Essentially, everything is written accurately. And N_Tai actually wrote the NTR story very well. But my only complaint is that the happy ending sort of goes something like this: "Everything is fine, we forgive each other."
And that's why I really hope that this time the good ending will be a good one for Leto. Otherwise, why the hell does he get two bad NTR endings and a revenge ending, and you want him to suffer in the good ending? Those who played HC2 will understand what I mean.
Personally, I also hope the happy ending will truly be a good ending for Leto. And more importantly, I hope it will be something unexpected. I love when a game manages to surprise me in a meaningful way.
We already know there will be two NTR endings, but we still have no idea what form they will take. For example, we don’t know if Rose will still stay with Leto in those endings or if she will continue doing things behind his back. At this stage, anything we say is speculation. What I do know is that the number and the nature of the endings have changed a lot since I first started talking with N_taii about Henteria Chronicles. In fact, the game was not even meant to be split into two parts originally.
Because the project has grown in scope, just like NTR Online, N_taii will eventually have to tackle some technical and narrative challenges. One of the main ones is how the moral choices affect the finale. HC3 already includes a few choices that are supposed to influence the outcome, but I have never seen a single RPG Maker game that can transfer save data and branching decisions into a fully separate Part 2. This is something Ren'Py visual novels can do easily, but in RPG Maker it is extremely rare. So I wonder if those choices will be reintroduced or expanded directly inside Part 2 instead.
From what I can see, the choices probably don’t affect anything yet in Part 1. Which means most of their impact will likely appear in Part 2.
But now that the game is officially split into two parts, that actually opens the door to more possibilities. Originally, I was afraid there would not be enough space for multiple endings. But with the addition of a full second part, it would be a pity if Part 2 consisted only of the endings. With this extra room, we can hope for a longer story and more content building up to the conclusions.
Personally, I would love to see more dynamic endings where the player can interact and make meaningful decisions. For example, even if Leto forgives Rose in the good ending, he could still choose not to remain with her. That would open optional paths such as a harem ending with Rose, Helen, Cyanna and Lily, or smaller combinations, or even a route with certain NPCs like the tribal girl who has good chemistry with Leto.
Of course, I know the amount of work this represents. N_taii explained to me the constraints involved, so I doubt we will get something that large. But he did mention the possibility of a good ending with a few optional sub-choices.
One of the things I enjoyed most in HC2 was the revenge ending, where you could interact with characters and decide their fate, like a small sandbox epilogue inside the game. Since this has already been done once, it is definitely possible. And I really hope Part 2 of HC3 will include something similar. After everything Leto goes through, having an interactive finale would be the best way for players to feel rewarded and to experience the story from a different perspective.
I agree that the happy ending should be for Leto, not the heroines. Even if he were to forgive them, he doesn't have to end up with them. Nobody wants trash, right? The guy deserves a good life in the happy ending.
As I mentioned earlier, I completely agree that the happy ending should be something truly good for Leto. He deserves a proper payoff after everything he goes through. I really hope the final route will reflect that and satisfy all of us.
That said, I personally wouldn’t call any of the girls trash. Their actions are questionable, sure, and some of them make terrible decisions, but that is part of the narrative theme and the human flaws N_taii likes to write. Even if we disagree with their choices, I don’t see them as disposable.
I wouldn’t go as far as calling the female characters in HC3—whether main or secondary—trash. They’re individual beings who reflect and highlight human fragility and stupidity, something N_taii has managed to portray far better than many authors. Because I have to admit, it’s one thing to speak as a spectator and judge, and a very different thing to actually be the person in the situation, having to make a decision that could affect your own life or the lives of others, and end up hurting loved ones. And me, who speaks harshly from the spectator’s point of view, I can acknowledge that. Besides, if we were in N_taii’s position, the last thing I’d really want is to hear someone calling the characters I created ‘trash’ XD.
I agree with you on that. Calling them “trash” feels way too reductive considering the way N_taii writes his characters. They’re flawed, weak, emotional, and sometimes downright stupid in their choices — but that’s exactly what makes HC3 interesting. It mirrors the kind of mistakes real people make when they’re scared, pressured, or emotionally overwhelmed.
As spectators, it’s easy to say what they
should have done. But inside the situation, with limited information and distorted emotions, their choices make more sense — even if they’re still painful to watch.
And honestly, if I were creating these characters myself, I wouldn’t want people to just dismiss them as garbage either. Better to criticize their decisions than to erase all the nuance behind them.