RPGM Henteria Chronicles Ch. 3: The Peacekeepers [P2 Update 22] [N_taii]

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EdenGenesis

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i think you guys are taking this «trash» thing wrong. you see if you watch a movie that shows a character that does very messed up things, either he is a side character, antagonist, protagonist etc... if the story and especially that character is «well written» you would say to yourself,«what a fuckin scumbag», or you would hate that character for what hes done, even if it was just a mistake, manipulation or any other reason.
but if its not well written, you wont feel any disgust or hatred, so i think calling them trash is not a bad point for what they have done till this point.
an example would be hannibal, in hannibal series, he has such a powerful writing and acting that you are always cursing him for the entire show, why? because hes «well written and shown».
and i must add when something is «bad», you can't make it good by saying «well he just got manipulated» this only makes the reason behind that action understandable. you can't justify anything just by that line because at the end, the choice is always yours and the girls «chose» to feel good at the end, and honestly defending them is a little questionable, so i think he called them «trash» because they show very well how disgusting betreyal can be by a good writing, not because the base characters are garbage.

edit: sorry i shoulve added this xd, its funny tho how you guys talk about spectators point of view and all, cause i believe if any one of us be in letos shoes for even a second, we don't even care what was the reason for all this betreyals, we all be traumatized to the point we hate everything and everyone for a long ass time before we get to the healing part, and honestly, i don't think anyone can get healed completely after this.
No worries. I didn't think anything bad about what you wrote, really. Let's forget about it :)

I disagree. I think the bad ending for the heroines should belong in the revenge ending, not the happy one. What you just described is the perfect embodiment of what the revenge ending should be about: Leto discovering the betrayal, letting his anger take over, and seeking revenge against those who wronged him.


Meanwhile, the happy ending should focus on Leto choosing to forgive the heroines and taking the path of a true hero—where justice is served to the Duke and Ulrod for their betrayals, but Leto himself chooses to move on from what happened. He becomes the hero he should have been if the Duke and Ulrod hadn’t interfered in the story. A happy ending doesn’t mean he has to restore the same relationship with the girls, but at the very least, he shouldn’t remain angry anymore.


In short:


  • Revenge ending: Leto chooses wrath.
  • Happy ending: Leto chooses forgiveness and refuses to let the betrayal define him.
I don’t think the two endings will play out exactly the way you described. Based on what I’ve discussed with N_taii and on how HC2 handled its routes, I expect something slightly different.

For the happy ending, I personally think it will likely involve Leto forgiving the heroines. Not necessarily returning to the exact same relationships, but reaching a point where things can be rebuilt. It could even lead to a harem-like dynamic where the girls stay close to him because they genuinely need him to avoid falling back into their mistakes. They all betrayed him for what they believed was his sake, so a “group redemption” ending wouldn’t be surprising, especially if the story emphasizes unity after all the suffering.

As for the revenge ending, I believe it will be closer to what happened in HC2. In that game, the revenge route wasn’t simply “MC chooses wrath” He was guided, influenced, and empowered by a higher entity that shaped him into something far darker. I wouldn’t be surprised if HC3 follows a similar idea. Leto could become emotionally hollow, approached or manipulated by the hidden force behind the Duke, and offered the power to destroy everyone who wronged him. It would make perfect sense if the manipulator was a demon or a succubus-like being feeding on Leto’s anger and desire for payback, turning him into someone even stronger than the Duke.

This is only speculation, but if HC3 mirrors the structure of HC2, then the revenge ending show a Leto we don't recognize, even all the women who knew him will be deeply sad to see what he became because of them and will have difficulties, at first to become Leto's partner after being shaped by other interlopers like in was the case for Noah in HC2, and the happy ending will aim to conclude the story on a hopeful note for Leto himself.
 

Matoga

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  • Revenge ending: Leto chooses wrath.
Every time i talk about the Revenge ending it always ends up as something negative so i tend to stay out of discussions regarding that specific ending, that and also i feel like i've already said everything that i will ever want to say about it so i'd only be repeating myself, but since the topic of what the endings SHOULD be has been the center of attention for the last...i don't even know, 15 pages or so (amongst other things of course), there is 1 thing that i already said before but i wanna reiterate cause it's been quite a while since i last said it, and it's that the Revenge ending's biggest problem is that it's false advertisement, the Revenge ending in HC2 is not a REVENGE ending, it's a harem ending, and it is very common knowledge if you've been following this thread that N_Taii's plans for HC3 are very similar, also there are tons of hints towards an ending like that in Haylen's questline as well so you don't even have to follow this thread to know that it's gonna happen.

