Oct 20, 2021
63
47
Who the hell thought makarios unlock was a good design ... really ? i have to suicide bomb my units mutliple time to unlock it .... ?
 

doraver

New Member
Jan 20, 2020
12
3
I read that we need to download H-content from the developer's site but I don't see it anywhere. Can anyone please help me find it?
 

Ogogin

Newbie
Jun 22, 2020
63
40
I read that we need to download H-content from the developer's site but I don't see it anywhere. Can anyone please help me find it?
If you downloaded the game from this site you don't need to install the H-patch, it is already there.

If you downloaded the game from Steam you have to donwload the patch from their website:
 
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anakinana

Newbie
Feb 15, 2019
23
8
It would be nice if someone have the official Chinese translation
Is this just replace the key.bin file?
no idea with SRPG Studio :(
Good Rich Story
 

Trickyboo

Member
Jul 21, 2023
136
40
Anyone finished the game can share their save file?
Do you just want to unlock the scenes?
I got a file that should unlock all the scenes here


Mega

Key:
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Replace "environment" EVS File with this one, it should unlock all scenes

(Anyone wanna confirm if this works for them? I'm not that tech savvy)

I got an actual completed file, but that one is pointless as it just goes to the last map and still locks out all scenes without this EVS File.
 
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Iexist

Well-Known Member
Jul 20, 2018
1,890
2,982
Ok, so... I want to give this game a chance, because I like tactics games and whatnot... but so far, the art and whatnot has not impressed.

More importantly, as someone who's never played Fire Emblem or any similar games, I have no idea what some of the stats on units do... Is there somewhere I can check that?

Like...
I assume Strength determines Attack with physical weapons, possibly only melee ones?
Magic is for magic weapons/items/skills?
Defense is for reducing physical damage and Resist for magical damage?
Skill is... what? Attack with ranged weapons? Boost to Hit chance? Both?
Luck I assume is related to critical hit chance?
However, what do "Speed" and "Proficiency" do?
Also, what affects the "Avoidance" parameter?
Is there any way to affect the "Movement" parameter?

On a different note... weapons being consumables is kinda annoying. >.>" How do you even keep a hold of a unique weapon then? Or do such things not exist in this game?
 

Trickyboo

Member
Jul 21, 2023
136
40
Ok, so... I want to give this game a chance, because I like tactics games and whatnot... but so far, the art and whatnot has not impressed.

More importantly, as someone who's never played Fire Emblem or any similar games, I have no idea what some of the stats on units do... Is there somewhere I can check that?

Like...
I assume Strength determines Attack with physical weapons, possibly only melee ones?
Magic is for magic weapons/items/skills?
Defense is for reducing physical damage and Resist for magical damage?
Skill is... what? Attack with ranged weapons? Boost to Hit chance? Both?
Luck I assume is related to critical hit chance?
However, what do "Speed" and "Proficiency" do?
Also, what affects the "Avoidance" parameter?
Is there any way to affect the "Movement" parameter?

On a different note... weapons being consumables is kinda annoying. >.>" How do you even keep a hold of a unique weapon then? Or do such things not exist in this game?
(every point increase or decrease dmg by 1)
Strength increase damage done with physical weapons
Magic increase damage done with magic weapons
defense reduce damage taken from physical damage
Resistance reduce damage taken from magic damage

Speed: whoever has more spd than the enemy will attack twice in that battle (shown with a x2 in damage battle forecast).
Also 2x the speed stat is your evasion, so 10 spd = 20 evasion.

Skill: every point of skill increase hitrate by +3%, so 10 skill =+30% extra chance to hit with a weapon.
Also 1 skill = +1 extra critical hitrate.

Luck: reduce the chance of being hit by a critical hit,
1 luck = 1% less chance for the enemy to crit.

Proficiency: check a weapon, it shows a number of proficiency. Stronger weapons requires a unit to have higher proficiency.

Weapons: You can just buy infinite weapons from shops and infinitely repeat the Free maps to get more gold.
Some unique weapons have infinite durability and you also get a staff later that can repair the weapons with limited durability.
It's a tradition of Fire emblem to have the superpowerful weapons with only limited durability so you don't spam them, but only save them for tough bosses/enemies and the final battle.
 
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Iexist

Well-Known Member
Jul 20, 2018
1,890
2,982
(every point increase or decrease dmg by 1)
Strength increase damage done with physical weapons
Magic increase damage done with magic weapons
defense reduce damage taken from physical damage
Resistance reduce damage taken from magic damage

Speed: whoever has more spd than the enemy will attack twice in that battle (shown with a x2 in damage battle forecast).
Also 2x the speed stat is your evasion, so 10 spd = 20 evasion.

