3.60 star(s) 45 Votes

kgirlffx

Member
Nov 9, 2019
344
535
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Wifey is Loyal ? i mean she's either retarded or not Loyal at all who in their right mind would hire someone like Jerome to be with them in house near her daughters and her while her husband can't even stand , no decent wife would hire someone like him and allow him near her house at all even if he paid to stay let alone be paid and stay .... normal wife would have hired a woman / young guy or something Believable , but this just looks like the wife was horny and she hired him just to get fucked , have him help the husband and get fucked 2 birds with 1 stone

Did you play the game? The reason is made pretty clear. They are in need of help and are running out of money. Jerome is offering services for very cheap and has a ton of very high reviews on the website the wife found him on. That combo'ed with him being nothing but polite to her personally has her guard down.

Ironic me saying this on a interracial power fantasy game board, but not everyone sees a black guy in a leather jacket and thinks thug.
 
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kgirlffx

Member
Nov 9, 2019
344
535
208
Just finished this uodate, loved it, anyone can share other similar games?
If you like hidden cheating: Check out Boy Hero Ken or NTR Hero. If more just looking for a high quality story based game and don't need NTR, my current fav is Drop Out Saga. The dev is slow there as well, but there is a good 3-4+ hours currently available including the prologue.

There is also, of course, Turning the Page which just had it's first ending and is top tier NTR, Art, and production. The story in my opinion requires some strong suspension of disbelief but it's not as bad as a lot of games out there.
 
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What's Up Doc?

Active Member
Jan 7, 2021
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Did you play the game? The reason is made pretty clear. They are in need of help and are running out of money. Jerome is offering services for very cheap and has a ton of very high reviews on the website the wife found him on. That combo'ed with him being nothing but polite to her personally has her guard down.

Ironic me saying this on a interracial power fantasy game board, but not everyone sees a black guy in a leather jacket and thinks thug.
1724253782471.png
 
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mommysboiii

Engaged Member
Oct 17, 2019
2,609
4,957
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Did you play the game? The reason is made pretty clear. They are in need of help and are running out of money. Jerome is offering services for very cheap and has a ton of very high reviews on the website the wife found him on. That combo'ed with him being nothing but polite to her personally has her guard down.

Ironic me saying this on a interracial power fantasy game board, but not everyone sees a black guy in a leather jacket and thinks thug.
My man jerome is destroying marriage left and right feelsbadman

Guess why he has such high reviews:BootyTime::BootyTime:wifeys are very satisfied with his service:BootyTime::BootyTime:


I just hope our wifey is a bit more loyal than all this other sluts and jerome has to work for it ...

I really like the build up/ cute scenes between MC and wifey in this game compared to other ntr games were all woman have XXL tits and instantly jump on the dick ....
 

kgirlffx

Member
Nov 9, 2019
344
535
208
My man jerome is destroying marriage left and right feelsbadman

Guess why he has such high reviews:BootyTime::BootyTime:wifeys are very satisfied with his service:BootyTime::BootyTime:


I just hope our wifey is a bit more loyal than all this other sluts and jerome has to work for it ...

I really like the build up/ cute scenes between MC and wifey in this game compared to other ntr games were all woman have XXL tits and instantly jump on the dick ....
Haha, right! Guessing that scene at the end of last update was one of the women who gave him good reviews. But yeah, I want some action but hope they are smart about it rather then going from innocent to banging in 20 seconds.
 
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kgirlffx

Member
Nov 9, 2019
344
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NTR hero?
Sorry, The Heroes NTR Adventure. The art is a bit out there and its closer to porn than any kind of story, but it has some good moments. Basically involves a typical JRPG Hero with his childhood friends on an adventure to kill the demon lord when a pervy old wizard joins the party. You can imagine how things might progress. Has some more out there kinks tho, so check the tag list.
 
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Bofadeezus

Member
Jul 24, 2020
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705
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Thanks, will give this a try!

