This patch adds additional customization options and starts to "cash in" the adjustables and cloth physics (that took way longer than planned todo...)
Here are some screenshots of the new cloth physics powered skirts with way better behavior compared to the old jiggle-only skirts. Not shown here, I also upgraded a couple of longer hairs to use cloth physics to vastly reduce clipping problems. This clipping problem with longer hairs, and the poor old skirt physics are some of the biggest motivators for adding cloth physics in the first place.
I also have vids up on twitter if you want to see them in motion:
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I also added a grab probabilities editor (for randomly generated characters) and a personality editor due to popular requests. These features are currently cheat-only but I will probably include them in the base game. The grab probability editor probably as a reward for finishing the main story and some way of altering personality via in-game resources.
There are also new earrings and bowtie as adjustable for your customization needs.
Last but not least, the adjustable system is expanded with a "Treat as Outfit:" selection to make the adjustable treated as part of the outfit. So for example, if you added a bunch of adjustable to a upper body outfit as detail, by setting "Treat As Outfit" to "Torso" the adjustables are removed at the same time as the body outfit.