The Revenge ending in HC2 isn't necessarily a bad ending on it's own, it's only bad if you were expecting there to be revenge going into it, which i guess Noah becoming king, defeating his uncle and taking back the women of the tribe could be viewed as revenge inflicted upon Noah's uncle and cousin, but at the end of the day people are here for the women not for the bad guys or even for the protagonist, so what i'm saying is that the title of the ending should describe the fate of the women, not the protagonist and the antagonists.
Also i feel like the most obvious route for a revenge ending is that Leto usurps the throne after he defeats the cult, but my issue with that is that it's exacly what happened in HC2 and so we've already seen that. I guess a scenario where Leto powers up the Peacekeepers using the 4 main girls to the point where they become hollow like Rose's grandmother only for him to then discard them would be something i'd be interested in seeing, but if it's just another harem ending where the girls were already in love with Leto to begin with and so they're more than happy to be Leto's lovers...yeah, no thanks, i'm good. The only part of HC2's revenge ending that i liked was Aywin's fate where she ended up as like a cumdump for Noah's guards, but even that only happened cause Aywin was Noah's biological mother and so N_Taii couldn't add her to Noah's harem because of Patreon's rules, but since that's not an issue this time around cause N_Taii made sure to kill off everyone that was even remotely related to Leto in the prolouge, he doesn't have to do anything similar to this, which is a shame, cause i can already see Alys begging Leto to let her join his harem like how the blacksmith's wife did in HC2 and i'm just...i'm good.

As i said before, it's false advertisement and people had an issue with the second game's revenge ending cause they played it and they're still looking for what the Revenge was in there to this day. I've been following this thread since the day it was created and 90% of the complaints about the Revenge ending is about the lack of revenge, not about them disliking harems, and so if it was called a Harem ending then nobody would have any issues with it, they wouldn't neccessarily like it any more than they do now, but they wouldn't have anything to complain about either cause they would've gotten exacly what the title said, a harem.
 
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Kebabnosh

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The trouble with the revenge ending in HC2 for me was that Noah basically became Edwir (can't remember his name sorry) he started treating people like shit and bullying. That wasn't Noah really so it didn't feel like revenge. I'm looking forward to all 4 endings in HC3 and deciding witch one I like best, I think that's a genius move by N_Taii and it'll keep us chatting and bickering for ages after it's all done.
 

Oriandu

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I disagree. I think the bad ending for the heroines should belong in the revenge ending, not the happy one. What you just described is the perfect embodiment of what the revenge ending should be about: Leto discovering the betrayal, letting his anger take over, and seeking revenge against those who wronged him.


Meanwhile, the happy ending should focus on Leto choosing to forgive the heroines and taking the path of a true hero—where justice is served to the Duke and Ulrod for their betrayals, but Leto himself chooses to move on from what happened. He becomes the hero he should have been if the Duke and Ulrod hadn’t interfered in the story. A happy ending doesn’t mean he has to restore the same relationship with the girls, but at the very least, he shouldn’t remain angry anymore.


In short:


  • Revenge ending: Leto chooses wrath.
  • Happy ending: Leto chooses forgiveness and refuses to let the betrayal define him.
Leto can forgive them all N_Taii wants him to, but Leto refusing to let the betrayal define him doesn't change the simple fact that Rose's actions deserve consequences regardless of whether or not Leto forgives her. N_Taii has botched the endings of both HC1 and 2 by literally only punishing Noah's mom in HC2. Everyone else gets away Scot free. No ending should see Rose walk out of it happy.
 

dennydarko

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Leto can forgive them all N_Taii wants him to, but Leto refusing to let the betrayal define him doesn't change the simple fact that Rose's actions deserve consequences regardless of whether or not Leto forgives her. N_Taii has botched the endings of both HC1 and 2 by literally only punishing Noah's mom in HC2. Everyone else gets away Scot free. No ending should see Rose walk out of it happy.
That's not really what forgiveness is about. As someone who wants the happy ending and forgiveness to be part of it, I don't need to see Rose punished. If I wanted that I would be going for the revenge route.
 
