conveniently ready to be redeemed.

To answer your question—yes, I’d love to hear your takes on Aywin too. I’ve been thinking about her situation as well, and I feel like her betrayal is even worse in some ways, because unlike Celis, she’s an adult, a mother, and knows exactly what she’s doing. But I’m still on the fence about how she could be redeemed, if at all.

Also, if you ever feel like refining some of these concepts into structured “rewrite proposals” (like alternate events or routes), I’d be happy to contribute too. I think a lot of people would resonate with them.

Looking forward to your thoughts!
Glad you enjoyed! Well in that case onto Aywin. She's a bit trickyier i admit.

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I have a 3rd idea but its a bit too flimsy i feel. But what do you think of these so far? I think the key to Aywin is she has to tryto resist and fight back. But something happens to break her and make her feel she cannot be a mothert o Noah anymore and that she'sutterly defiled her family so badly she cannot redeem herself or be free of her guilt.
 
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EdenGenesis

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Thanks again for sharing your thoughts—this whole conversation has really helped me process my own feelings toward both Celis and Aywin. I’ve thought about them a lot, and while they’re written as central figures to Noah’s story, I truly believe their character arcs were mishandled—each in a different way.


Let me start with Celis.
The biggest issue with her is how inconsistent and confusing her development is. She jumps between being a supposedly pure, loyal girl and someone who fully indulges in betrayal without hesitation. The game wants us to see her as a victim of manipulation, yet nothing in her actions supports that—there’s no struggle, no guilt, no hesitation until the story suddenly needs her to regret it. That’s not a believable arc. That’s just flipping a switch.


My fix for Celis:
  • She must go through a clear corruption arc.
  • There needs to be a moment where she consciously chooses to betray Noah—and later realizes what she’s done.
  • A full emotional breakdown, possibly triggered by seeing Noah broken or being discarded by Eydir and Zeno, would work.
  • She should then try to redeem herself because she wants to, not just because the plot demands it. And Noah should call her out—hard—before even considering accepting her back.
    Without that, her "redemption" feels fake.

Now, on to Aywin.
Her betrayal is, in some ways, even more painful because she’s an adult, a mother, and she knows better. Her actions come across as more deliberate, and even though she expresses guilt at times, it’s never really explored. She stays with the man who killed her husband. And worst of all, she never truly faces Noah about it.


My fix for Aywin would be more psychological:
  • Have her initially rationalize her actions as protecting Noah.
  • But then have Zeno do something that crosses a sacred line—maybe force her to defile something tied to her late husband or son.
  • That moment would break her. She realizes she’s not a protector—she’s a coward clinging to the illusion of control.
  • Her guilt should be so overwhelming that she isolates herself, even tries to confess everything to Noah. But he rejects her.
    Only after that rejection, and only if she genuinely fights for her redemption, should there be a chance at forgiveness.

In both cases, the missing ingredient is emotional confrontation.
We need scenes where they face Noah, and he tells them exactly what they did to him. We need to see guilt, remorse, and consequences. Not just sad looks or vague apologies.

Without that, it feels like they’re never held accountable. That’s why the True and Happy Endings felt hollow to me. They skipped the pain and reflection that should’ve made those endings earned.

Would love to know what you both think of these ideas—and of course, still very eager to read your third concept for Aywin, no matter how “flimsy” you think it might be. This has been an amazing discussion so far!
 

EdenGenesis

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Jun 6, 2019
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By the way, Komdot, I just noticed you're a fan of 栗pick—and so am I. I absolutely love their games, especially Weiling Guignol and Mind Luda. Those two are, in my opinion, masterpieces of the NTR genre, and I definitely plan to take inspiration from them when I eventually create my own NTR-themed game(s).

I’ve already written multiple scenarios and drafted plenty of ideas. I’m a huge perfectionist, so I always work hard to eliminate inconsistencies in my writing. I hope that came through in how I pointed out some of the weaker transitions in Hentaria Chronicles 2.

That said, I want to make it clear that I still consider Hentaria Chronicles a true masterpiece. Even if it's not perfect, I have massive respect for N_Taii for bringing such a unique, emotional story to life. I truly hope he considers some of the suggestions I—and others—have made for Chapter 3, because the potential is there for it to become something amazing.

Now, about Mind Luda—it’s not a perfect game either. The heroine's behavior can be hard to justify at times, especially how easily she gives in to her son’s classmates or other men… And after everything she does, the fact that she dares tell her husband not to flirt with other women is honestly hilarious

And let’s not forget some of the bad endings where the husband dies and she ends up with other guys. Of course, everything is blamed on the Mind Luda device—which is said to destroy any woman’s self-control. It’s because of that narrative device that the characters remain sympathetic and forgivable despite what they do.