Sorry, The Heroes NTR Adventure. The art is a bit out there and its closer to porn than any kind of story, but it has some good moments. Basically involves a typical JRPG Hero with his childhood friends on an adventure to kill the demon lord when a pervy old wizard joins the party. You can imagine how things might progress. Has some more out there kinks tho, so check the tag list.
 

wales

Newbie
May 18, 2021
58
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My personal opinion is that the game has a great plot and excellent scene descriptions. Overall, it's very impressive.
However, the pacing of the story is quite slow, which is disappointing. If updates were released more frequently, it might attract more interest from players.
At this rate, I'm not sure if it will be completed even in the next three years.
 
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torohror

Member
Nov 13, 2023
136
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My personal opinion is that the game has a great plot and excellent scene descriptions. Overall, it's very impressive.
However, the pacing of the story is quite slow, which is disappointing. If updates were released more frequently, it might attract more interest from players.
At this rate, I'm not sure if it will be completed even in the next three years.
completed in the next 3 years? I just played and finished this whole thing in 30 minutes. This game in dev since 2021, this is legit 0 work at this point. I could make you this stuff in Unreal Engine within 2 weeks. tf is this shit.

Edit: Thanks to Unreal Engines build in Human-Creator my humans even would look better xD
 

kgirlffx

Member
Nov 9, 2019
344
535
208
completed in the next 3 years? I just played and finished this whole thing in 30 minutes. This game in dev since 2021, this is legit 0 work at this point. I could make you this stuff in Unreal Engine within 2 weeks. tf is this shit.

Edit: Thanks to Unreal Engines build in Human-Creator my humans even would look better xD

Then go do it . . . . never understand it when people who clearly can't or won't make something act like they can do better. Do it. Then come back and let us all know how epic and amazing and easy it is.


FYI: As someone who's played around with DAZ, posing is a pain in the ass and takes hours upon hours on its own. That's not even talking about coding or animating in 3D. Check yourself Boyo.
 
Last edited:

torohror

Member
Nov 13, 2023
136
214
180
Then go do it . . . . never understand it when people who clearly can't or won't make something act like they can do better. Do it. Then come back and let us all know how epic and amazing and easy it is.


FYI: As someone who's played around with DAZ, posing is a pain in the ass and takes hours upon hours on its own. That's not even talking about coding or animating in 3D. Check yourself Boyo.
no real developer works with DAZ. You work with Autodesk, atleast i do. You do Characters in Blender, Maya or Cinema 4D for rigging. Zbrush for detailed sculpting of the Models made in Blender, and 3D Painter for texturing. If your whole Project can be made in DAZ, your no real developer. Boyo.

And for coding, cmon, this stuff is pretty easy coding. This game has WASD to move

using UnityEngine;

public class CharacterMovement : MonoBehaviour
{
public float moveSpeed = 5f; // Speed of the character's movement

private Rigidbody2D rb;
private Vector2 movement;

void Start()
{
// Get the Rigidbody2D component attached to the GameObject
rb = GetComponent<Rigidbody2D>();
}

void Update()
{
// Get input from the WASD keys (or arrow keys)
movement.x = Input.GetAxisRaw("Horizontal"); // A and D, or Left and Right arrows
movement.y = Input.GetAxisRaw("Vertical"); // W and S, or Up and Down arrows
}

void FixedUpdate()
{
// Apply the movement to the Rigidbody2D
rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
}
}
which should be smth like that for Unity.

and E to interact with Objects


using UnityEngine;

public class DoorInteraction : MonoBehaviour
{
public float interactionRange = 2f; // How close the player needs to be to interact
public Transform player; // Reference to the player's Transform
public Animator doorAnimator; // Reference to the door's Animator

private bool isPlayerInRange = false; // Check if player is in range
private bool isDoorOpen = false; // Track the state of the door

void Update()
{
// Check the distance between the player and the door
float distance = Vector2.Distance(player.position, transform.position);

// If the player is within interaction range, allow interaction
if (distance <= interactionRange)
{
isPlayerInRange = true;
}
else
{
isPlayerInRange = false;
}

// If the player is in range and presses the "E" key
if (isPlayerInRange && Input.GetKeyDown(KeyCode.E))
{
ToggleDoor();
}
}

void ToggleDoor()
{
// Toggle the door's state
isDoorOpen = !isDoorOpen;

// Play the appropriate animation
if (isDoorOpen)
{
doorAnimator.SetTrigger("Open");
}
else
{
doorAnimator.SetTrigger("Close");
}
}

private void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, interactionRange);
}
}
which looks something like that in Unity. No actual work at all.
 
