- Apr 12, 2018
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The barbs are not good units. They have around the same HP as the footsoldier, but a slightly stronger attack. Their attack is still very feeble. The foot soldiers special is defensive in nature and will have him tanking longer than the barb. The barb just costs 70% more. The reason I mentioned playing defensive in nature in the start is to accumulate enough unit points for a rush. I defeated 6-5 on hard yesterday with 3 stars using that tactic. Pressed everyone except assassins after having held the line with a minimal cost. Then afterwards I spammed aux and marksmen (and an extra archer). Once my rush had reached the halfway point. The second unit point ability was ready and I also reinforced with two assassins. They suck against units, but they are as the description say—quite good against buildings. There was an element of RNG, but a large part was also knowing when, to use total defense.Ok so it's not just my imagination, they tweaked game mechanics to make mellee troops ignore anyone not directly in their path
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so useing Barbarians as Tanks and Marksmen and Archers as fighters is indeed the best tactic.
Auxillery are only good if the enemy deploys powerful mages without escorts
I thought that originally too, but with the new equips, they're much better than before. I originally avoided them completely but I dig their extra HP pool.The barbs are not good units. They have around the same HP as the footsoldier, but a slightly stronger attack. Their attack is still very feeble. The foot soldiers special is defensive in nature and will have him tanking longer than the barb. The barb just costs 70% more.
Barbarians can take by FAR more punishment than any other unit, foot soldiers even with legendary equipment can't stand their own ground, Barbarians used to be bad, but in this Update they have the potential of being the corner stone of any tactic, Auxelery troops are fast but even an assasin makes short work of them, assasins have a potential once you exhaust the enemy lines and they only send out small detachments... but their cost aren't measuring with their value at that point.The barbs are not good units. They have around the same HP as the footsoldier, but a slightly stronger attack. Their attack is still very feeble. The foot soldiers special is defensive in nature and will have him tanking longer than the barb. The barb just costs 70% more. The reason I mentioned playing defensive in nature in the start is to accumulate enough unit points for a rush. I defeated 6-5 on hard yesterday with 3 stars using that tactic. Pressed everyone except assassins after having held the line with a minimal cost. Then afterwards I spammed aux and marksmen (and an extra archer). Once my rush had reached the halfway point. The second unit point ability was ready and I also reinforced with two assassins. They suck against units, but they are as the description say—quite good against buildings. There was an element of RNG, but a large part was also knowing when, to use total defense.
Actually that's the only unit they are most effective against as Ishan Mages are high cost Glass Cannons.The aux will indeed be straight up murdered by the enemy's Ishan Mages.
Foot soldiers also fail to stand their ground against mages, Barbarians can thoughI've actually tested Foot Soldier vs Barb on the same map and got about the same results using them similarly with the same equips. The Foot Soldiers are probably better in general, but they are weaker to aoes as well. Doesn't matter if there's more of them if they all get wiped out by aoes, lol.
Regarding RNG, I meant all the factors of that timing. You could be unlucky as the timing juuuuust runs out the enemy fires a barrage of AoE attacks and your army just dies.Barbarians can take by FAR more punishment than any other unit, foot soldiers even with legendary equipment can't stand their own ground, Barbarians used to be bad, but in this Update they have the potential of being the corner stone of any tactic, Auxelery troops are fast but even an assasin makes short work of them, assasins have a potential once you exhaust the enemy lines and they only send out small detachments... but their cost aren't measuring with their value at that point.
I failed useing any of your tactics against my enemies so not sure whats the difference... not sure what you mean with RNG (is it drop rate of power orbs?), I only use foot soldiers after exhausting mine and the enemies main forces in order to build up deployment points bby sending them out when the enemy is close to my gate
Actually that's the only unit they are most effective against as Ishan Mages are high cost Glass Cannons.
My issues with your build where Level 27, 33 and 34.
Useing Barbarians with Legendary shield and HP regen and damage reducing armor where my corner point pressing into the enemy early and than tank out several minutes with foot soldiers and marksmen close to my gate building up deployment points in order to send a group of Barbarian and several marksmen.
Foot soldiers also fail to stand their ground against mages, Barbarians can though
OK my tactic was never realying on RNG as a correctly timed deployment and use of poison until the enemy ran out of mass deployment worked every time.Regarding RNG, I meant all the factors of that timing. You could be unlucky as the timing juuuuust runs out the enemy fires a barrage of AoE attacks and your army just dies.
We both had different experiences it seems. Nothing wrong with that. I mainly used the foot soldiers to meet the enemy units at the allied castle gate. I'd time their deployment correctly, so they'd agro the enemy and still be in range of the fire from the castle (many times they'd be able to tank 2 barbs/assassins). Saving unit points this way and getting more as time went on I was able to make more effective rushes. I tried that with fully defensive barbs, but they just get their asses kicked in my games. What kills in this game is concentrated ranged fire. Road blocks rather than walls I guess it was for me. The extra aux or whatever I chose, was much more instrumental in getting the castle down than the barbarian being able to take more punishment than the footsoldier. The footsoldier would also heal himself making him able to stand on the front line that much longer.
If it worked for you, then that means it was merely a matter of preferences, which I think it is in this case. On the 7th chapter poison was as you guys recommended a better option than total destruction. The 360 damage doesn't quite cut it anymore.
There will be another episode in the form of DLC, but the game is complete as it is now. The game is 2$ on steam. Show the devs some love if you like the game. It can always be hidden, if you are shy about it being in your library. The game is also non-lewd, if you don't patch it with their free dlc.Is this game finished or are there going to be future updates? Since when I try to click the dragon coin after finishing everything else it says "Coming Soon"
It's finished? I thought that after the arc with the queen imitating her father's murderer there is still the matter of the war with the empire and the escaped ministerThere will be another episode in the form of DLC, but the game is complete as it is now. The game is 2$ on steam. Show the devs some love if you like the game. It can always be hidden, if you are shy about it being in your library. The game is also non-lewd, if you don't patch it with their free dlc.
Right click on the game in the game library. There is a tab that says admin or whatever (above the settings tab). In that there's a setting that says hide this game. You can view the hidden games yourself by clicking the view menu in the top and the hidden games. Play the game while being offline in your friendslist and they won't see the popop. Or you could simply not install the game and instead buy it to support them a bit. Then continue to play the cracked version from here.It's finished? I thought that after the arc with the queen imitating her father's murderer there is still the matter of the war with the empire and the escaped minister
Also, how can you hide games? Because I have exactly 2 bucks in Steam and might as well buy it
The matter of the Minister was adressed in the latest Update though, still I agree with the whole Empire Arc kinda missing to make this game feel completedIt's finished? I thought that after the arc with the queen imitating her father's murderer there is still the matter of the war with the empire and the escaped minister
Also, how can you hide games? Because I have exactly 2 bucks in Steam and might as well buy it
1.2.0 isThis game needs an update: It is currently version 1.2.1!
ye somehow hasn't been shared yetWell according to this post:
You must be registered to see the links
Edit: Ah nevermind: YOU can't find 1.2.1! It's fine! TY!
First post needs update ty BaasB
high damage classes, I'd suggest useing it on archers or GunsmenDoes Bloodsuck actually do anything? I just beat the flying island arc and got the bloodsuck armor and weapon. If they do anything or if they're worth anything, which of the class can make the best use?