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nitrolith

Member
Game Developer
Nov 18, 2021
274
2,318
in the next update or in some other I would like more interaction in talking to the heroines as trivia questions if you fail they get angry with you and you lose points otherwise if you win you increase their affection making it a little more fun
These dating sim mechanics wouldn't really work here, besides I'm sure 99% of players would just rollback/reload and choose the correct option.

Thanks for the suggestion though.

As long as I can ignore him.

However, about his mom, do we know how old she is ?
She's around 36 years old.
And yeah, it will be possible to ignore him all together. The choice will only happen if Mars decides to form a harem, otherwise no Erin content at all.

is the current version ended when meeting the goddess ? wish can continue training after that
Yes, it ends there.
I'm thinking of adding endless training in the gallery menu in case people wanted to revisit it.
 

Dadidares

Member
Feb 27, 2022
140
48
dev is it true that there will be a remake of the game in terms of art? After having finished the story of the entire game, I know it will take time, but the idea will be there (sorry for my English, it continues like this, I hope the project progresses for the better and please increase the sound of the voices in the next update, thanks for making this game)
 

boi boierescu

New Member
May 18, 2018
5
5
No keep playing, you reach the end when the dev writes a message thanking you for playing.
Yeah I expected as much. my game must be bugged then because no matter what I do I can't continue. the first time I did the training mini-game after the talk abt erin's mom coming, when it's only cecille I got a new event for a second and then it faded to black. from then on whenever I do the training mini-game the pillow talk is just the basic "nothing to talk abt" text and it ends. I tried reloading a save and this time I didn't even get the "new scene - fade to black" I just got the "nothing to talk abt" text again. over and over.

Edit: I got it to work by reloading a save from the last patch. I don't know how it worked but I'm really glad it did. This game is fantastic, can't wait for the next update.
 
Last edited:

nitrolith

Member
Game Developer
Nov 18, 2021
274
2,318
dev is it true that there will be a remake of the game in terms of art? After having finished the story of the entire game, I know it will take time, but the idea will be there (sorry for my English, it continues like this, I hope the project progresses for the better and please increase the sound of the voices in the next update, thanks for making this game)
No, not a remake but there are some bad drawings that I would like to redo later. I'll do it gradually when the time comes for it, so it won't take much time out of the update.

Yeah I expected as much. my game must be bugged then because no matter what I do I can't continue. the first time I did the training mini-game after the talk abt erin's mom coming, when it's only cecille I got a new event for a second and then it faded to black. from then on whenever I do the training mini-game the pillow talk is just the basic "nothing to talk abt" text and it ends. I tried reloading a save and this time I didn't even get the "new scene - fade to black" I just got the "nothing to talk abt" text again. over and over.

Edit: I got it to work by reloading a save from the last patch. I don't know how it worked but I'm really glad it did. This game is fantastic, can't wait for the next update.
That's an odd bug, not sure how it happened. Because one scene triggers the next.

And thank you, I'm glad you're enjoying the game.
 
  • Like
Reactions: Dadidares

Dadidares

Member
Feb 27, 2022
140
48
It's ok I know I'm asking for things but I don't know if in some scenes you thought to change the angle to first person like the scene of the hole in which it seems that you were erin and not from the view of mc
 

SazanssAA

New Member
Jul 24, 2018
1
0
Talk Lavinia Crash Game
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/scripts/k.rpy", line 719, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 499, in script
if day_w_phase_ended < day:
File "game/script.rpy", line 499, in <module>
if day_w_phase_ended < day:
NameError: name 'day_w_phase_ended' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/scripts/k.rpy", line 719, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 632, in script call
call screen a_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 602, in script call
call screen k_command_menu
File "game/script.rpy", line 545, in script call
call screen p_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 514, in script call
call screen w_command_menu
File "game/script.rpy", line 499, in script
if day_w_phase_ended < day:
File "D:\Games\HeroPartyMustFall-0.3.0-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "D:\Games\HeroPartyMustFall-0.3.0-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Games\HeroPartyMustFall-0.3.0-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 499, in <module>
if day_w_phase_ended < day:
NameError: name 'day_w_phase_ended' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Hero Party Must Fall 0.3.0
 

WEDABONEZ

New Member
Aug 29, 2019
3
0
how do i 2nd break the curse on cecille? Im literally stuck... ive tried to skip a few days, do the dungeon, mini-event and none of them work. am i stupid or did i do something that i didnt do?
 

kinglionheart

Engaged Member
Sep 12, 2019
2,026
3,588
how do i 2nd break the curse on cecille? Im literally stuck... ive tried to skip a few days, do the dungeon, mini-event and none of them work. am i stupid or did i do something that i didnt do?
You are not suppose to break Cecille's curse a second time. You should be progressing through the story until you reach the end of the update.
 

FFTW

Member
Jun 7, 2017
493
578
Considering that work on this game has only started half a year ago, and it is only v0.3, What has been done is pretty impressive. The length is definitely much longer than I anticipated from the version number, the writing is solid and engrossing while at the same time having many comedic moments that hit the mark, the art style is unique and each picture kinda has the feeling of a painting (though it doesn't use the entire screen for some reason). The main critique I have is that the number of dialog choices you have is very limited. Still, I highly recommend this title and can't wait to see it mature and become even better :).

