To the dev: (If they happen to see this) I know you're prolly discouraged from low ratings but you have three major issues that you can work on for a better player experience.
1. The angles. Most of the camera angles in this are not good. The shots are far too wide, and especially with basic Honey select, the lighting and environments do NO favors for images. There's one scene where in the background there's just a floating shadow of fruits (that aren't even on screen) because HS has shit lighting. That's not your fault entirely, that's on Illusion for making a bad lighting system. If you tighten up, ie get closer, to the characters the game will feel less empty. And the characters wont feel so small. There's a kiss scene where I had to question if she kissed MC because she was so far away from the camera. Same for the navigation, there's so much empty space in all the locations, it all feels sterile.
2. The dialogue. From what I played, every event is between like 10 and 30 lines. That's barely a minute each. Let your characters talk. Don't be afraid to drag a scene out. Another issue is how they talk, which you unfortunately waved away with two lines saying they've all been educated to talk normally. What you could have done(and still could) is incorporated vernacular closer to their time and place of origin. Because all of these women have AT LEAST 200 years separating them. You have one from Japan ~900s, then 1300s and 1600s "Europe", next is 1800 America, 2500 "no origin given", and the last is a mystery box that is probably going to be part of the problem and feel bad about it and is forgiven one scene later. But I digress. Those were all opportunities to have words and phrases from all over to make talking more interesting. Which is a big issue because the dialogue is a little baby-ish and bland, hopefully things get a little better, but it does need to be worked on.
3. The UI. IT IS TOO HARD TO SEE ANYTHING. The sandbox UI is too thin and/or too small. The movement arrows are too hard to see. The tiny words on every room need to be brighter and have an outline, or move the tooltip to somewhere more visible and bigger.. The navigation buttons are too far apart. The floor levels or whatever they're called need a background to be more noticeable. And the questlog button needs to be more visible as well. And beyond that, one grip I have for ALL devs, is the DEFAULT renpy UI. Change the font, texbox, main and pause menus. I know it's tedious, but it will add personality to your game. I see glimmers of it, but with the default UI it makes it FEEL like there's no effort, which I can clearly see there is.
None of this is meant to be harsh, just real. There's a diamond in here somewhere, you just got start polishing.