Tommy7358

Member
Jul 25, 2022
378
661
208
Oh man, and I JUST finished grinding most of the girls stats on 0.4.5... I know that I can just replay the intro but I'm a sucker for these sorts of intro improvements and like to do one full playthrough at a time to boot... Guess I'm going to wait for 0.5 and hope that there won't be any more intro improvements in subsequent updates.
 

Haras2

New Member
Sep 9, 2021
1
0
115
Hi!
I'm getting an error when tryed to take a look on Jenn lingerie models. Its just crush on scene vefore main presentaion. What I can do with it?
 

annam

Member
Apr 13, 2017
363
401
286
Still not able to get Mercedes to flex at the pool with all the requirements met, very frustrating.
 

Bantry

Forum Fanatic
Oct 24, 2017
5,581
14,087
923
Still not able to get Mercedes to flex at the pool with all the requirements met, very frustrating.
Sorry, but chances are you have to be missing something. Don't recall the scene exactly, but maybe it is the order in which you reply to whatever statement/question. It might possible be that you have to play the scene more than once and respond differently the next time through. Hopefully, someone else or even the developer, darkhound1 will see your post and reply.
 
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darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,863
8,849
726
Still not able to get Mercedes to flex at the pool with all the requirements met, very frustrating.
If it's for the first time, you need to advance the quest about Miriam's and mercedes' relation.
Console:
player.get_quest_state("Mercedes_Miriams_relation", mercedes)
it has to return 1
In that case chose option: "Ask how she met Miriam"
The pool area has to be relatively empty (max 1 other girl present) or she won't talk about it.

If player.get_quest_state("Mercedes_Miriams_relation", mercedes) returns >= 2
You can ask her directly with a new option:
"You wanted to ask if she'd flex for you again"
You need a protein shake in that case or she will refuse.

The frustration comes from trying to get things you heard or read about somewhere without just playing the game.
If you're not far enough along, you wouldn't even know about the scene and couldn't go "hunting" for it.

To advance the questline "Mercedes_Miriams_relation", ask Miriam at the beach a personal question and then ask about her sister.
 
Last edited:

Galvi

Newbie
Mar 4, 2018
25
83
155
A Heather-Eva Titfight! That´s what´s needed!
I totally agree with that. That is something we all will be waiting for.

Btw, I'm sure the titfight event darkhound is making will be stunning. I hope that in the future he expands the idea and that serves as an "intro" for a future kind of contest of sorts at the bar, but I know that it will be challenging to make all the possibilities, even if separated in 2 or 3 leagues by bust size. But of course, all gets on his hands and the available time to do it.
 
Jan 18, 2021
485
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208
During the last days, I decided to restart the game and try it under Linux (Ubuntu 24.04). Here are some related bug reports and suggestions for improvements...

Display issues when reading in the bedroom (old or new) or when masturbating:
  • The image uses only 75% of the available size, regardless of whether the game is running full screen or in a window. The rest is filled with gray squares to indicate the transparency. The other scenes in the game are displayed correctly, including the shower and other events in the bedroom.
    Examples: display-bug-reading.jpg and display-bug-mast.jpg
Ivy partially out of frame at the pool:
  • I do not know if it was intentional or if this is a bug, but during one of Ivy's scenes at the pool when the player is asked to choose between "Take a closer look at her athletic legs" or "Tell her you have to leave now", the image appears to be scaled up (zoomed in) too much, resulting in Ivy's head being cut on the right side of the image instead of being centered as in the previous and next images. If it was intentional, then it is a bit confusing.
    display-bug-ivy.jpg
Mia leaving too early:
  • Already reported and already fixed in the next release of the game, but it is rather confusing to have Mia's goodbye event triggered first (with flashbacks of the swimming pool scene that has not been seen yet) and then meeting her in the kitchen and in the pool several days after she was supposed to be gone.
Yvette disappearing in the spa (sauna):
  • At 19:30, the spa icon in the list of locations shows that two girls are present (in my case, the tooltip says "Known to be present: Faye, Yvette" or "Known to be present: Heather, Yvette") but entering the spa shows only one girl. Yvette is invisible.
  • The explanation is that Yvette is in the sauna. But this is rather confusing because there is no way to verify that when the sauna is not open for men on that day.
  • To make things even more confusing, Yvette may actually become visible when the sauna is open for men.
    Example on a Thursday at 19:30, Yvette is invisible:
    yvette-spa-1.jpg yvette-spa-2.jpg
    The next day (Friday) at the same time, the sauna is open but Yvette taunts me by being visible:
    yvette-spa-3.jpg
    Fortunately, on another Friday Yvette was invisible again and I was finally able to find her in the sauna:
    yvette-spa-4.jpg
  • There should be a better way to let the player know when someone is in the sauna. For example, on the days other than Tuesday or Friday, Mercedes could have a different dialogue saying that the sauna is currently occupied. She might even say who is inside, because the player has that information anyway (from the tooltip on the list of locations).
Colliding events and then crash during the night of the sailboat trip:
  • The events started on a Saturday when Jennifer said that the boat trip would start the next morning (Sunday). But to make things more complicated, Amy also had her invitation to go to her room and spend the night with her. I had the usual sex scenes and cuddle in Amy's bed for the night, but then instead of being woken up by Amy, I got a message explaining the return to the usual bedroom to get ready for the trip. The transition was a bit abrupt, but fine so far.
  • The boat trip took place as usual, until the night came... after Amy's story around the campfire, all characters lie down and get ready to sleep...
  • Then there is a fade to black, and then a sudden crash just when the screen turned completely black:
    • While running game code:
      File "game/functions.rpy", line 3313, in <module>
      NameError: name 'crash' is not defined

