3.70 star(s) 3 Votes

T0X1C_DUD3

Newbie
Mar 22, 2019
74
65
This looks really nice!
Too bad the 'MC' is just a flying penis. I never really understood the appeal of girls getting fucked by a living dildo instead of an actual person...
Some people don't really enjoy other male appear in their porn, and from the game creators perspective, they don't need to create another model and animation for male. I bet you that making a flying dildo is definitely easier than create a moving muscle guy.
 

danterqqst

Newbie
Aug 5, 2020
21
7
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Cheats for 1.0.1
Unzip and overwrite in "Hero By Chance\HeroByChance_Data\Managed"

From the stage selection screen

F9 +10k exp
F10 +100 flower
F11 +100 gem
F12 +10k gold

(if doesn't update, go back to the load screen and load the save again)
the assembly csharp is causing my game to crash the cheat one is working tho
 

BaasB

Post Pro
Uploader
Respected User
Donor
Aug 5, 2018
22,430
330,859
You don't have permission to view the spoiler content. Log in or register now.

Cheats for 1.0.1
Unzip and overwrite in "Hero By Chance\HeroByChance_Data\Managed"

From the stage selection screen

F9 +10k exp
F10 +100 flower
F11 +100 gem
F12 +10k gold

(if doesn't update, go back to the load screen and load the save again)
Update Pwease :cry:
 

Hajtand

Well-Known Member
Nov 5, 2017
1,502
2,488
It's only 1.59€ or around 2$ on steam. They have a finished and fun product. They listen to their fans and they are still updating the game. They can have my money.

You can hide it in your game library, if you are iffy about others seeing you having lewd games in your library. To view the hidden games again, just go to view option in the top left bar in steam and select "hidden games".
 
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Hajtand

Well-Known Member
Nov 5, 2017
1,502
2,488
Blind me didn't see the free DLC: Hero by Chance: Lady Man.

I guess that does it. If anyone else is having that problem, getting that patch is the solution. It opens up the adult content.
 

noxtek

Well-Known Member
Modder
Aug 19, 2017
1,273
8,028
Cheats for 1.2.0
Unzip and copy in "HeroByChance_Data\Managed"
(won't update the values on the screen but are added, reload the game to update them)
Gold flowers and exp
Just click on the buttons in the upper left corner ^-^

1612562355652.png
 
Last edited:

Evangelion-01

Devoted Member
Apr 12, 2018
10,403
6,972
Is it just me or was the game balance fucked up for this Update?
My troops ignore the Enemy allowing them to attack my base directly and my main force gets owned by Hero units that Spawn every 30-60 seconds... I Upgraded all my troops to max and mostly use Legendary equipment but I simply can't win those "Training Battles" as the A.I. became even worse than in the last release.
I experienced with the different skills but can't seem to find a better balance than freeze and poison
 
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Reactions: Hajtand

Hajtand

Well-Known Member
Nov 5, 2017
1,502
2,488
Is it just me or was the game balance fucked up for this Update?
My troops ignore the Enemy allowing them to attack my base directly and my main force gets owned by Hero units that Spawn every 30-60 seconds... I Upgraded all my troops to max and mostly use Legendary equipment but I simply can't win those "Training Battles" as the A.I. became even worse than in the last release.
I experienced with the different skills but can't seem to find a better balance than freeze and poison
The troops ignoring the enemy was also something they did in the first itteration.

I'm currently on 6-5 on hard. Half of the legendaries are pure trash as they focus on crit damage... something which is almost useless without a high crit chance. A crit focused character will be around 20% crit chance. A +20% crit damage increase will amount to 4% extra damage. Some of the commons can outperform that depending on the character. A straight +5 damage to the lvl 10 footman's 20'ish damage will be around +25% extra damage.

The enemies were made harder in the previous patch. Especially on hard mode. One of the best units is still the auxiliary despite being nerfed. The assassin is a waste of space. I gave him the chance of the day and got him to lvl 10. Here's what happens: He triggers his special. Spends ages charging the special and before he can get it off—he dies. The times he does get it off he'll have wasted an immense amount of dps on the charge time alone. They should make the special take 1/3 of the time it does or AT LEAST half. It's really bad as is.
I struggled on hard too, then I spammed auxiliary again and beat everyone :p

The best powers in my experience is still the full defense.
Having the enemy lose 70% of the damage with exhaustion (frost) is indeed okay. But what usually happens is that the front lines still dies quite fast, when they are at the enemy's castle. As the enemy units will have clumped up. They will then proceed to tear through the rest of the lines by their sheer numbers. The 4 seconds prevents the front line from falling and it's usually enough for the castle to fall. The total destruction at max level is also really good. Until the very end of the game it can one–shot most enemies and it'll severely hurt their champions.

Cheese the 6th zone with the castle on the later levels. Send a single very defensively equiped footsoldier at the right time. So that he fights under the castle fire. The enemy will die quite fast and you'll slowly turn the tide against them. Once they send a large force use the total destruction spell and they all die or at least they are softened up a lot. Repeat this a few times and the enemy will run out of steam in due time. Again the auxiliary is your main damage dealer, give him befitting equipment.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,403
6,972
The troops ignoring the enemy was also something they did in the first itteration.

I'm currently on 6-5 on hard. Half of the legendaries are pure trash as they focus on crit damage... something which is almost useless without a high crit chance. A crit focused character will be around 20% crit chance. A +20% crit damage increase will amount to 4% extra damage. Some of the commons can outperform that depending on the character. A straight +5 damage to the lvl 10 footman's 20'ish damage will be around +25% extra damage.