Skill: every point of skill increase hitrate by +3%, so 10 skill =+30% extra chance to hit with a weapon.
Also 1 skill = +1 extra critical hitrate.

Luck: reduce the chance of being hit by a critical hit,
1 luck = 1% less chance for the enemy to crit.

Proficiency: check a weapon, it shows a number of proficiency. Stronger weapons requires a unit to have higher proficiency.

Weapons: You can just buy infinite weapons from shops and infinitely repeat the Free maps to get more gold.
Some unique weapons have infinite durability and you also get a staff later that can repair the weapons with limited durability.
It's a tradition of Fire emblem to have the superpowerful weapons with only limited durability so you don't spam them, but only save them for tough bosses/enemies and the final battle.
That's very useful, and explains a LOT. Dunno if I'll properly sink my teeth into this game, but knowing how these stats work already makes it easier to understand some of the things I've seen, and also lets me figure out tactics and whatnot better...

Another question though. Do evasion and hit-rate interact directly? Like, if an attacker has 120% chance to hit, and the defender has a 20% chance to evade, does this mean that the attacker has a 100% chance to hit in this scenario? Or is there a more complex formula in play?

It's sad that there aren't more games with this style of gameplay in the H-game category, it looks fairly fun after all. Though sadly, the art style is killing a good chunk of my interest and the writing from what I've seen so far hasn't been particularly stellar. (Though that may be the translation itself being iffy too...)
 

quickfixx

New Member
Nov 21, 2024
3
1
Guys! I unlocked Lamo's Subquest (Magic vs Muscles vs Science). This is what I did:
* Lamo Lvl 10
* Mito Lvl 20 (Max)
* Gutman Lvl 20
* Kanna Lvl 30 (Max)
* Gutman and Kanna Max Support Level (B, I think)
I got "Gutman (Conversation)" Base Event after I did all the rest and got him to Level 20, and then the Subquest was unlocked.
I don't remember if I got Lamo and Mito Support each other, though.
Also, it might be relevant since they become non-unselectable during the subquest:
* Lucef Centurion Lvl 20 (Max)
* Demon Lord Lvl 30 (Max)
* Johanna Master Lord Lvl 20 (Max)
* Goldmarie Dark Wizard Lvl 20 (Max)
Again, maybe you don't need to promote or level up these four characters. Just saying that I did, so you should try that if the subquest is still locked after doing the four/five things above.

I've also unlocked all scenes except for three scenes of Part 1 and one scene from Part 2.

Honestly, this game is a 10/10 for me. I have almost 30 hours of playtime. I enjoyed it a lot.
 
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quickfixx

New Member
Nov 21, 2024
3
1
So now that I finished part 1 twice and mostly content figuring out the character/sidequest requirement, I moved to part 2.

One thing I'm trying to figure out is Lamo's sidequest, he can't promote and increasing his lvl even to his lvl 30 cap did nothing

Aira sidequest opens when she promotes for example.
See my post above.
 

Trickyboo

Member
Jul 21, 2023
136
40
Guys! I unlocked Lamo's Subquest (Magic vs Muscles vs Science). This is what I did:
* Lamo Lvl 10
* Mito Lvl 20 (Max)
* Gutman Lvl 20
* Kanna Lvl 30 (Max)
* Gutman and Kanna Max Support Level (B, I think)
I got "Gutman (Conversation)" Base Event after I did all the rest and got him to Level 20, and then the Subquest was unlocked.
I don't remember if I got Lamo and Mito Support each other, though.
Also, it might be relevant since they become non-unselectable during the subquest:
* Lucef Centurion Lvl 20 (Max)
* Demon Lord Lvl 30 (Max)
* Johanna Master Lord Lvl 20 (Max)
* Goldmarie Dark Wizard Lvl 20 (Max)
Again, maybe you don't need to promote or level up these four characters. Just saying that I did, so you should try that if the subquest is still locked after doing the four/five things above.

I've also unlocked all scenes except for three scenes of Part 1 and one scene from Part 2.

Honestly, this game is a 10/10 for me. I have almost 30 hours of playtime. I enjoyed it a lot.
Oh hey, when I increased the lvl of those 4 to enable the base conversation it enabled the sidequest.

Thanks, I thought this Quest was bugged when I maxed out Lamo lvl, but not properly lvl the other 3 units.


So to trigger the base conversation:
Mito, needs to promote (lvl doesn't matter, lvl 1 still triggered it)
Kanna lvl 20
Gutman lvl 20

When I had these conditions, I can start the Sidequest
 
Last edited:
3.50 star(s) 2 Votes