Honestly, I would’ve loved a sequel focusing on the son and his girlfriend (who, by the way, isn’t even a virgin anymore thanks to the FMC's son so-called friend who took her first… and fucked his mother). There’s still so much story left to explore there.

Maybe 栗pick will create new updates in the right corner of the recollection room!
 
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sirviper235

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Apr 21, 2017
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Thanks again for sharing your thoughts—this whole conversation has really helped me process my own feelings toward both Celis and Aywin. I’ve thought about them a lot, and while they’re written as central figures to Noah’s story, I truly believe their character arcs were mishandled—each in a different way.


Let me start with Celis.
The biggest issue with her is how inconsistent and confusing her development is. She jumps between being a supposedly pure, loyal girl and someone who fully indulges in betrayal without hesitation. The game wants us to see her as a victim of manipulation, yet nothing in her actions supports that—there’s no struggle, no guilt, no hesitation until the story suddenly needs her to regret it. That’s not a believable arc. That’s just flipping a switch.


My fix for Celis:
  • She must go through a clear corruption arc.
  • There needs to be a moment where she consciously chooses to betray Noah—and later realizes what she’s done.
  • A full emotional breakdown, possibly triggered by seeing Noah broken or being discarded by Eydir and Zeno, would work.
  • She should then try to redeem herself because she wants to, not just because the plot demands it. And Noah should call her out—hard—before even considering accepting her back.
    Without that, her "redemption" feels fake.

Now, on to Aywin.
Her betrayal is, in some ways, even more painful because she’s an adult, a mother, and she knows better. Her actions come across as more deliberate, and even though she expresses guilt at times, it’s never really explored. She stays with the man who killed her husband. And worst of all, she never truly faces Noah about it.


My fix for Aywin would be more psychological:
  • Have her initially rationalize her actions as protecting Noah.
  • But then have Zeno do something that crosses a sacred line—maybe force her to defile something tied to her late husband or son.
  • That moment would break her. She realizes she’s not a protector—she’s a coward clinging to the illusion of control.
  • Her guilt should be so overwhelming that she isolates herself, even tries to confess everything to Noah. But he rejects her.
    Only after that rejection, and only if she genuinely fights for her redemption, should there be a chance at forgiveness.

In both cases, the missing ingredient is emotional confrontation.
We need scenes where they face Noah, and he tells them exactly what they did to him. We need to see guilt, remorse, and consequences. Not just sad looks or vague apologies.

Without that, it feels like they’re never held accountable. That’s why the True and Happy Endings felt hollow to me. They skipped the pain and reflection that should’ve made those endings earned.

Would love to know what you both think of these ideas—and of course, still very eager to read your third concept for Aywin, no matter how “flimsy” you think it might be. This has been an amazing discussion so far!
Apologies but if i may ask did you have any opinons on my 2 Aywin fix ideas? I quite like what you said here and would like to keep going it's just im sure sure if you read yet is all.
 
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Komdot

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By the way, Komdot, I just noticed you're a fan of 栗pick—and so am I. I absolutely love their games, especially Weiling Guignol and Mind Luda. Those two are, in my opinion, masterpieces of the NTR genre, and I definitely plan to take inspiration from them when I eventually create my own NTR-themed game(s).

I’ve already written multiple scenarios and drafted plenty of ideas. I’m a huge perfectionist, so I always work hard to eliminate inconsistencies in my writing. I hope that came through in how I pointed out some of the weaker transitions in Hentaria Chronicles 2.

That said, I want to make it clear that I still consider Hentaria Chronicles a true masterpiece. Even if it's not perfect, I have massive respect for N_Taii for bringing such a unique, emotional story to life. I truly hope he considers some of the suggestions I—and others—have made for Chapter 3, because the potential is there for it to become something amazing.

Now, about Mind Luda—it’s not a perfect game either. The heroine's behavior can be hard to justify at times, especially how easily she gives in to her son’s classmates or other men… And after everything she does, the fact that she dares tell her husband not to flirt with other women is honestly hilarious

And let’s not forget some of the bad endings where the husband dies and she ends up with other guys. Of course, everything is blamed on the Mind Luda device—which is said to destroy any woman’s self-control. It’s because of that narrative device that the characters remain sympathetic and forgivable despite what they do.

Honestly, I would’ve loved a sequel focusing on the son and his girlfriend (who, by the way, isn’t even a virgin anymore thanks to the FMC's son so-called friend who took her first… and fucked his mother). There’s still so much story left to explore there.

