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RPGM Home Prisoner [Ep. 4 Up.1] [Inqel Interactive]

3.50 star(s) 43 Votes

Knight6797

Well-Known Member
Jul 26, 2022
1,522
3,432
387
no real developer works with DAZ. You work with Autodesk, atleast i do. You do Characters in Blender, Maya or Cinema 4D for rigging. Zbrush for detailed sculpting of the Models made in Blender, and 3D Painter for texturing. If your whole Project can be made in DAZ, your no real developer. Boyo.

And for coding, cmon, this stuff is pretty easy coding. This game has WASD to move

using UnityEngine;

public class CharacterMovement : MonoBehaviour
{
public float moveSpeed = 5f; // Speed of the character's movement

private Rigidbody2D rb;
private Vector2 movement;

void Start()
{
// Get the Rigidbody2D component attached to the GameObject
rb = GetComponent<Rigidbody2D>();
}

void Update()
{
// Get input from the WASD keys (or arrow keys)
movement.x = Input.GetAxisRaw("Horizontal"); // A and D, or Left and Right arrows
movement.y = Input.GetAxisRaw("Vertical"); // W and S, or Up and Down arrows
}

void FixedUpdate()
{
// Apply the movement to the Rigidbody2D
rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
}
}
which should be smth like that for Unity.

and E to interact with Objects


using UnityEngine;

public class DoorInteraction : MonoBehaviour
{
public float interactionRange = 2f; // How close the player needs to be to interact
public Transform player; // Reference to the player's Transform
public Animator doorAnimator; // Reference to the door's Animator

private bool isPlayerInRange = false; // Check if player is in range
private bool isDoorOpen = false; // Track the state of the door

void Update()
{
// Check the distance between the player and the door
float distance = Vector2.Distance(player.position, transform.position);

// If the player is within interaction range, allow interaction
if (distance <= interactionRange)
{
isPlayerInRange = true;
}
else
{
isPlayerInRange = false;
}

// If the player is in range and presses the "E" key
if (isPlayerInRange && Input.GetKeyDown(KeyCode.E))
{
ToggleDoor();
}
}

void ToggleDoor()
{
// Toggle the door's state
isDoorOpen = !isDoorOpen;

// Play the appropriate animation
if (isDoorOpen)
{
doorAnimator.SetTrigger("Open");
}
else
{
doorAnimator.SetTrigger("Close");
}
}

private void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, interactionRange);
}
}
which looks something like that in Unity. No actual work at all.
I don't get the correlation with Daz, why are u gatekeeping it? There are quite many good games made in Daz on here.
 
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torohror

Member
Nov 13, 2023
123
186
129
I don't get the correlation with Daz, why are u gatekeeping it? There are quite many good games made in Daz on here.
While DAZ 3D has its niche, especially in hobbyist and indie circles, it's important to clarify that it isn't considered a professional-grade tool for mainstream game development. The industry standard tools like Blender, Maya, and ZBrush are widely preferred for several reasons:

Professional game development requires tools that offer deep customization, from modeling and texturing to animation and rigging. DAZ 3D is more of a "plug-and-play" tool, which means it’s great for quickly generating characters, but it falls short when you need to create highly customized, optimized assets that match the specific artistic and technical needs of a game.
Games, particularly those targeting high-end platforms or requiring real-time performance, demand optimized assets with low polygon counts, efficient UV mapping, and custom shaders. DAZ models are often high-poly and require significant work to be usable in a game, which negates much of the time-saving benefits DAZ might offer.
Large studios have complex pipelines that involve multiple software tools and custom scripts. Industry-standard software integrates seamlessly into these pipelines, allowing for a smooth workflow from concept to final game asset. DAZ doesn’t offer the same level of integration, which can create bottlenecks in professional workflows.
Simply put, DAZ 3D isn't widely adopted in professional game studios. Most large-scale, high-budget games rely on tools that have been proven over decades in the industry, with extensive support and documentation, something DAZ lacks at a professional level.
While DAZ 3D can certainly be a useful tool in specific contexts, such as indie game development or for creating quick prototypes, it doesn’t compete with the professional-grade tools that are the backbone of the industry. If you're aiming for a career in game development, it's crucial to become proficient in the tools that are actually used by the professionals.

Thing is, these people want to, and some even make, million dollar a year with their games. These mostly dont use DAZ, or scam the shit out of you guys with cheap shit.
 

