*Sigh* Dark intro, Death of parents, concussed Mc, not a whole here so far. The Mc doesn't look like a recycled man/child so you have my gratitude there. Good luck SBG.
Hello there. Thank you for taking the time to leave a comment. As stated in the developer notes and as stated in the game it is a pre beta prologue. The prologue will be worked on more by the time of the beta release as there is a lot more content past the prologue in development already done. The reason why you only have the prologue for those that want to look at it is for the purpose of having this thread created to start advertising the game and so that I own the thread to this game. Yes the prologue is a dark theme, which is crucial at allowing the situation of the synopsis to come into effect. Also there are a lot of twists further down the line planned for the academy.
Whiles there may be dark elements (certainly some) planned down the line the situation changes for the better post prologue for the main character. So whiles there is tragedy do not worry the game is not and will not be a "depressive one" in that regards. So personally id recommend waiting till the beta comes out so that after that sense of a "depressive scene" it then picks up for the better in a positive manner. I hope that you will continue to watch this game and come the future releases end up liking the game. If not then I greatly appreciate you taking the time to have checked it out. But is too early to judge the games direction yet until everyone has played the first upcoming beta. You can find out more info about the game and a fair bit already in terms of teasers further in development via the Discord server.
The MC model am very pleased with as it has changed a lot since my game originally was made in Honey Select before moving over to Daz Studio three months ago. And many thanks for the good luck wishes. I hope not to disappoint but whiles I know that I cannot please everyone will do my best to release a game by the time its finished that will be enjoyable for most. x