- Jan 29, 2025
- 52
- 194
There are several ways to solve this problem. First is to raise the attack and defence of enemies, according to a global threat or something else (weeks, etc), making even 8 lawachurls (and maybe they can be nerfed a little) not easy to defeat them. Second is to treat one lawachurl as two units you can have up to 4 of them in one place. Third is to implement rogues of elements other that anemo and hydro, and making lawachurl a stronger tier (and rarer) unit.That's a very good point.
I was thinking of having the extra unit spawning together, so that it is not be more fights, but more ennemies in the fights. The auto-resolve is also being reworked and small uninteresting fight will be solvables with it.
Fair point.
I can indeed see it become extra battles. For me, it could be extra difficulty in that it forces you to get some army outside of you main strike force to deal with theses borders, and if they gather their own army of 8, it could force you to get defensive. Ideally, they could become hostile, but not attack with less than 5-6 units together. That way, they make no move unless they are a credible threat. But it would indeed slow things down...
100% agree. Just 1-2 lawachurl is enough to bully anything in normal difficulty. I can't event imagine 8....
There could be a stronger impact in the weapon of the main unit (it is an important element in Genshin and we already have some effect with the action available, but it could also have some passive effects, such as claymore dealing double damages to shields, bow and catalyse getting extra damage but being more vulnerable to close range attacks...). Also, maybe designing some generic enemy units as "boss-killer" : good single target and dangerous to your precious elite, but not that strong if they face a mass of ennemies. Like ignoring defence, or being sure to dodge the first 1-2 attacks they take in the turn (or the first attack that a power above a certain threshold).
The limit in army size with rarity is also a nice idea !
I could also be a limit by type : you always get 8 units, but no more that 1-2 lawachurl, and have to fill the rest with lower tier units. Or a limit by points : each unit has a certain number of points it costs to deploy (in addition the the 8 units limit), and you total army cannot exceed a certain value. That could be trainable with a NPC (that may require some good units as sacrifice).
I will use the first method for now because it is the easiest.
(By the way in the future some enemies can summon uncatchable allies during the battle which makes the battle more difficult)
Also it is recommanded to conquer all nations simultaneously. Now we only have two nation so the difficulty of different stage of a capital is not that obvious. But this will be changed when Inazuma is implemented.
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