Maybe 栗pick will create new updates in the right corner of the recollection room!
Yes, there are some inconsistencies in the way she acts, but we must take into account that even in the past Zuultelka abused her a lot, and there was also the issue of pregnancy and abuse in pregnancy, she was not a perfect person, on the contrary she was broken and putting her shit together.

The game will have updates this year, I think I commented on it in the NTR thread or the game thread, the game will have more stories about her pregnancy, and about her mother, and by the way, if you haven't played it yet, you should play C.U Nitronyl, where I have doubts about which is better, Nitro or Guignol.

And I think you read perfectly about Celis and Aywin and I think this could have been avoided if there were fewer heroines, I think the change of focus ended up hindering the dev who forgot some things or ran out of time, since he is an excellent writer and certainly would not let things like that pass, I used to stay neutral or disagree when people talked about it, but that was certainly the reason, too many things to do at the same time, but I still prefer 4 to 2, especially if the 2 are childhood friends and a girlfriend or love interest, I like it when there's a mother or sister, I think it gives it more weight. And about N_Taii, I consider him the goat of western NTR, because of HC2, NTR became my favorite genre.
 

sirviper235

Active Member
Apr 21, 2017
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if I can offer my own input with NTR games and stories.

One of the core problems that games tend to run into more often than not is that they ….Hmm well there’s actually three main ones.

1. The heroines being corrupted at times feel…Off or hollow. Or even they just simply feel utterly unlikable or unsympathetic. Or. Worse yet. You just really don’t want the main character to be with her or even have them be a part of their lives simply because of the amount of betrayal and pain they inflict on the MC over the course of the game.

There are some games where it’s handled well enough , but often the problem is something simple. And it’s a saying, I live by.

Good female characters and NTR do not mix.

You never really hear anybody talking about how good this one female character is in this NTR game or story or how well written she is. And the reason for that is pretty obvious.

NTR doesn’t mix with strong female characters. NTR inherently requires the female character to have a vunrablity, weakness or inherent flaw for the antagonist to exploit. But the problem is this often result in them always being the same type of female character.

Overly naive, overly trusting, overly sensitive and overly manipulatable. To the point that it just comes off as completely unrealistic. The idea is that their weakness or vulnerability being exploited is supposed to make us feel emotionally for them, but often times? It fails. Hard. Because….Actually exploiting those things and manipulating any human being like that takes months or years to accomplish.

NTR skips to it taking minutes, days or a week at most. Which is the problem.

If a girl is very well written and has a deep, meaningful relationship and connection to the main character trying to write her being corrupted or betraying them, tend to not actually work because she might just wind up breaking the character she’s supposed to be. And straight up, acting like an entirely different person even before she’s supposed to be corrupted.

More than a few NTR games suffered the same problem of having the girls be really interesting and well written early on and then by the time you reached the midpoint of the game, they are just doing the most absurd or ridiculous acts of sexual degeneracy that it feels like they wouldn’t even do. Let alone so quickly.

Some stories try to skip around this by giving the girl a lot of hard power. Making her a powerful warrior, knight, captain or sorceress. Or even assassin. To try to make her not look weak, but… then the problem usually comes in that she’s inherently submitting to a guy that is much weaker than her and she becomes unbelievably submissive and weak willed . To the point that it doesn’t even make sense, she even wound up in her position to begin with because usually if it’s some high rank or famous position, she should’ve already had plenty of rivals. Who should’ve already taken her down by exploiting that long before this point.

There is plenty more that can be said there, but this is already too long.

2. The NTR antagonist themselves.

These guys tend to be at least better written than the female characters. But often enough they run into the problem of coming off, overpowered , having plot armor , unfair or unrealistic advantages, getting completely absurd plot contrivances to make progress or accomplish their goals.

Or simply have a success with females that they realistically shouldn’t. And often are talked up as so good at sex despite the games usually showcasing them using crutches like aphrodisiac or not even really doing stuff that makes them look any good because they pretty much just make the girls pleasure them and then start thrusting into them where their rouphness is it supposed to be part of the reason they are so good at it or something and big penis etc.

The point is usually these guys while better written tend to just have accomplishments handed to them with the girls falling all over themselves for this guy. It can work just fine if it’s a rape based NTR story. But the one where she supposed to be stolen away? Yeah. Usually these guys just get a ridiculously easy ride and sometimes don’t even have to do anything.

This is completely unrealistic and that’s a problem because to be completely honest. If you were to try to write a realistic. NTR game. These guys would always fail. Because the main character already has a deep and meaningful connection with the girl that goes back for a long time. While these guys have to start from scratch, and usually with her disliking them.