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I don’t think the two endings will play out exactly the way you described. Based on what I’ve discussed with N_taii and on how HC2 handled its routes, I expect something slightly different.

For the happy ending, I personally think it will likely involve Leto forgiving the heroines. Not necessarily returning to the exact same relationships, but reaching a point where things can be rebuilt. It could even lead to a harem-like dynamic where the girls stay close to him because they genuinely need him to avoid falling back into their mistakes. They all betrayed him for what they believed was his sake, so a “group redemption” ending wouldn’t be surprising, especially if the story emphasizes unity after all the suffering.

As for the revenge ending, I believe it will be closer to what happened in HC2. In that game, the revenge route wasn’t simply “MC chooses wrath” He was guided, influenced, and empowered by a higher entity that shaped him into something far darker. I wouldn’t be surprised if HC3 follows a similar idea. Leto could become emotionally hollow, approached or manipulated by the hidden force behind the Duke, and offered the power to destroy everyone who wronged him. It would make perfect sense if the manipulator was a demon or a succubus-like being feeding on Leto’s anger and desire for payback, turning him into someone even stronger than the Duke.

This is only speculation, but if HC3 mirrors the structure of HC2, then the revenge ending show a Leto we don't recognize, even all the women who knew him will be deeply sad to see what he became because of them and will have difficulties, at first to become Leto's partner after being shaped by other interlopers like in was the case for Noah in HC2, and the happy ending will aim to conclude the story on a hopeful note for Leto himself.
I hope not, since the “controlled by another” revenge ending in HC2 didn’t feel satisfying. However, I will note that Noah in HC2 didn’t have any power to stop the villains, so gaining power by being controlled makes more sense there than in HC3, where Leto can stop the Duke and Ulrod on his own.
 
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remotely related to Leto in the prolouge, he doesn't have to do anything similar to this, which is a shame, cause i can already see Alys begging Leto to let her join his harem like how the blacksmith's wife did in HC2 and i'm just...i'm good.

As i said before, it's false advertisement and people had an issue with the second game's revenge ending cause they played it and they're still looking for what the Revenge was in there to this day. I've been following this thread since the day it was created and 90% of the complaints about the Revenge ending is about the lack of revenge, not about them disliking harems, and so if it was called a Harem ending then nobody would have any issues with it, they wouldn't neccessarily like it any more than they do now, but they wouldn't have anything to complain about either cause they would've gotten exacly what the title said, a harem.
Yes, you’re probably right. I just hope N_Taii changes the revenge ending in HC3 so that it feels like actual revenge.

The trouble with the revenge ending in HC2 for me was that Noah basically became Edwir (can't remember his name sorry) he started treating people like shit and bullying. That wasn't Noah really so it didn't feel like revenge. I'm looking forward to all 4 endings in HC3 and deciding witch one I like best, I think that's a genius move by N_Taii and it'll keep us chatting and bickering for ages after it's all done.
Agreed. Noah didn’t feel like himself in the revenge ending of HC2—it didn’t really feel like he was the one committing the revenge. If N_Taii wanted Noah to change that drastically, he would have needed to show that transformation over a longer period of time. But I understand that spending that much development time on a single ending probably isn’t worthwhile from a business perspective.

Leto can forgive them all N_Taii wants him to, but Leto refusing to let the betrayal define him doesn't change the simple fact that Rose's actions deserve consequences regardless of whether or not Leto forgives her. N_Taii has botched the endings of both HC1 and 2 by literally only punishing Noah's mom in HC2. Everyone else gets away Scot free. No ending should see Rose walk out of it happy.

The endings need to feel different from each other, or else what would be the point? In the NTR ending, Leto loses and the girls fall into depravity. In the revenge ending, Leto—as you mentioned—takes revenge on those who betrayed him. In the happy ending, Leto should come out of everything with a bright future, which involves forgiveness. In real life, to truly recover from betrayal and infidelity, you eventually have to forgive those who wronged you and move on with your life.


(P.S. I know I’m speaking critically about the HC games, so I want to say that I only criticize them because I enjoyed them. They’re so well written in most aspects that I tend to focus on the weaker parts.)
 