      Full traceback:
      File "script.rpyc", line 718, in script call
      File "appointments_girl_room.rpyc", line 2581, in script call
      File "functions.rpyc", line 3543, in script call
      File "events_sailboat.rpyc", line 16, in script call
      File "events_sailboat.rpyc", line 2468, in script call
      File "functions.rpyc", line 3313, in script
      File "<path>/HolidayIsland-0.4.5.1-pc/renpy/ast.py", line 922, in execute
      renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
      File "<path>/HolidayIsland-0.4.5.1-pc/renpy/python.py", line 2218, in py_exec_bytecode
      exec(bytecode, globals, locals)
      File "game/functions.rpy", line 3313, in <module>
      NameError: name 'crash' is not defined
  • If I choose to "Ignore" the error, then the game continues with the end of week summary because the trip took place on a Sunday and that summary is displayed after midnight. Then the next day can start.
  • The next day was also a bit weird, not because of the transition from Sunday to Monday, but because the sailboat trip started after spending Saturday night in Amy's room and apparently the game was still remembering that. So what happened is that all three characters returned to the main island, said their goodbyes on the beach in broad daylight... and then suddenly the screen turned black with the usual BJ wakeup in Amy's bed. Oops! That transition at the end of the trip was even more abrupt than the one at the beginning.
  • Having the boat trip on a Sunday and combining that with a night in Amy's room was probably a bit too much for the game code... ;)
Typos:
  • When Desire enters the bedroom for the maid service, the text says: "Desire walks into the room and you closes the door behind her..." -> you close
  • During the story (told during the sailboat event) about Amy and Jennifer in their red and blue dresses who were called by an unknown girl on their way out of the club, the girl says: "Yes. I would have asked if you had room for on more..." -> for one more
  • When Jennifer and Amy are eating their burgers on the boat, Amy says: "He thinks were awesome!" -> we're
  • When Jennifer got her red top wet, after a while she says: "Shows over. *smiles*" -> Show's over.
  • Later at the end of the afternoon, Jennifer says: "Really? Even I wanted to grab her ass and I'm, as straight as they come." The comma is probably there to indicate a pause but I find it distracting. If a pause is needed, then an ellipsis ("...") would be better.
Have fun fixing those. ;)
 
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yolo322

Newbie
Mar 21, 2020
19
4
83
The only way which I can see of replaying event is that do a save just before the event starts. Have different saves for each of the event. Then it kind of becomes the gallery for you. Even if you unlock the events it just shows you images so better to save just before the event.
 
Last edited:
Jan 18, 2021
485
990
208
Some additional suggestions related to my recent replay:
  • For step 5 of Amy's quest raising her stats to 100, it took more than three weeks between the time I had fulfilled all of her requests and when she finally announced her departure for removing her implants. During all that time (25 days), the hint for the quest told me to "Wait until Amy visits you in your room and tells you how to proceed.". I do not remember ever having to wait that long for that event to trigger. Maybe I was unlucky or maybe this was due to my morning routine that involved training with Jennifer and meeting other girls instead of waiting in my bedroom?
    Suggestion: It would help if the hint for that final step of Amy's quest would say that Amy is supposed to show up in the room in the morning. The previous steps of her quest were often in the evening and I had forgotten about the details of that event since my previous playthroughs.
  • When the game starts, Joy congratulates the lucky winner of three months on the Holiday Island. New players may be wondering when they will be asked if they want to go back home. I was confused about that when I discovered this game a few years ago, and restarting once more reminded me about that. I do not remember Joy nor the reception mentioning anything about that after 92 days or more.
    Suggestion: When the initial "vacation period" has expired or is close to expiring, it would be nice to get a letter from the reception and/or a meeting with Joy saying that the initial three months are over, but the player is welcome to stay without time constraints.
    Suggestion 2: For the first few months, it would be nice to get a letter from the reception every month (or every four weeks) telling the player that another month has passed, hoping that everything is going well, etc. This is a small detail but it would help the player to remember that time is passing and I think that it would make the game slightly more immersive.
  • After a while, more and more quests or sub-quests show the hint "This quest will continue in one of the next versions." or have a hint ending with "(Will be available in one of the next versions)" until there are no quests left in the current version of the game.
    Suggestion: use a slightly different color (maybe desaturated) for the sub-quests that cannot progress anymore in the current version of the game. This would be especially useful for the quests that have a mix of steps that can be completed and others that cannot. Examples: Mercedes and Miriam, Daniela, Sara.
 
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