Again, some stories do make this work, but there’s usually hiccups along the way. This one will probably need a much deeper dive because there’s a lot to discuss about it but often one of the problems with NTR is that the guys involved tend to just.

Accomplish things that they really shouldn’t.

3. I think that the third one is pretty obvious. NTR games tend to have a simple problem.

“Why doesn’t the main character just reject these girls?”

I cannot count how many NTR games I have seen where there is literally no reason for the main character to keep caring about the girls. They throw their virginity away. Betray him in the most degenerate ways. Engage in hedonistic sex, lie to the MCs face. Refuse to accept his sexual interest in them while banging other guys behind their back. Throw away their dignity, let themselves be used by entire groups without fuss. Become rude, abrasive and hypocritical to the MC.

The list goes on. Often these girls throw any value or really… anything they have to offer away. And yet the MCs never get disgusted by them. Shame them. Tell them off.

Or even calmly explain whatever bonds they have is now dead and gone and he no longer wishes to spend time with them or interact with them anymore and just walks away.

The reason for this is pretty simple. If any NTR story has the main character simply end the relationship and bond on the spot or stops caring. It’s not NTR.

Honestly, some of the best stories tend to be ones where the main character finds out that the girl is cheating on him, and he simply drops her on the spot and moves on instantly and she’s left high and dry. As the guys she was betraying him with lose interest upon learning that she’s just a regular girl now they’re not stealing her away and they leave her too.

The fact is, I’m certain everyone can name at least least half a dozen or more off the top of their head NTR stories where the main character absolutely should’ve just rejected the girl or broken everything off and walked away.

Because why on earth does he want? Who has already proven she’s disloyal and will betray him? Why does he want a girl who gave her virginity to someone she didn’t even like while constantly denying him that?

Why does he want anything to do with a so-called mother who would literally sleep with the people he doesn’t like and target him?

Why would he want a girl in his life that so quickly and easily chooses others that mean him harm over him?

And why would we want to see them stay together or work things out? Most stories completely failed this on that they are specifically. Rape, blackmail and psychological breakage NTR.

These ones tend to get it best because the girls are on 100% victims and even if everything is stripped away from them, you know it’s not their fault and they need to be saved before it’s too late.

A
Sorry for the length, but I wanted to establish all of this and see what other people thought and if anyone agreed. I have more thoughts, but I think this is long enough.
 

EdenGenesis

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Jun 6, 2019
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Glad you enjoyed! Well in that case onto Aywin. She's a bit trickyier i admit.

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I have a 3rd idea but its a bit too flimsy i feel. But what do you think of these so far? I think the key to Aywin is she has to tryto resist and fight back. But something happens to break her and make her feel she cannot be a mothert o Noah anymore and that she'sutterly defiled her family so badly she cannot redeem herself or be free of her guilt.
First of all, sorry for my late reply and thanks for sharing your thoughts on Aywin—there’s definitely some powerful groundwork here that could've turned her arc into something truly tragic and unforgettable.


I agree with your core idea: the key to Aywin is conflict, resistance, and a believable breaking point. She’s not some naïve girl like Celis; she’s an adult, a widow, and a mother. Which makes her betrayal so much heavier—and if handled right, her fall could’ve hit way harder emotionally.

Your first concept, where Zeno pushes her too far by asking her to desecrate something tied to Noah or her late husband, is brilliant. That’s the kind of emotional jolt we needed to see her mask crack—finally letting her grief outweigh the pleasure for a fleeting moment of clarity. That scene could’ve opened the door for a true internal battle, making her later submission more tragic and earned instead of just “well, she’s addicted now".

The second idea… is dark, no doubt—but I respect that you’re aiming for emotional impact and not just shock value. If it were written carefully, it could be an ultimate representation of how far she’s fallen: from a loving mother to someone who’s lost all sense of identity and morality. And it would reinforce just how deeply Zeno manipulates those around him—not just with sex, but by destroying their very sense of self.

Still, I think for it to work, there would need to be follow-up scenes showing Aywin’s complete mental collapse—not just horror at what she’s done, but a haunting realization that she can never go back, even if she wants to. That’s where the tragedy hits hardest: when she starts to seek punishment, not forgiveness, because she knows she no longer deserves Noah’s love or even his hatred.

Your idea that she no longer sees herself as his mother after what she did—that’s exactly the kind of emotional consequence that was missing in HC2.

And I completely agree: Aywin, more than Celis, needed a moment where she resisted, where she almost clawed her way back before crumbling. Otherwise, she becomes just another pawn, and that’s a disservice to how complex her situation could have been.

