Likes:
- The game seems to respect my choices. Nice!
- Training with Adam. He punches the naivete out of the MC, which is the tough love he needs.
- Ava, the first woman in this AVN who I think is gorgeous. The others have been mid so far. (personal taste) Scratch that, praise Dana.
- Under normal circumstances I would've bedded Maia already... But with the queen being so eager, I can't help but get some perverse pleasure from making her wait. And I'm happy the game lets me.
- Free-roam navigation is easy and intuitive. Other games can learn something from this.
- I like that the MC isn't another dumb guy. He knows what's up when talking to Vic.
- The witch mission. Nice design with multiple options on how to deal with her. It also relies on players to remember to take her in alive if they go that route.
- Avery also looks better than most LIs. Good job!
- I like that Maia can divorce the MC, but I think conditions could be added. For instance, if the MC hasn't consummated the marriage, this could be a reason for divorce. It's also weird that the queen still marries her daughter to the MC despite a failed marriage.
- The princess gets mad and breaks up with the MC when you do exactly as the queen asks. Good riddance.
Nitpicks / bugs:
I just want to genuinely thank you for the nitpicks list. It made me realize how much of a fucking idiot I am. So, for some of your points where you mentioned how you chose a certain choice only for it to change later, it was because there were several occasions where I forgot to delete variables that I'd put in during testing to try different paths. I fixed them all but now a percentage of players will get dialogue that wasn't intended for them. I'm trying to rectify this in the next update, so hopefully it's not completely fucked.
For your points regarding choices not mattering, I understand, but let's be honest... most choices in the game don't really amount to anything aside from lowering/increasing your honor, which will dictate the ending you get. As a solo dev, I can't realistically create completely different paths for every choice. That said, I tried adding some dialogue for certain choices, i.e., when you defend or make fun of Maia. And when the MC is married, the queen will now briefly comment about it. There's also some new dialogue for Diana when you skip the dinner scene with Darius. I was actually shocked that I missed adding a variable for that.
And for choices where you can 'do this now or do it later,' the 'do it later' choice is purely for gameplay reasons. Basically, it's a choice for players who don't want to advance the story just yet. Not conon I guess?
All in all, you helped me a lot with polishing the game, so thank you!