I don't get the correlation with Daz, why are u gatekeeping it? There are quite many good games made in Daz on here.
While DAZ 3D has its niche, especially in hobbyist and indie circles, it's important to clarify that it isn't considered a professional-grade tool for mainstream game development. The industry standard tools like Blender, Maya, and ZBrush are widely preferred for several reasons:
Professional game development requires tools that offer deep customization, from modeling and texturing to animation and rigging. DAZ 3D is more of a "plug-and-play" tool, which means it’s great for quickly generating characters, but it falls short when you need to create highly customized, optimized assets that match the specific artistic and technical needs of a game.
Games, particularly those targeting high-end platforms or requiring real-time performance, demand optimized assets with low polygon counts, efficient UV mapping, and custom shaders. DAZ models are often high-poly and require significant work to be usable in a game, which negates much of the time-saving benefits DAZ might offer.
Large studios have complex pipelines that involve multiple software tools and custom scripts. Industry-standard software integrates seamlessly into these pipelines, allowing for a smooth workflow from concept to final game asset. DAZ doesn’t offer the same level of integration, which can create bottlenecks in professional workflows.
Simply put, DAZ 3D isn't widely adopted in professional game studios. Most large-scale, high-budget games rely on tools that have been proven over decades in the industry, with extensive support and documentation, something DAZ lacks at a professional level.
While DAZ 3D can certainly be a useful tool in specific contexts, such as indie game development or for creating quick prototypes, it doesn’t compete with the professional-grade tools that are the backbone of the industry. If you're aiming for a career in game development, it's crucial to become proficient in the tools that are actually used by the professionals.
Thing is, these people want to, and some even make, million dollar a year with their games. These mostly dont use DAZ, or scam the shit out of you guys with cheap shit.