Dude caters to the patreons a lot.Even if he doesnt want to do something,if enough patrons want it,he will bend the knee.That was heartbreaking for the queen and mc's hand. Hoping for Alex's scene but seems we have to choose between her and Reham (for now?) . This update was a surprised truly , didn't think it escalated that fast. Well it is your story though (hopefully you wont cater too much to the patreons).
Need to wait for atleast 2 more update and the comments after that before continuing. Sad though, i love the models and renders and repeatable sex scene before the new update to the story (maybe it will return in the future). Good luck, thanks for the update.
Please don't force me to be mean to Alex to get rid of the queen.There aren't many of those unfortunately but for example, it could factor in whether the MC tried to help Alex when Gaius was choking her.
Wow... there are a lot of negative reactions to the queen. I was expecting some pushback, but not quite at this scale.
I'm very flexible when it comes to changing story elements (as someone put it, 'bending the knee'), and I've already done so multiple times in the past, so I wouldn't mind adjusting things here as well.
One idea I've considered is changing the outcome of the carriage scene based on the player's previous interactions with Alex, whether they were positive or negative. There aren't many of those unfortunately but for example, it could factor in whether the MC tried to help Alex when Gaius was choking her.
If the reaction continues to be this negative, I'll definitely revisit the scene. I am, after all, a filthy crowd pleaser.
Also, for those saying the game has multiple protagonists, it doesn't. I specifically stated that in the post.
I haven't played this update, but what I've read—the queen's inevitable death, Alex's involvement, the MC losing a hand, the death of someone the MC helps—sounds very bad.Wow... there are a lot of negative reactions to the queen. I was expecting some pushback, but not quite at this scale.
I'm very flexible when it comes to changing story elements (as someone put it, 'bending the knee'), and I've already done so multiple times in the past, so I wouldn't mind adjusting things here as well.
One idea I've considered is changing the outcome of the carriage scene based on the player's previous interactions with Alex, whether they were positive or negative. There aren't many of those unfortunately but for example, it could factor in whether the MC tried to help Alex when Gaius was choking her.
If the reaction continues to be this negative, I'll definitely revisit the scene. I am, after all, a filthy crowd pleaser.
Also, for those saying the game has multiple protagonists, it doesn't. I specifically stated that in the post.
Thank you for the encouragement! However, I'm not a writer, far from it. That's why seeing things from other people's perspectives helps me think more clearly. It also makes sense in this context. If the MC was kind to Alex, she would be more likely to hesitate and reconsider going along with the assassination. I think that would add more depth to the game and to the player's choices.Haven't played in a couple of updates, but if i can make one suggestion it's to seriously limit your 'flexibility' to things that are mostly superficial if at all. Pandering to the crowd rarely has good outcomes
1. the story loses focus and becomes a mess.
2. It makes story writing (and presumably coding) impossible because you can't look ahead properly. There's no long term plan or flow.
3. It ends up upsetting everyone, more often than not including the people who you are trying to make happy.
There's always a toxic subset of people that will just rant and rave about games whatever is happening. There's a toxic subset of people that will give 1* reviews for the most ridiculous reasons. There's a large number of people that will extrapolate from a single update and draw baseless conclusions because a plotline implies something they don't like.
Assuming you have a vision.. stick to it. The game was well received initially so clearly there's support for it
Thank you for the encouragement! However, I'm not a writer, far from it. That's why seeing things from other people's perspectives helps me think more clearly. It also makes sense in this context. If the MC was kind to Alex, she would be more likely to hesitate and reconsider going along with the assassination. I think that would add more depth to the game and to the player's choices.
THIS.Haven't played in a couple of updates, but if i can make one suggestion it's to seriously limit your 'flexibility' to things that are mostly superficial if at all. Pandering to the crowd rarely has good outcomes
1. the story loses focus and becomes a mess.
2. It makes story writing (and presumably coding) impossible because you can't look ahead properly. There's no long term plan or flow.
3. It ends up upsetting everyone, more often than not including the people who you are trying to make happy.
There's always a toxic subset of people that will just rant and rave about games whatever is happening. There's a toxic subset of people that will give 1* reviews for the most ridiculous reasons. There's a large number of people that will extrapolate from a single update and draw baseless conclusions because a plotline implies something they don't like.
Assuming you have a vision.. stick to it. The game was well received initially so clearly there's support for it
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 8598, in script
if scene29_in_sex1:
File "game/script.rpy", line 8598, in <module>
if scene29_in_sex1:
NameError: name 'scene29_in_sex1' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 8598, in script
if scene29_in_sex1:
File "N:\F95\Him-0.4.0-pc\renpy\ast.py", line 1843, in execute
if renpy.python.py_eval(condition):
File "N:\F95\Him-0.4.0-pc\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "N:\F95\Him-0.4.0-pc\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 8598, in <module>
if scene29_in_sex1:
NameError: name 'scene29_in_sex1' is not defined
Windows-10-10.0.19045 AMD64
Ren'Py 8.3.0.24082114
Him 0.4.0
Fri Jan 2 11:19:42 2026
No we do not need this femdom shit in her.I think you should do what is best, dev. yeah, I like the queen, and wouldn't mind more of her. but I also saw in a earlier message you said to someone about choices not mattering as much and how you are a solo dev doing this, etc. So wouldn't adding a whole branch be a lot for you based on that comment. If you can handle it go for it, just a thought based on a message I saw from you earlier.
One thing I would like is more in scene choices for sex, similar to that one girl who we can be in control or let her be in control. Like I know not everyone likes certain things or kinks, but I would love more femdom with Rebecca or others, and maybe to even up the intensity and add certain possible kinks a bit.
So I wouldn't mind more options like this where we choose how a scene plays out, when it comes to sex with certain people(not all), cause I would love a bit more femdom with some girls.
Yeah... Instead of resurrecting the queen, the dev could just create a new extremely big-titted dommy mommy for those who got that vibe from the queen.As for the Queen's death if someone is that attached to a fictional, pixel character I have bad news when it comes to mental health of such person. We have so many LIs to choose from and so many great models that not seeing another sex scene with her won't make much of a difference. Besides, Queen becoming a long-term lover was impossible from the start which anyone with half a brain must have seen so I don't see why people are upset about it.
This game was in my top three games I always was looking out for but it just gets weird fast. Alex is ruined as extremely unlikable and the queen is a bitch but she had reasons and that is interesting to explore. Killing her off ruins a interesting character but if you want to keep that also give a option to kill off Alex for being a horrible murder and not just a dumb slap. She is ruined as a character anyway for everyone but the fap people butt they like everything with a hole.Thank you for the encouragement! However, I'm not a writer, far from it. That's why seeing things from other people's perspectives helps me think more clearly. It also makes sense in this context. If the MC was kind to Alex, she would be more likely to hesitate and reconsider going along with the assassination. I think that would add more depth to the game and to the player's choices.
So now we need to be nice to Li who go around killing people for their own reasons? She could have went all kind of ways but choose murder. If we are forced to just forgive murdering someone with a slap the story jumps the shark in a bit way. She kills someone so she is untrustworthy in a story way and the only way she isn't ruined is for unrealistic harem reasons. In a realistic story sense she should be killed by mc because she's a liability who does whatever she wants and can never be trusted again. What's next she kills mc becausse they have her cat?Guys Alex had no other choice, otherwise they would have killed her brother.