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This is how history presents the Celtica Alma Mater of all Britts (Welsh+Scotts+Irish) and spaniards.
Now, this is the game version:
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In
Heroes of Celtica, the many lands of the Otherworld are to the north and the west. There are many names for the western land of the Celtic afterlife - the Undying Lands, the Land of Promise, The Land of Youth, Annwyfn
, Tír fo Thuinn, Magh Meall, Emain Ablach, Tír na nÓg, Tír Tairngire, Mag Mell, Ildathach etc. The inhabitants of those lands never grew old, but they also had wars and fought each other. The ruler of this (these) lands changed with every story. Mortals and immortals could freely travel between Ireland and these lands, so the line between death and life was never clear-cut. The main effect of travelling between these lands and the Celtic world seems to be the passing of time - time passes much more quickly in the mortal realm and those that visited the immortal lands, if they touched the soil of Ireland when they returned, would age decades in an instant.
Forvoria is an island in the north and the Formorians basically function as Vikings in Irish stories (which makes sense, since at the time the stories were being told around 900AD, Ireland was raided and settled by the Norse until the coming of Brian Boru).
When the Irish monks recorded the Celtic mythology of Ireland, they basically copied the Book of Genesis into the first part of the Book of Invasions and worked in Noah's flood into the story. Then the ancestors of the Irish were said to have travelled from Scythia, Greece, Egypt and Spain before landing on Ireland's shores. There are scholars that argue that in the original, orally told Celtic creation myths, the various Irish peoples (Partholon, Nemed, Fir Bolg, Tuatha De Dannan, Children of Mil) sailed from the western lands, not Europe. That's the variation I went with for my porn story. Immortality of the soul was a central belief of the Celtic peoples. It's not clear where the proto-Scots, Welsh and mainland Celts thought they originated from.
It's easy to blast logic holes into a whole body of mythology written by a hundred authors at different times with different hearings of the retelling. And then, the Christian monks had their own motives to remove many of the pagan elements they didn't understand or agree with. Norse mythology is like this as well. In some versions of stories, the Sidhes of Ireland are just secluded magical kingdoms while in others, they are gateways to death and the Otherworld.
To the east of
Heroes of Celtica is a fantasy Europe around the time of Caesar - Gall, Tiberian Empire, Lands of Achilles, Scythia. I managed to sneak a legionnaire into one of the gallery images, I think. That will become relevant later.