Oriandu

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That's not really what forgiveness is about. As someone who wants the happy ending and forgiveness to be part of it, I don't need to see Rose punished. If I wanted that I would be going for the revenge route.
It is 100% what forgiveness is about. Leto can forgive Rose and still want nothing to do with her after he's saved the kingdom. Forgiving someone does not mean you forget what they did, it also doesn't mean you trust them again, and it also doesn't mean that they are absolved of their sins. Rose has become increasingly cynical over the course of HC3; she has lied to Leto, cheated on Leto, worked hand in hand with a man as untrustworthy as the duke, has willingly turned a blind eye to and even taken part in the duke's sexual abuse of his maids, and had decided to rape the groundskeeper of the royal beach house if the older woman hadn't been down for it. Even if Leto forgives Rose that does not mean she deserves to be happy.
 

Elyngas

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Hi, I was wondering if it was possible to modify the animations to use different characters (I'm trying to add extra content, like a new girl for example), so if there is a software or something with which I could keep the animations as they are but change the characters involved, I would appreciate if someone could point me to it :)
It's a little exercise I'm trying to do, I'm not trying to steal anything or make money out of it :)
And if anyone could also recommend other pixel art games, I would be very interested to try them (genre doesn't matter to much, but a little variety would be appreciated :p )
 

ronin795123

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I actually mentioned RiNaTest a few threads ago for those who noticed. Just be aware : it’s a pure NTR title where the MC can literally become a “happy cuck.” Unlike Leto, the protagonist here starts weak: low stamina, small size, and finishes fast. If you don’t train him or save his girlfriend in time, he stays like that. The only way to stop the bull is through a questionable method that makes him hypersensitive so he ejaculates instantly, otherwise, the girlfriend becomes completely addicted to the bull and call him master (despite she used to hate him like the plague).

Despite that, I still enjoyed the game overall. The blackmail plot felt inconsistent, and the MC’s stupidity stood out : he gives away his girlfriend’s room code, doesn’t question why he loses access later, and ignores all the red flags while she plays along with the interloper’s manipulation until the end. Both of them make frustratingly irrational choices.
That said, the multiple routes and endings were interesting. However, even though I recommended RiNaTest before, it remains below HC2 and HC3 in scale and storytelling. The world is much smaller, and many scenes are reused with minor variations to create different routes. Making fully distinct branches in RPG Maker is tough, especially when the game already covers a large setting, so the technical limitations definitely show.
I’ve played all of Rina Test, and it has many endings. You can be anything from a happy cuckold to putting your rival into a coma and ending up with both girls, Lina and Eve. Narratively, it’s not bad; a story doesn’t have to be good just because it’s long or short. It’s true that many scenes repeat with changes, but I don’t see that as something bad, since they fit narratively.
The true ending explains why the protagonist ignores such obvious signs. It isn’t an amazing explanation, but it’s a good one: basically, the consciousness of the real protagonist is separated from his body, and we “possess” him. Also, everyone in this testing facility is stuck in a loop until someone reaches the true ending and frees them.
For me, it’s better than HC2, except for the main war storyline, which is well constructed. But the conquest plot and the side stories are more enjoyable in Rina Test, even though it has fewer storylines than HC2. You can even change some of the secondary characters’ relationships; in HC2 you only see how it affects the endings, but in Rina Test, depending on your choices, you can already see how changes start midway through the game.
My problem with HC2 is that it’s very frustrating; the characters make extremely stupid decisions. When they start giving them the “drug”, it makes sense that they'd act that way because it’s coherent, but my issue is with the decisions they make before that event. It has wasted plotlines, like the bandit hideout or the blacksmith’s son. Rina Test also has wasted plotlines, but they don’t feel serious, because you need to explore consistently to access some of them. The characters’ decisions feel coherent; the protagonist is tricked into training to improve his abilities with Lord’s partner (the antagonist), and while he trains, Lord takes advantage of Lina.
As for HC2’s endings: the revenge ending is everything you’d want, but it still feels disappointing. The happy ending with Celis is the same—it’s everything you’d want with one or two surprises, but it too feels disappointing. Both endings lack that sense of “greatness”, of being memorable. The NTR ending is very interesting; it makes me want to know what happens next. And the happy ending without Celis is very good—tragic, full of uncertainty about what will happen, but the moment itself is beautiful. The endings in Rina Test cater to all tastes; describing them all would take too long, but in the true ending you break the loop and never went to the experimental building.
In conclusion, Rina Test, for being this developer’s first game, is very good—better than HC1, for me better than HC2, but inferior to HC3.
Right now he is creating another game that looks very promising: Happy School Light.
 