The enemies were made harder in the previous patch. Especially on hard mode. One of the best units is still the auxiliary despite being nerfed. The assassin is a waste of space. I gave him the chance of the day and got him to lvl 10. Here's what happens: He triggers his special. Spends ages charging the special and before he can get it off—he dies. The times he does get it off he'll have wasted an immense amount of dps on the charge time alone. They should make the special take 1/3 of the time it does or AT LEAST half. It's really bad as is.
I struggled on hard too, then I spammed auxiliary again and beat everyone :p

The best powers in my experience is still the full defense.
Having the enemy lose 70% of the damage with exhaustion (frost) is indeed okay. But what usually happens is that the front lines still dies quite fast, when they are at the enemy's castle. As the enemy units will have clumped up. They will then proceed to tear through the rest of the lines by their sheer numbers. The 4 seconds prevents the front line from falling and it's usually enough for the castle to fall. The total destruction at max level is also really good. Until the very end of the game it can one–shot most enemies and it'll severely hurt their champions.

Cheese the 6th zone with the castle on the later levels. Send a single very defensively equiped footsoldier at the right time. So that he fights under the castle fire. The enemy will die quite fast and you'll slowly turn the tide against them. Once they send a large force use the total destruction spell and they all die or at least they are softened up a lot. Repeat this a few times and the enemy will run out of steam in due time. Again the auxiliary is your main damage dealer, give him befitting equipment.
Normally my mellee troops would move onto the enemy in the 1st release, but as they move forward they might miss the enemy who runs lower or higher than my soldiers... but I never had my troops to completly ignore enemies that would have been in range before.
Same for the Enemy they avoid combat with my soldiers and run straight to the castle... even if they have to run straight through a battlefield... only if a unit is faced head on combat is inititated
The Big + of Assassins are that they spawn in the middle of the map 50% closer to base, but I agree tzhat they suck in man vs man combat
Auxiliery is fine, but you can't spawn enough before being overrun in those Training battles as the enemy keeps sapwning 3 units at once.
When I spoke of Legendary I mainly mean Gauntlets and Armor, which grants +HP, dmg reduction and regeneration or life steal.
Total destruction kills my own troops and you can't trigger it in combo with the immortality skill since you can't store that much mana.
I somehow managed to win some of the battles with 1 Star rating, but it seems to be impossible to win those with 3 Stars, as the A.I. prevents you from winning with full health... or nearly full they atleast reduced that requirement
 

Hajtand

Well-Known Member
Nov 5, 2017
1,502
2,488
You don't trigger total destruction when you have troops... or more than a footsoldier. The other spells are too weak to make much of an impact and you have to play defensively in the start of the last stages anyways. I've won 'em all up to 6-5 on hard mode with 3 stars. Each troops has their own sort of temperement of whether they choose to proceed to the enemies castle or defend. This is true for the enemy as well. Their speed seems to affect this, but it may just be anecdotal. Troops ignoring other troops might be worse or it may be not, but I clearly remember them doing it before. Which is why I mentioned in my outdated walkthrough that footmen could serve help. As they have a different speed (melee units with the same speed will clump and it'll all be for nauught) and will pick up those left behind by the aux before the enemy reaches the ranged units.

Regarding the auxilliary spam. Spawn a few defenders first. Then spawn the aux as fast as they recharge with a couple of ranged unit in the mix. I still haven't come around to which of the ranged units I prefer. They are all so, uhm not exciting. The archer is a little better in the late game.
 

ttt111111

Member
Jul 7, 2018
133
138
why the fuck are games in this artstyle always making the characters move so creepily? just make them blink and maybe a slight tit bounce
 

Spectator684

Newbie
Sep 18, 2017
20
17
Is it just me or was the game balance fucked up for this Update?
My troops ignore the Enemy allowing them to attack my base directly and my main force gets owned by Hero units that Spawn every 30-60 seconds... I Upgraded all my troops to max and mostly use Legendary equipment but I simply can't win those "Training Battles" as the A.I. became even worse than in the last release.
I experienced with the different skills but can't seem to find a better balance than freeze and poison
Just get good, the game is 100% clearable on hard mode
BTW the best abilities are exhaust and poison though depending on your tempo you might want the invincibility instead of poison
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,403
6,972
You don't trigger total destruction when you have troops... or more than a footsoldier. The other spells are too weak to make much of an impact and you have to play defensively in the start of the last stages anyways. I've won 'em all up to 6-5 on hard mode with 3 stars. Each troops has their own sort of temperement of whether they choose to proceed to the enemies castle or defend. This is true for the enemy as well. Their speed seems to affect this, but it may just be anecdotal. Troops ignoring other troops might be worse or it may be not, but I clearly remember them doing it before. Which is why I mentioned in my outdated walkthrough that footmen could serve help. As they have a different speed (melee units with the same speed will clump and it'll all be for nauught) and will pick up those left behind by the aux before the enemy reaches the ranged units.

Regarding the auxilliary spam. Spawn a few defenders first. Then spawn the aux as fast as they recharge with a couple of ranged unit in the mix. I still haven't come around to which of the ranged units I prefer. They are all so, uhm not exciting. The archer is a little better in the late game.
I have come to learn that swarming the enemy with Gunners, Footsoldiers and support them with Auxilery and Archers is the best way... but eventually the enemy will overhelm my advance forces and my troop points won't regenerate fast enough to start another offensive.... clearing the map with total destruction sadly doesn't help much on that matter as the enemy keeps spawning normal troops and hero units faster than mana can be saved up.
So eventually I find myself without mana and troop points before the enemy gets down... main problem here is that enemy units barely drop those orbs granting bonus to either mana or troop points which would greatly help to restore my momentum.

In regards to A.I. like I said I tried both foot soldiers and even Barbarians... but they ignore enemy foot soldiers only sightly of their walking path.
 
3.70 star(s) 3 Votes