I'd honestly love to see you flesh out some of these rewrites in script form. The way you structure cause and effect makes a lot of emotional sense, and it’s clear you care deeply about character motivation and consequences—which is exactly what HC2 was lacking.

Let me know what your third idea is too—I’m really enjoying this exchange.
 

EdenGenesis

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Jun 6, 2019
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What I love most in this kind of game are the female characters and their emotional depth. When they fall too easily or forget about the main character too quickly, the story loses a lot of its impact.


And I’ll stand by this: since the game is long and heavily focused on emotions, there needs to be more meaningful confrontation between the key characters—like Celis, Aywin, and Noah. In my opinion, they don’t do anything truly heartfelt to earn Noah’s forgiveness. It feels like they’re trying to justify everything by brushing it off as no big deal, even though we know full well how deeply Noah suffered. After everything he went through, it would make perfect sense for him to never trust women again—especially the ones who were supposed to support and love him, yet ended up betraying him.


I wish I could blame their behavior on some kind of potion or magical manipulation affecting their feelings. But the game never clearly explains what they went through. All we know is that they were repeatedly abused and ended up giving in to their abusers. Logically, by the end of the game—once they learn they were deceived and used to hurt Noah—there should be a strong internal conflict within them. They should prioritize what’s best for themselves and their family. And if Noah truly meant that much to them, they would never have abandoned or forgotten him like that, especially considering how clear-headed Celis appears in the NTR ending.


Even just a bit of visible regret when she leaves—tears in her eyes, or an inner thought hoping Noah finds happiness elsewhere—would’ve made a big difference, even in an NTR ending. Deep down, we can see she’s not sure of herself. She’s in denial. And we all know that, unless she’s completely depraved (which seems unlikely, given that she’s the daughter of a goddess and has inner strength), she’ll eventually realize what she’s done and regret it.


If Noah were the one sleeping around in front of her with multiple women, I guarantee she’d be upset. This version of Celis—and even Aywin—is completely out of character. Aywin may seem totally detached, but Celis still shows signs of clarity and awareness.


If the roles were reversed—if Noah was the one trying to reach out and she said all those things under the influence of a drug or potion—we’d find it easier to believe she wasn’t in control anymore, and that it was too late for her.


And honestly, given the emotional wrecks they’ve become, the fact that Zeno and Eydir are still interested in them feels like masochism. We know Celis is a tomboy, but presenting her as some sort of trophy just doesn’t feel believable.


That said, N_Tai did his best, and there’s no way I could’ve done even a quarter of what he achieved. I know I have no right to criticize until I’ve created a game of my own. Making something this ambitious and emotional is a monumental task, and we should all admire the genius of N_Tai and the extraordinary work he’s delivered. I’m genuinely looking forward to the conclusion of HC3, which already looks even more promising. I just hope my expectations will be rewarded with endings worthy of everything this saga has built up to.
 

Komdot

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What I love most in this kind of game are the female characters and their emotional depth. When they fall too easily or forget about the main character too quickly, the story loses a lot of its impact.


And I’ll stand by this: since the game is long and heavily focused on emotions, there needs to be more meaningful confrontation between the key characters—like Celis, Aywin, and Noah. In my opinion, they don’t do anything truly heartfelt to earn Noah’s forgiveness. It feels like they’re trying to justify everything by brushing it off as no big deal, even though we know full well how deeply Noah suffered. After everything he went through, it would make perfect sense for him to never trust women again—especially the ones who were supposed to support and love him, yet ended up betraying him.


I wish I could blame their behavior on some kind of potion or magical manipulation affecting their feelings. But the game never clearly explains what they went through. All we know is that they were repeatedly abused and ended up giving in to their abusers. Logically, by the end of the game—once they learn they were deceived and used to hurt Noah—there should be a strong internal conflict within them. They should prioritize what’s best for themselves and their family. And if Noah truly meant that much to them, they would never have abandoned or forgotten him like that, especially considering how clear-headed Celis appears in the NTR ending.


Even just a bit of visible regret when she leaves—tears in her eyes, or an inner thought hoping Noah finds happiness elsewhere—would’ve made a big difference, even in an NTR ending. Deep down, we can see she’s not sure of herself. She’s in denial. And we all know that, unless she’s completely depraved (which seems unlikely, given that she’s the daughter of a goddess and has inner strength), she’ll eventually realize what she’s done and regret it.


If Noah were the one sleeping around in front of her with multiple women, I guarantee she’d be upset. This version of Celis—and even Aywin—is completely out of character. Aywin may seem totally detached, but Celis still shows signs of clarity and awareness.