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Zarkhy

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whats the different between part 1 file and part 2
do i hve to download both and combine it?
Part 1 is the story up to a certain point, part 2 is from that point onwards to the end (still being updated, of course).

Some sort of limit on RPGM maps or something, which is why the game had to be split.

Basically you just start playing part 1 and when it tells you to start playing part 2, do that.
 

EdenGenesis

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While searching DLsite for a game I couldn’t remember the title of, I stumbled across a surprisingly promising pixel-art title: Nettle Tribe (by アグノーストス / Agnostos):

an elf caught in the middle of a war, the tone is grim and tragic, and the focus is on narrative progression rather than combat. Like Hentaria or RiNaTest, it uses pixel-art animations only, with no CGs, no still illustrations, and not even CG-style character busts. Everything is conveyed through expressive pixel sprites and animations.

The game released in 2025, and the developer is actively updating it, adding new scenes and polishing text. According to the creator’s profile, Agnostos has produced several pixel-art works before, but Nettle Tribe appears to be their most ambitious, with a steadily growing following.

What the game is about

Nettle Tribe tells the story of a young elf who struggles to survive in a world collapsing into conflict. Sent by order of his village chief, he becomes entangled in conspiracies, political revenge, and escalating tragedy. The game is technically an RPG, but battles and minigames are minimal—the true focus is on exploration, dialogue, and uncovering the story. Optional side events enrich the world and help piece together the hidden darkness of the settlement and its characters.

True to the creator’s previous works, this is an NTR-focused narrative where all erotic content is presented through pixel-art animation. The current version (1.2D) includes 34 scenes, with more planned in future scenario updates.

Player impressions

Early reviews, from both Japanese and Chinese players, are extremely positive. Many mention that they had never encountered pixel-art erotic storytelling of this quality, showing they are unfamiliar with works like Henteria or RiNaTest. Reviewers praise:
  • High-quality pixel animation
  • Strong sound design and expressive character motions
  • A tense, gradually darkening NTR storyline
  • Easy exploration-based progression with clear hints
  • A tragic, emotionally heavy final act
Several reviewers even call it a masterpiece of pixel-art erotic storytelling, and some recommend it to players who previously thought they could never enjoy pixel-based erotic content.

Overall, Nettle Tribe stands out as a unique, polished, and emotionally intense pixel-art NTR RPG—light on gameplay, heavy on atmosphere, and crafted with unusual attention to detail.

When I checked the creator: アグノーストス / Agnostos' profile, the created several pixel art games;
 

Jeferss12

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Sep 1, 2024
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While searching DLsite for a game I couldn’t remember the title of, I stumbled across a surprisingly promising pixel-art title: Nettle Tribe (by アグノーストス / Agnostos):

an elf caught in the middle of a war, the tone is grim and tragic, and the focus is on narrative progression rather than combat. Like Hentaria or RiNaTest, it uses pixel-art animations only, with no CGs, no still illustrations, and not even CG-style character busts. Everything is conveyed through expressive pixel sprites and animations.

The game released in 2025, and the developer is actively updating it, adding new scenes and polishing text. According to the creator’s profile, Agnostos has produced several pixel-art works before, but Nettle Tribe appears to be their most ambitious, with a steadily growing following.

What the game is about

Nettle Tribe tells the story of a young elf who struggles to survive in a world collapsing into conflict. Sent by order of his village chief, he becomes entangled in conspiracies, political revenge, and escalating tragedy. The game is technically an RPG, but battles and minigames are minimal—the true focus is on exploration, dialogue, and uncovering the story. Optional side events enrich the world and help piece together the hidden darkness of the settlement and its characters.

True to the creator’s previous works, this is an NTR-focused narrative where all erotic content is presented through pixel-art animation. The current version (1.2D) includes 34 scenes, with more planned in future scenario updates.

