- Dec 2, 2018
- 42
- 276
Wonder if that's also contributing to their gallery bug. From what I saw of the script they're tracking a persistant.in_gallery variable to check if the player is viewing the scene from the gallery or not and returning to the gallery if True. It should only ever get set True if the user clicks the gallery button in the main menu, but while tracking the variable's status it seems to just suddenly switch to True for me the moment a live2D scene gets hidden to show a webm animation during the bath scene.Cool, thanks for sharing! I don't use JoiPlay either btw, but I suspectedYou must be registered to see the links, as the game won't start when run via (or inside) a standard Ren'Py sdk either (which I do often when the game uses a RP version that has MMX disabled, or just like to de-bloat (or avoid false AV positives ) by just extracting the 'game' folder) - and I've seen this before.
When Live2D Cubism is used, I suppose (believe) the playback/decoding routines reside inside the game's executable? It also prints out some console messages when run. Not sure, but well could be, if a non-standard or obfuscated rpa is a direct result of using Live2D Cubism.
Nothing in the scene's script should turn the variable true, and my first spitball idea was that prehaps such a large transition between complex files is overloading the imagecache and making the game reload the UI which includes the Gallery and it's True variable or something, but if the exe has Live2D code embedded in it then prehaps some bug with unloading live2D images is resetting persistance or something. Could also just be a complete coincidence it's happening on those exact lines too though. Seems like a weird bug, I reached the limit of my basic knowledge trying to bugfix it for learning curiosity.