If the roles were reversed—if Noah was the one trying to reach out and she said all those things under the influence of a drug or potion—we’d find it easier to believe she wasn’t in control anymore, and that it was too late for her.


And honestly, given the emotional wrecks they’ve become, the fact that Zeno and Eydir are still interested in them feels like masochism. We know Celis is a tomboy, but presenting her as some sort of trophy just doesn’t feel believable.


That said, N_Tai did his best, and there’s no way I could’ve done even a quarter of what he achieved. I know I have no right to criticize until I’ve created a game of my own. Making something this ambitious and emotional is a monumental task, and we should all admire the genius of N_Tai and the extraordinary work he’s delivered. I’m genuinely looking forward to the conclusion of HC3, which already looks even more promising. I just hope my expectations will be rewarded with endings worthy of everything this saga has built up to.
frrr, there are few games and even fewer NTR games where you can talk so much about the characters, their emotions and their actions in this way, N_taii is unique.
 

EdenGenesis

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Jun 6, 2019
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frrr, there are few games and even fewer NTR games where you can talk so much about the characters, their emotions and their actions in this way, N_Tai is unique.
I totally agree—there are so few NTR games where you can genuinely discuss the characters, their emotions, and motivations in such depth. N_Tai is truly unique in that regard.

I can’t wait to receive a review key for Hentaria Chronicles Chapter 3 once it officially hits Steam so I can cover it and share it with my audience. I had the chance to talk with N_Tai privately, and despite his busy schedule, he still made time to respond. That really shows how passionate and dedicated he is—not many creators take the time to talk with players, press, and reviewers like me. I genuinely admire him for that.

I’m passionate about adult games that go beyond surface-level content, offering real emotional weight and complex characters. That’s the reason I created my Steam curator page—to share this kind of narrative-rich experience with others. Some titles, like HC2, inspire me so much I could spend hours analyzing and discussing them.

I’ve always been drawn to the NTR genre—not just for the kink, but because of the emotional stakes, the betrayals, the moral dilemmas. I remember an Atelier Sakura game about couple swapping that stuck with me. At first, the girlfriend was hesitant, but she gradually became addicted to sex with the MC’s friend—someone she normally hated. When the MC decided to stop the swapping, the friend went behind his back to meet her one last time. That weekend turned into an emotional mess.

The MC didn’t find out from her, but from her family—she had told them she was spending the weekend with him, but they came home earlier than expected and saw her with the friend. They told the MC, who was confused, thinking she had gone on the trip. Around the same time, the friend’s fiancée also noticed something was off and confronted the MC, revealing that her fiancé hadn’t been with her either. When the MC finally confronted his girlfriend, she broke down and confessed everything—but begged him not to tell the fiancée. By then, it was already too late.

The families were close, they lived next door, and it created an incredibly awkward, painful situation. This could’ve been a powerful redemption story—her seeing the MC with someone else, growing jealous, realizing her mistake. But instead, the MC cuts ties. She breaks down, but they both go their separate ways. She doesn't stay with the other guy—in fact, they all cut contact with one another, each carrying their own regrets.

In the end, no one ends up together. They all drift apart, bitter and full of remorse. Honestly, I think the MC did the right thing. He saw who she really was. Even during the swapping, she gave more attention and pleasure to the other guy, growing emotionally distant despite claiming to love the MC.

I could never go through something like that in real life. I don’t think I’d ever trust anyone enough. Stories like this only confirm it—those kinds of relationships rarely end well.

Still, I love exploring these themes in games. And I have huge respect for devs like N_Tai who aren’t afraid to write raw, emotional, and morally complex narratives. I’m really looking forward to what Chapter 3 has in store.
 
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Komdot

栗pick Fan
Donor
Oct 9, 2021
1,118
1,424
I totally agree—there are so few NTR games where you can genuinely discuss the characters, their emotions, and motivations in such depth. N_Tai is truly unique in that regard.

I can’t wait to receive a review key for Hentaria Chronicles Chapter 3 once it officially hits Steam so I can cover it and share it with my audience. I had the chance to talk with N_Tai privately, and despite his busy schedule, he still made time to respond. That really shows how passionate and dedicated he is—not many creators take the time to talk with players, press, and reviewers like me. I genuinely admire him for that.

I’m passionate about adult games that go beyond surface-level content, offering real emotional weight and complex characters. That’s the reason I created my Steam curator page—to share this kind of narrative-rich experience with others. Some titles, like HC2, inspire me so much I could spend hours analyzing and discussing them.