Player impressions

Early reviews, from both Japanese and Chinese players, are extremely positive. Many mention that they had never encountered pixel-art erotic storytelling of this quality, showing they are unfamiliar with works like Henteria or RiNaTest. Reviewers praise:
  • High-quality pixel animation
  • Strong sound design and expressive character motions
  • A tense, gradually darkening NTR storyline
  • Easy exploration-based progression with clear hints
  • A tragic, emotionally heavy final act
Several reviewers even call it a masterpiece of pixel-art erotic storytelling, and some recommend it to players who previously thought they could never enjoy pixel-based erotic content.

Overall, Nettle Tribe stands out as a unique, polished, and emotionally intense pixel-art NTR RPG—light on gameplay, heavy on atmosphere, and crafted with unusual attention to detail.

When I checked the creator: アグノーストス / Agnostos' profile, the created several pixel art games;
I didn’t like the game’s endings. They’re very dark. Basically, the protagonist leaves the village after confronting the reality of what his friends and the girl he likes have been doing with the antagonist. And while he’s leaving, he’s stopped by the girl he likes, who rubs everything she’s been doing with the antagonist right in his face and tells him she’s going to stay by the antagonist’s side. Right after that, the protagonist awakens a dark power and pierces her with magic or something like that, turning her into stone. It felt like a mix between the True Ending and the Revenge Ending from HC2.
 

Matoga

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Hopefully today's PoL is the last one before the Update's out cause i gotta say, as much as i...don't hate Lily nearly as much as everybody else seems to do, i really wouldn't mind if next week's PoL was about Haylen.
 
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N_taii

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Hopefully today's PoL is the last one before the Update's out cause i gotta say, as much as i...don't hate Lily nearly as much as everybody else seems to do, i really wouldn't mind if next week's PoL was about Haylen.
It should be. I'm testing the extra scene now, which means all that remains are freeroams and mini-scenes + some misc- stuff like writing the walkthrough, testing everything, etc...
 
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EdenGenesis

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I didn’t like the game’s endings. They’re very dark. Basically, the protagonist leaves the village after confronting the reality of what his friends and the girl he likes have been doing with the antagonist. And while he’s leaving, he’s stopped by the girl he likes, who rubs everything she’s been doing with the antagonist right in his face and tells him she’s going to stay by the antagonist’s side. Right after that, the protagonist awakens a dark power and pierces her with magic or something like that, turning her into stone. It felt like a mix between the True Ending and the Revenge Ending from HC2.
I haven’t played the game yet, so I don’t really know anything about the endings. Could you share them with me? I’d like to know what I’m getting into before deciding whether it’s worth playing.

If the game only has one ending and it’s a bad one, I don’t really understand why there are choices at all — it wouldn’t make much sense. And if all the endings are dark or negative, it makes me wonder what the point is, unless the player is intentionally looking for that kind of experience.

Of course, it is an NTR game, so darker outcomes are expected, but I’m just trying to understand what direction the story actually takes.


This game looks really interesting. I might even buy it, or try negotiating a localization for it.
Could you tell me more about how the story plays out? It seems that the hero’s fiancée gets corrupted by the MC’s brother, and that this is unavoidable.

On the other hand, the MC can meet two other women he can sleep with, but they can also be assaulted by enemies. I’d like to know how strongly these elements are present in the game’s story.

It should be. I'm testing the extra scene now, which means all that remains are freeroams and mini-scenes + some misc- stuff like writing the walkthrough, testing everything, etc...
Hi N_taii, personally, I find all the women attractive, whether it's Rose, Lily, Helen or Cyanna. So I’m really excited to see what part 2 has in store for them.

By the way, could you tell us what part 2 will be like? Will it be as long as part 1? And how will the choices from part 1 carry over into part 2?

I’m also wondering if some endings will include a free-roaming segment, similar to the Revenge ending in HC2. I would love to freely explore the map with a more uninhibited Leto, someone who has completely stopped holding back after discovering Rose’s infidelity and the sexual activities of the other women who claim to love him. At that point he would have no reason to restrain himself anymore. He could even become a future "douche" character for Henteria Chronicle 4 (just kidding), but the concept already exists in Overflown games, where the protagonist of School Days and Shiny Days can become the potential jerk in Cross Days on certain routes… and also the lover of the MC! As incredible as it sounds, it’s true.
 
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