As a sysadmin, I think it's better than clicking on everything.Bro's scared about a link![]()
As a sysadmin, I think it's better than clicking on everything.Bro's scared about a link![]()
Not all creator are venal =)Fucking cowards and sellouts. All for the easy money. No conviction. Fuck em.
https://f95zone.to/forums/programming-development-art.73/Hi im planning on working on a M/S game can anyone provide me knowledge on getting it started like what software do I need to use and other extras
I use 'Daz Studio' for scenes, 'Zbrush' for sculpting, 'Marvelous Designer' for clothing (more realistic simulation), 'Blender' for creating new objects, 'C4D', and 'Substance Painter' for creating/modifying textures (works really well for customizing surfaces). I achieve rather satisfying results; the atmosphere plays a significant role. For post-production, I use 'Photoshop.' I recommend rendering in 'Neutral' and then applying LUTs.Hi im planning on working on a M/S game can anyone provide me knowledge on getting it started like what software do I need to use and other extras
Also, as a quick tip, please make sure you have a story outlined, just so you know which direction(s) you want the story to go. Too often, I see devs release games here that seem to decide on the story from release to release. I mean, you can include input from players/supporters of your work along the way, just plan things out a little bit. The outline is only for you to keep track of what's important to the overall story, so keywords that remind yourself on what to focus on will be more than enough.Hi im planning on working on a M/S game can anyone provide me knowledge on getting it started like what software do I need to use and other extras
This part is really important. I'd wager there are at least as many games that were abandoned due to the creator having no idea where to take the story as there are ones that the creator just didn't have the time to work on.Also, as a quick tip, please make sure you have a story outlined, just so you know which direction(s) you want the story to go. Too often, I see devs release games here that seem to decide on the story from release to release. I mean, you can include input from players/supporters of your work along the way, just plan things out a little bit. The outline is only for you to keep track of what's important to the overall story, so keywords that remind yourself on what to focus on will be more than enough.
I echo the suggestion you outline the story first. I would say don't even do anything else before writing 75% of the story, but honestly ideally 100%. You should look up some pointers on "creative writing" in general and what makes for good storytelling before diving in. I don't think anything else will have as much impact on the success of your game than writing a proper compelling story.Hi im planning on working on a M/S game can anyone provide me knowledge on getting it started like what software do I need to use and other extras
Nice find, now I want to play both... is the prequel worth it?? 4/5 stars and renders look compellingHas this game been updated as a choice for a new addition?
This is the sequel.![]()
QPrey 2: House Arrest
Yes.Nice find, now I want to play both... is the prequel worth it?? 4/5 stars and renders look compelling
the game Carnal Contract has been completed, can anyone tell me what type of incest it contains?
https://f95zone.to/threads/carnal-contract-v0-8-ep-8-dotty-diaries.153997/
THE KILLER 13, as expected, in the finale, the MC fucked all the holes of his women.Now if there is any sex m/s or b/s I don't know... I want to believe that it does, since it has a full stripe.
Yes, he's absolutely right. Just because it's graphically beautiful doesn't mean it's a good story.Also, as a quick tip, please make sure you have a story outlined, just so you know which direction(s) you want the story to go. Too often, I see devs release games here that seem to decide on the story from release to release. I mean, you can include input from players/supporters of your work along the way, just plan things out a little bit. The outline is only for you to keep track of what's important to the overall story, so keywords that remind yourself on what to focus on will be more than enough.
When it comes to putting everything together (after the artwork is done), Ren'Py is one of the easier platforms to make code for, and that one is even free (open source). Knowing Python beforehand is a bonus, but it's also easy to learn it along the way. There are plenty of guides, both on the official website, and in the forums listed earlier.
Yes it doesView attachment 3433635
Now if there is any sex m/s or b/s I don't know...
I want to believe that it does, since it has a full stripe.
I agree with all the people here talking about importance of the plot pre-planning. The negative example for me are all the games of Seath Black, who is a talented developer, no doubt. His characters are interesting and his approach is often non standard. But because of a lack or a complete absence of preliminary planning every their game very quickly descends into a mess of convoluted and contradicting plot lines which destroys half of the fun.I echo the suggestion you outline the story first. I would say don't even do anything else before writing 75% of the story, but honestly ideally 100%. You should look up some pointers on "creative writing" in general and what makes for good storytelling before diving in. I don't think anything else will have as much impact on the success of your game than writing a proper compelling story.
Having said that, I would also suggest that you pay special attention to lighting. Too many games have great models and decent stories but everything is so damn dark, and poor lighting can make even the greatest models and scenes look subpar. Here are a couple of recent posts on the topic which I thought were particularly insightful. They're from Yesterday's Crossroads which is a game with very good art. The second post is right below the first.