I’ve always been drawn to the NTR genre—not just for the kink, but because of the emotional stakes, the betrayals, the moral dilemmas. I remember an Atelier Sakura game about couple swapping that stuck with me. At first, the girlfriend was hesitant, but she gradually became addicted to sex with the MC’s friend—someone she normally hated. When the MC decided to stop the swapping, the friend went behind his back to meet her one last time. That weekend turned into an emotional mess.

The MC didn’t find out from her, but from her family—she had told them she was spending the weekend with him, but they came home earlier than expected and saw her with the friend. They told the MC, who was confused, thinking she had gone on the trip. Around the same time, the friend’s fiancée also noticed something was off and confronted the MC, revealing that her fiancé hadn’t been with her either. When the MC finally confronted his girlfriend, she broke down and confessed everything—but begged him not to tell the fiancée. By then, it was already too late.

The families were close, they lived next door, and it created an incredibly awkward, painful situation. This could’ve been a powerful redemption story—her seeing the MC with someone else, growing jealous, realizing her mistake. But instead, the MC cuts ties. She breaks down, but they both go their separate ways. She doesn't stay with the other guy—in fact, they all cut contact with one another, each carrying their own regrets.

In the end, no one ends up together. They all drift apart, bitter and full of remorse. Honestly, I think the MC did the right thing. He saw who she really was. Even during the swapping, she gave more attention and pleasure to the other guy, growing emotionally distant despite claiming to love the MC.

I could never go through something like that in real life. I don’t think I’d ever trust anyone enough. Stories like this only confirm it—those kinds of relationships rarely end well.

Still, I love exploring these themes in games. And I have huge respect for devs like N_Tai who aren’t afraid to write raw, emotional, and morally complex narratives. I’m really looking forward to what Chapter 3 has in store.
Are you talking about Marina's game? I've never been very interested judging by the name, but it's rare to have an ending like this where everyone is left alone, curious.

And yes, it's incredible that N_taii is so active with the fans at the same time as producing the game with frequent and punctual updates, I went to play HC2 without liking pixel art and without much interest in NTR, and today I really love both, I'm also looking forward to the next steps of HC3, even if I'm not yet on the latest update.
 
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EdenGenesis

Member
Jun 6, 2019
309
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Are you talking about Marina's game? I've never been very interested judging by the name, but it's rare to have an ending like this where everyone is left alone, curious.

And yes, it's incredible that N_taii is so active with the fans at the same time as producing the game with frequent and punctual updates, I went to play HC2 without liking pixel art and without much interest in NTR, and today I really love both, I'm also looking forward to the next steps of HC3, even if I'm not yet on the latest update.
The Atelier Sakura game I was referring to is called Swapping Party in English. I believe the Japanese version is written in katakana.

Today, I stumbled upon another older game from Atelier Sakura with a fantastic concept. In this one, our wife cheats on us, and we have to dig through her belongings while she’s away on a so-called business trip. The goal is to find evidence, confront her, forgive her, or do nothing at all.

I really enjoyed the game because it’s one of the rare NTR games where you can exact revenge on both the unfaithful wife and her lover, completely ruining their lives.

That said, it doesn’t mean the main character will end up happy, nor is there a “happy ending.” But out of all the endings, it’s definitely the longest and most satisfying. The game is titled 愛する妻、玲奈の浮気告白 「お、俺より気持ち良かったのか…?」「…うん。凄かった」 ("My Loving Wife, Reina’s Infidelity Confession: 'Was it better than with me...?,' '...Yeah. It was amazing.'").

It’s a bit of a disappointment that Atelier Sakura will stop producing new games. I believe their final title will be released soon—possibly by June, if I’m not mistaken. I’m eagerly anticipating what their last creation will be. I truly hope it’ll be a memorable one, reminiscent of the charm and essence of their original games, like the one I had the chance to play.
 

sirviper235

Active Member
Apr 21, 2017
877
1,088
What I love most in this kind of game are the female characters and their emotional depth. When they fall too easily or forget about the main character too quickly, the story loses a lot of its impact.


And I’ll stand by this: since the game is long and heavily focused on emotions, there needs to be more meaningful confrontation between the key characters—like Celis, Aywin, and Noah. In my opinion, they don’t do anything truly heartfelt to earn Noah’s forgiveness. It feels like they’re trying to justify everything by brushing it off as no big deal, even though we know full well how deeply Noah suffered. After everything he went through, it would make perfect sense for him to never trust women again—especially the ones who were supposed to support and love him, yet ended up betraying him.


I wish I could blame their behavior on some kind of potion or magical manipulation affecting their feelings. But the game never clearly explains what they went through. All we know is that they were repeatedly abused and ended up giving in to their abusers. Logically, by the end of the game—once they learn they were deceived and used to hurt Noah—there should be a strong internal conflict within them. They should prioritize what’s best for themselves and their family. And if Noah truly meant that much to them, they would never have abandoned or forgotten him like that, especially considering how clear-headed Celis appears in the NTR ending.


