- Mar 24, 2019
- 1,218
- 5,399
No no, thats not how it works, you're not supposed to drop a finished project on our heads like that, you should do like 90% of the projects here and take years to finish your game, every couple of months drip new content through utterly minuscule updates that bring almost nothing new to the table, and milk it through patreon/kofi/whateverthefuck until you decide that you are bored of milking idiots for money and spontaneously call the project abandoned without notifying absolutely anyone and laugh all the way to the bank.I've been working on it for about a year and a half. I wanted to get it completed before releasing it rather than updating it over time due to my own inconsistent schedule.
can u check on the game code pls. i replayed like 4 times already, but my game just couldn't end. and nicole got bug after day 70, her breasts points reset to 1
So sorry about this bug. I've found it and fixed it. It was something I forgot to remove for testing. For the moment don't study at the library until 1.1can u check on the game code pls. i replayed like 4 times already, but my game just couldn't end. and nicole got bug after day 70, her breasts points reset to 1
A lot depends on how you store and use assets. A game that uses an actually unique picture file for every single picture, for example, can blow up real fast, real quick - especially if those pics are not or badly compressed. A game that stores assets and uses them to combine into scenes/pictures via code can dramatically cut down on disk space used.It's only 516 Meg, can't be very long
That actually would be the best way for people to not lose their data.If you don't want to wait for 1.1 just replace your script file to fix the library bug for now:
I have to ask about your username - do you own one? (or more)A lot depends on how you store and use assets. A game that uses an actually unique picture file for every single picture, for example, can blow up real fast, real quick - especially if those pics are not or badly compressed. A game that stores assets and uses them to combine into scenes/pictures via code can dramatically cut down on disk space used.
Basically, you can have a game with really little content that weighs multiple GBs, and you can have games that last for dozens or hundreds of hours at sub-GB level.
Yeah just got that too. Came here to post an error report.
I had a mega link before but it wasn't transferred over to this thread.no mega file?