I understand what you're getting at, but commissioning entirely new costumes can take quite a good amount of time and money, and the idea behind the character full-body portraits was to showcase their progressive downfall by making their original outfit skimpier and sluttier, little by little, not reflect their in-game outfits.The second point is about the character portraits.
I think it would be a huge improvement if there would be a second change of costumes/portraits.
Most of the update, we were on expedition with Cy wearing her (new) armour. But the character portrait was instead showing her normal dress. I would say it improves the game by a large margin if Cyanna would have one row of pictures showing her in her red civilian dress and one set for when she's wearing her armour. The picture in the character portrait will change, depending on which dress her pixel sprite wears in that moment.
It would mean adding one picture of her in her uncorrupted armour, then maybe the half dress she was wearing in Update 6 or7, followed by the current armour and so on, depending on upcoming modifications. So the same as with her civilian portrait.
Rose should have different costumes, too. But instead of a set row like Cyanna with her (shrinking) armour it changes depending on whatever dress N_Taii is creating for her in the upcoming updates. It could be two versions of her barmaid or adventurers clothing, a first version and a lewd one. Or a skimpy festival dress, celebrating their victory over the pirates. It can be completely up to N_Taii to decide, whatever he... i mean the duke would like her to wear.
Haylen and Lily would only get one or two additional portraits, since they are the side girls and new portraits cost money, too.
For Haylen it could be lategame, showing her in other clothing than her usual priest dress. Maybe when they are going out on a date.
For Lily i have no idea, maybe some lingerie/costumes? May go well with her feisty personality, getting tamed while still acting wild as part of the cosplay, dunno.
Sometimes, I come up with new outfits on the spot, and then they're done in less than a week by the pixel artists. If I had to track every new pixel outfit and commission the same for the full-boy portraits as well, development would get quite messy, as they would queue in the artist commission list one after another depending on the amount of other commissions they have, and maybe take several months to get done. The good thing about pixel art is I can commission several artists at the same time and players won't see the difference. For an illustration artist, once I pick one, I have to go to them for the whole game, and the more reliant I become on them, the more of a mess it'll make if something happens.
As for speech bubble's portraits, it's now a bit too late to get new ones, or I'd need to go back and change them one by one every time the character speaks with their new outfit on. For now, I'd rather keep the concept of full-body portraits as is, with one outfit that gets progressively skimpier, and eventually one new even sluttier outfit towards the end. It's more organized, easier to plan around it, and cheaper, so more money to spend on custom animations, VA, etc... : )
Well, the idea was that since they're supposed to be doomed, it didn't really matter anymore. Besides, the pirates were most likely waiting for reinforcements, so the attack wouldn't come soon, or at least not the next day. Coupled with the lack of leadership from Ulrod, people were doing whatever they wanted.Overall my issue in this update lies with Leto. WHY dude would you even propose alcohol in the midst of being surrounded by enemies?! It was bad already half of soldiers was busy stuffing girls but you getting himself and Cyanna drunk was not appropriate time. And even worse he went OUTSIDE of camp and got himself almost killed but plot armor came in clutch. That were definitely his lowest IQ decisions in all updates I saw...
Leto wished to cheer up Cyanna, and since alcohol worked for Sgt. Alys and him a few nights earlier (I wanted to use it as a setup for the LetoxCyanna scene), it's the only thing he could come up with to help her forget about her responsibilities and everything that was going on for a time. Needless to say, it backfired.
Sure, wandering alone outside the camp wasn't the smartest idea, but when you're drunk and desperate, logic doesn't really matter anymore. Besides, from a dev standpoint, I needed a reason for the pirates to see what they saw up on that cliff, and report back to their buddies at the camp^^