Even just a bit of visible regret when she leaves—tears in her eyes, or an inner thought hoping Noah finds happiness elsewhere—would’ve made a big difference, even in an NTR ending. Deep down, we can see she’s not sure of herself. She’s in denial. And we all know that, unless she’s completely depraved (which seems unlikely, given that she’s the daughter of a goddess and has inner strength), she’ll eventually realize what she’s done and regret it.


If Noah were the one sleeping around in front of her with multiple women, I guarantee she’d be upset. This version of Celis—and even Aywin—is completely out of character. Aywin may seem totally detached, but Celis still shows signs of clarity and awareness.


If the roles were reversed—if Noah was the one trying to reach out and she said all those things under the influence of a drug or potion—we’d find it easier to believe she wasn’t in control anymore, and that it was too late for her.


And honestly, given the emotional wrecks they’ve become, the fact that Zeno and Eydir are still interested in them feels like masochism. We know Celis is a tomboy, but presenting her as some sort of trophy just doesn’t feel believable.


That said, N_Tai did his best, and there’s no way I could’ve done even a quarter of what he achieved. I know I have no right to criticize until I’ve created a game of my own. Making something this ambitious and emotional is a monumental task, and we should all admire the genius of N_Tai and the extraordinary work he’s delivered. I’m genuinely looking forward to the conclusion of HC3, which already looks even more promising. I just hope my expectations will be rewarded with endings worthy of everything this saga has built up to.

I totally agree—there are so few NTR games where you can genuinely discuss the characters, their emotions, and motivations in such depth. N_Tai is truly unique in that regard.

I can’t wait to receive a review key for Hentaria Chronicles Chapter 3 once it officially hits Steam so I can cover it and share it with my audience. I had the chance to talk with N_Tai privately, and despite his busy schedule, he still made time to respond. That really shows how passionate and dedicated he is—not many creators take the time to talk with players, press, and reviewers like me. I genuinely admire him for that.

I’m passionate about adult games that go beyond surface-level content, offering real emotional weight and complex characters. That’s the reason I created my Steam curator page—to share this kind of narrative-rich experience with others. Some titles, like HC2, inspire me so much I could spend hours analyzing and discussing them.

I’ve always been drawn to the NTR genre—not just for the kink, but because of the emotional stakes, the betrayals, the moral dilemmas. I remember an Atelier Sakura game about couple swapping that stuck with me. At first, the girlfriend was hesitant, but she gradually became addicted to sex with the MC’s friend—someone she normally hated. When the MC decided to stop the swapping, the friend went behind his back to meet her one last time. That weekend turned into an emotional mess.

The MC didn’t find out from her, but from her family—she had told them she was spending the weekend with him, but they came home earlier than expected and saw her with the friend. They told the MC, who was confused, thinking she had gone on the trip. Around the same time, the friend’s fiancée also noticed something was off and confronted the MC, revealing that her fiancé hadn’t been with her either. When the MC finally confronted his girlfriend, she broke down and confessed everything—but begged him not to tell the fiancée. By then, it was already too late.

The families were close, they lived next door, and it created an incredibly awkward, painful situation. This could’ve been a powerful redemption story—her seeing the MC with someone else, growing jealous, realizing her mistake. But instead, the MC cuts ties. She breaks down, but they both go their separate ways. She doesn't stay with the other guy—in fact, they all cut contact with one another, each carrying their own regrets.

In the end, no one ends up together. They all drift apart, bitter and full of remorse. Honestly, I think the MC did the right thing. He saw who she really was. Even during the swapping, she gave more attention and pleasure to the other guy, growing emotionally distant despite claiming to love the MC.

I could never go through something like that in real life. I don’t think I’d ever trust anyone enough. Stories like this only confirm it—those kinds of relationships rarely end well.

Still, I love exploring these themes in games. And I have huge respect for devs like N_Tai who aren’t afraid to write raw, emotional, and morally complex narratives. I’m really looking forward to what Chapter 3 has in store.
My apologies for taking so long to respond. Life got hectic.

To preface things before I get into what I want to say about Aywin and having a third option.

The core problem of hentaria 2, in my opinion is the fact that it’s the most important thing is the weakest part. The NTR itself.

Pretty much both of the girls completely skip over the corruption arc you would expect for the character type they are supposed to be. It is far more noticeable in Celis compared to Aywin. And it’s a problem that is compounded on top of itself and winds up, dragging the entire game down. With that Set up..


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