Knight6797

Well-Known Member
Jul 26, 2022
1,522
3,432
387
While DAZ 3D has its niche, especially in hobbyist and indie circles, it's important to clarify that it isn't considered a professional-grade tool for mainstream game development. The industry standard tools like Blender, Maya, and ZBrush are widely preferred for several reasons:

Professional game development requires tools that offer deep customization, from modeling and texturing to animation and rigging. DAZ 3D is more of a "plug-and-play" tool, which means it’s great for quickly generating characters, but it falls short when you need to create highly customized, optimized assets that match the specific artistic and technical needs of a game.
Games, particularly those targeting high-end platforms or requiring real-time performance, demand optimized assets with low polygon counts, efficient UV mapping, and custom shaders. DAZ models are often high-poly and require significant work to be usable in a game, which negates much of the time-saving benefits DAZ might offer.
Large studios have complex pipelines that involve multiple software tools and custom scripts. Industry-standard software integrates seamlessly into these pipelines, allowing for a smooth workflow from concept to final game asset. DAZ doesn’t offer the same level of integration, which can create bottlenecks in professional workflows.
Simply put, DAZ 3D isn't widely adopted in professional game studios. Most large-scale, high-budget games rely on tools that have been proven over decades in the industry, with extensive support and documentation, something DAZ lacks at a professional level.
While DAZ 3D can certainly be a useful tool in specific contexts, such as indie game development or for creating quick prototypes, it doesn’t compete with the professional-grade tools that are the backbone of the industry. If you're aiming for a career in game development, it's crucial to become proficient in the tools that are actually used by the professionals.

Thing is, these people want to, and some even make, million dollar a year with their games. These mostly dont use DAZ, or scam the shit out of you guys with cheap shit.
I see thanks for the explanation, I do agree that Daz is definitely not the end all be all (especially for animation) and that programs like blender work far better for that for example (aswell as having custom character models etc.).
 

Pdr602

Active Member
Jul 5, 2022
834
1,522
267
I like the characters and the story. The mechanics of the game have improved a bit, but not alot. The downside for me continues to be the progression of the story. It's, really, really slow. I'm hoping the developer can find a way to move things along. I can't imagine another year of tease and build up. And before I get attacked by the defenders of this game I am a patreon supporter and have voiced my opinions directly to the developer.
 

bigdaddymaks

Newbie
Jan 17, 2023
56
135
167
How to enable Russian language?
It seems to be indicated that it is in the game, plus in the folder there are files with ru, but it is not clear how to turn it on.
 

Azai99

Member
Oct 20, 2019
401
582
207
i think next update will be sometime in Nov, judging from the teaser pic the game will start off the movie night scene that was talked about in the last update, and pretty sure the scene after that is MC meeting up with Jerome to have a discussion between them before he moves in, and most likley the ending scene will show him moving into the house and possibly an erotic scene happening
 
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Simpleton173

Member
Dec 26, 2018
209
566
291
i think next update will be sometime in Nov, judging from the teaser pic the game will start off the movie night scene that was talked about in the last update, and pretty sure the scene after that is MC meeting up with Jerome to have a discussion between them before he moves in, and most likley the ending scene will show him moving into the house and possibly an erotic scene happening
Unfortunately this is a big snooze if true.
 
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kgirlffx

Member
Nov 9, 2019
345
537
208
Unfortunately this is a big snooze if true.

So let me get this straight. People whine if the DEV focuses on world and character-building or tech updates. Crying out for more Jerome content. Then when an update might be focused on that more people still whine that it's not enough.

I think the lesson I'm getting from these boards is that random internet gooners who don't make or pay for anything themselves are kind of just shit.
 

Simpleton173

Member
Dec 26, 2018
209
566
291
So let me get this straight. People whine if the DEV focuses on world and character-building or tech updates. Crying out for more Jerome content. Then when an update might be focused on that more people still whine that it's not enough.

I think the lesson I'm getting from these boards is that random internet goners who don't make or pay for anything themselves are kind of just shit.
Who are you pandering to? Paid for this shit before and my wording is not missed. How many years we been into this regardless of the war, etc.??

People are allowed to have their reservations without white knights like yourself riding in with your proclamations. Let's see what happens.... maybe Jerome Donkey F's Cripple Craig and takes him for a spin around the house....that would be a change in "pace" haha
 
Last edited:
3.50 star(s) 43 Votes