PS: Any suggestions for similar titles?
 
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kinglionheart

Engaged Member
Sep 12, 2019
2,026
3,588
Considering that work on this game has only started half a year ago, and it is only v0.3, What has been done is pretty impressive. The length is definitely much longer than I anticipated from the version number, the writing is solid and engrossing while at the same time having many comedic moments that hit the mark, the art style is unique and each picture kinda has the feeling of a painting (though it doesn't use the entire screen for some reason). The main critique I have is that the number of dialog choices you have is very limited. Still, I highly recommend this title and can't wait to see it mature and become even better :).

PS: Any suggestions for similar titles?
We are still in the common route. The hero's mother, Elena, has not been formally introduced yet. Once all the heroines have been introduced and fleshed out I am sure there will be more meaning choices that affect the endings. FYI according to discussions on Discord there will be the following endings.
- Cecille and Lavinia
- Sera and Vi
- Hero and Elena
- Harem

What kind of similar are you looking for? Similar story, art style, gameplay?
 
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FFTW

Member
Jun 7, 2017
493
578
We are still in the common route. The hero's mother, Elena, has not been formally introduced yet. Once all the heroines have been introduced and fleshed out I am sure there will be more meaning choices that affect the endings. FYI according to discussions on Discord there will be the following endings.
- Cecille and Lavinia
- Sera and Vi
- Hero and Elena
- Harem

What kind of similar are you looking for? Similar story, art style, gameplay?
True, but even considering that the amount of dialog choices to hours of play is very limited. Not all choices have to be really impactful either, choices that allow you to express your self and your thoughts in that moment and have no long term consequences are equally valid, and they very much increase immersion.

Thanks for the ending listings, but I find it weird that, other than the harem ending, Vi is in only one ending. I think it has been made very clear from everything we have seen that Vi is very much a non-negotiable fixture no matter what route we go. Not only is that her stance, it is also our MC's stance as shown in various situations and statements. So based on everything we have seen her getting excluded from any ending would not make sense imo.

by "similar" I meant something were the story is you destroying a hero/preventing him from achieving his mission/corrupting them/ etc (could be renpy or otherwise, male MC preferable but not mandatory). I quite like playing an evil protagonist, and in fantasy there is no one more evil than the one who conquers the hero ;). Recommendations for evil fantasy protagonist in general are also welcome.

PS: any clue why the art style doesn't use the entire border of the screen? I understand not drawing the bottom half of the screen since the text will be there and that will save 50% of the time needed to draw each scene, but not even using the entire border of the upper half like it is a 4:3 recording is a weird decision lol.
 
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kinglionheart

Engaged Member
Sep 12, 2019
2,026
3,588
True, but even considering that the amount of dialog choices to hours of play is very limited. Not all choices have to be really impactful either, choices that allow you to express your self and your thoughts in that moment and have no long term consequences are equally valid, and they very much increase immersion.

Thanks for the ending listings, but I find it weird that, other than the harem ending, Vi is in only one ending. I think it has been made very clear from everything we have seen that Vi is very much a non-negotiable fixture no matter what route we go. Not only is that her stance, it is also our MC's stance as shown in various situations and statements. So based on everything we have seen her getting excluded from any ending would not make sense imo.

by "similar" I meant something were the story is you destroying a hero/preventing him from achieving his mission/corrupting them/ etc (could be renpy or otherwise, male MC preferable but not mandatory). I quite like playing an evil protagonist, and in fantasy there is no one more evil than the one who conquers the hero ;). Recommendations for evil fantasy protagonist in general are also welcome.

PS: any clue why the art style doesn't use the entire border of the screen? I understand not drawing the bottom half of the screen since the text will be there and that will save 50% of the time needed to draw each scene, but not even using the entire border of the upper half like it is a 4:3 recording is a weird decision lol.
At least in the Cecille & Lavinia ending, Vi will probably stay be with Mars. Only in the Hero & Hero's mom ending will Mars abandon everything to run away with them so Vi might be left behind.

If you want any games that corrupt the hero then any game made by Black-Lilith like the "Taimanin" and "Prison Battleship" series will fulfil your dark corruptor roleplaying desires. Also "Boy Hero Ken - Haunted House Investigation" will let you steal the girls right under a naive kid hero's notice.

I do not know of any blank space in top position of the window. I only see blank space on the left and right side of window because the game screen was resized so the text box can be under the game screen.
 
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yolaso

Newbie
Oct 28, 2020
65
85
Game is bugged or something cant progress at all, no new scenes or anything. And there is no new dialogues at nights. And i hevent even reached the end, is just eternal loop. I even skipped days and nothing changed
 
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kinglionheart

Engaged Member
Sep 12, 2019
2,026
3,588
Game is bugged or something cant progress at all, no new scenes or anything. And there is no new dialogues at nights. And i hevent even reached the end, is just eternal loop. I even skipped days and nothing changed
What part are you stuck? What was the last scene you got?
 
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