just mod a copy of fallout... this is dumbI hope this is really early work :0 cause the models look well not interesting enough. Also the surroundings doesnot look at all as if it was inside the Fallout universe.
I would suggest take a good look at the girls / models from Fallout 4 and pay attention to the world there.. If you can create that : So basicly a Fallout 4 Sex version.. You can have my money
Hehe, had to think long and hard for this one :biggrin:. Thanks for the encouragement though. No plans on stopping the development for this game. Will keep posting on the progress every week or two.Just for the title alone I hope the game will be successfull and therefore continued. Laughed way louder upon reading the name than I probably should have :coldsweat:
Something like a travelling merchant would be cool to have and not that hard to implement. Haven't thought about fishing yet but surely that's a possibility. Mainly just need to make few animations and the logic is relatively easy. Furthermore each interactive npc has a reputation bar so the idea is once you reach a certain level you will be able to invite them to your headquarters and assign them a task aswell as the ability to use their previous features. Will start working on new features once I polish the current ones a little bit more. Also i appreciate that you are full of ideas, if you want join our discord so it would be easier to have a conversation and i'm always active there.So what mechanics are you thinking about? Will you be able to capture raiders, maybe sell them to a wandering slave trader? Dude could pop by your place every other week or so and buy or sell "merchandise". also fishing, gotta have fishing in a survival game. could go traps that populate rng style or more complex fishing pole mechanics. I got alot of thoughts on this so contact me if you feel like talking about ideas. It would be fun to shoot the shit with someone about this stuff and of course you'd be free to use anything we discussed jointly in your game. Good hustling man.
Currently there is a similar system for that, but you can only build few objects inside your headquarters, so I am familiar with how this concept works. If you mean constructing buildings from scratch like in rust or fallout that might be implemented aswell, depends on what community wants, personally I'm not against it, but since there are more important tasks to work on I can't answer you now.You guys gonna do base building or anything like that?
Might be, before i would manually add the amount for ammo, but for this build made it so you could pick it up. Probably should have increased the quantity on pick up, but you can find few more boxes inside the house or by reloading the level. Will try to think of something reasonable for the next build, thanks for pointing this out.I note you're not given enough ammo to do in all of the sailors any more.
so, just wondering, do you have any idea if you'll be adding anymore tags to the genere list (you know, stuff like slavery, futanari, beast, anything really)? if so, do you have any that definitely WONT show up?
Good question, for sure everything that violates patreon TOS won't be in the game( such as incest, necrophilia, or fetish content that is hard to distinguish from non-consensual sex.). No scat or anything related to vomiting, pissing etc. Futunari(shemales) is acceptable, because we all know that traps are not gay. Pairings such as M/M , F/M and F/F will be added of course. Moreover, we will make a poll probably next month regarding which fetish should take top priority first, after discussing with our community what they want to see. And since our story is based on alien invasion there will be species similar to humanoids that you will be able to have sex with.yeah like what is off the table no way absolutely not happening will not be in game? no kids obviously . hope no poop. hope no gore or whatever.
No incest on patreon and yet 4 out of 5 games still are all about incest... sighGood question, for sure everything that violates patreon TOS won't be in the game( such as incest, necrophilia, or fetish content that is hard to distinguish from non-consensual sex.). No scat or anything related to vomiting, pissing etc. Futunari(shemales) is acceptable, because we all know that traps are not gay. Pairings such as M/M , F/M and F/F will be added of course. Moreover, we will make a poll probably next month regarding which fetish should take top priority first, after discussing with our community what they want to see. And since our story is based on alien invasion there will be species similar to humanoids that you will be able to have sex with.
ah, so we're going to get "humanISH" partners eventually huh? eh, thats fine i suppose, it's like how mass effect did it i suppose. personally though, i'm as big a fan of "non-humanoid" aliens/etc as i am near humans.Good question, for sure everything that violates patreon TOS won't be in the game( such as incest, necrophilia, or fetish content that is hard to distinguish from non-consensual sex.). No scat or anything related to vomiting, pissing etc. Futunari(shemales) is acceptable, because we all know that traps are not gay. Pairings such as M/M , F/M and F/F will be added of course. Moreover, we will make a poll probably next month regarding which fetish should take top priority first, after discussing with our community what they want to see. And since our story is based on alien invasion there will be species similar to humanoids that you will be able to have sex with.
Noted.Tip to the designer - do NOT lock the user's mouse into the game screen area in windowed mode. EVER.
Especially when your game has long load times.
Honestly haven't thought about pregnancy yet, but if there will a demand for it then I would consider it. Currently it's a bit early to work on it, since there are more important things to do. Furthermore, there will be two types of wildlife: normal and mutated.Will there be pregnancy in the game, like build a save heaven, and populate the world anew? babies could be static items in a crip, and then transform directly to adulthood at a set time.
Really wish someone would make a mix between sociolotron, guild 3, the sims, fallout or skyrim. Without random npcs, random mobs are ok, as i dont think simulation of wildlife and mobs population is doable, if you want to do quests and events; with dynasties, ageing, character deaths and so on.
Very strange indeed, it only works by right clicking on the weapon. Will add a drag n drop feature later on. If this problem still persists in 0.0.4 will take a closer look.Am I just a complete noob or what? I have tried every way I can imagine to equip the weapon on the naked old dude but nothing works. I've tried clicking the weapon and then the equip slot, I've tried dragging the weapon to the equip slot. I even bought multiple weapons from the scary lady in the house. So what in the hell am I doing wrong?
Hi there. No it doesn't. There isn't much to do in the game currently(on our patreon page there's a short video displaying some of the in game stuff). Just most of the systems are implemented in a way so it would take minutes to add more content. As I mentioned in my previous posts, current goal was to build a stable foundation that we could work on. In the upcoming build it will start feeling more like a game, atleast there will be some kind of introduction/beginning.Hi guys this game dont have Walkthrough?? I dont know wath i ned to do ....
Honestly haven't thought about pregnancy yet, but if there will a demand for it then I would consider it. Currently it's a bit early to work on it, since there are more important things to do. Furthermore, there will be two types of wildlife: normal and mutated..