View attachment 5019463
Hello All,
HEROES OF CELTICA version 0.6.0 is days from public release and version 0.7.1 will drop at the same time for Omega Slam tier. I've been adding some extra scenes to version 0.7.1 just when I thought it was complete. It's better to try and add plot points earlier when I can, rather than recognizing later that something needs to be added and doing it retrospectively. However, this is a work in progress, so there may be times when if I think the game will play or read better, I will absolutely go back and make modifications and edits - Dark Druid's prologue is an obvious example of that. One thing I will do retrospectively is make animations for the game and start adding them into Dark Druid. I'll let you know when I do that, obviously. The original plan was to have one animated scene per release, so I will try to keep to that moving forward, but no hard promises.
For the past week, I have been working on images for version 0.8.1 of HEROES OF CELTICA and I find sometimes the process takes longer than it used to, since I am trying to squeeze more light and shadow effects from the 3D rendering engine I use. CELTICA will never look as good as the most modern games using Blender and Iray with modern assets that have 4K textures, but I think it still looks good enough for the story I want to tell. Hopefully, the game will look just a
little bit better now that I have a good CPU (the rendering engine I use is CPU based, not GPU based).
I did think about changing CELTICA to a new rendering engine with new assets, but that would have been way too disruptive at this stage of development and the art style would change abruptly. So the plan is I'll finish out CELTICA on the current assets and rendering setup I have and any future project I will start from scratch with more modern technology.