Last edited:

torohror

Member
Nov 13, 2023
136
214
180
This was one of the stupidest posts I've seen here.

And the rest is a cringe fest :poop:
who gives a fuck dude? there is some random that "tried out" DAZ telling a dude making videogames for 9 years how to make games. Suck his cock bro LUL

Edit: Who even are you? your not even part of the convo, just some edgelord trying to be cool - who are you dude?
 
Last edited:

Knight6797

Well-Known Member
Jul 26, 2022
1,858
4,217
438
no real developer works with DAZ. You work with Autodesk, atleast i do. You do Characters in Blender, Maya or Cinema 4D for rigging. Zbrush for detailed sculpting of the Models made in Blender, and 3D Painter for texturing. If your whole Project can be made in DAZ, your no real developer. Boyo.

And for coding, cmon, this stuff is pretty easy coding. This game has WASD to move

using UnityEngine;

public class CharacterMovement : MonoBehaviour
{
public float moveSpeed = 5f; // Speed of the character's movement

private Rigidbody2D rb;
private Vector2 movement;

void Start()
{
// Get the Rigidbody2D component attached to the GameObject
rb = GetComponent<Rigidbody2D>();
}

void Update()
{
// Get input from the WASD keys (or arrow keys)
movement.x = Input.GetAxisRaw("Horizontal"); // A and D, or Left and Right arrows
movement.y = Input.GetAxisRaw("Vertical"); // W and S, or Up and Down arrows
}

void FixedUpdate()
{
// Apply the movement to the Rigidbody2D
rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
}
}
which should be smth like that for Unity.

and E to interact with Objects


using UnityEngine;

public class DoorInteraction : MonoBehaviour
{
public float interactionRange = 2f; // How close the player needs to be to interact
public Transform player; // Reference to the player's Transform
public Animator doorAnimator; // Reference to the door's Animator

private bool isPlayerInRange = false; // Check if player is in range
private bool isDoorOpen = false; // Track the state of the door

void Update()
{
// Check the distance between the player and the door
float distance = Vector2.Distance(player.position, transform.position);

// If the player is within interaction range, allow interaction
if (distance <= interactionRange)
{
isPlayerInRange = true;
}
else
{
isPlayerInRange = false;
}

// If the player is in range and presses the "E" key
if (isPlayerInRange && Input.GetKeyDown(KeyCode.E))
{
ToggleDoor();
}
}

void ToggleDoor()
{
// Toggle the door's state
isDoorOpen = !isDoorOpen;

// Play the appropriate animation
if (isDoorOpen)
{
doorAnimator.SetTrigger("Open");
}
else
{
doorAnimator.SetTrigger("Close");
}
}

private void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, interactionRange);
}
}
which looks something like that in Unity. No actual work at all.
I don't get the correlation with Daz, why are u gatekeeping it? There are quite many good games made in Daz on here.
 
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torohror

Member
Nov 13, 2023
136
214
180
I don't get the correlation with Daz, why are u gatekeeping it? There are quite many good games made in Daz on here.
While DAZ 3D has its niche, especially in hobbyist and indie circles, it's important to clarify that it isn't considered a professional-grade tool for mainstream game development. The industry standard tools like Blender, Maya, and ZBrush are widely preferred for several reasons:

Professional game development requires tools that offer deep customization, from modeling and texturing to animation and rigging. DAZ 3D is more of a "plug-and-play" tool, which means it’s great for quickly generating characters, but it falls short when you need to create highly customized, optimized assets that match the specific artistic and technical needs of a game.
Games, particularly those targeting high-end platforms or requiring real-time performance, demand optimized assets with low polygon counts, efficient UV mapping, and custom shaders. DAZ models are often high-poly and require significant work to be usable in a game, which negates much of the time-saving benefits DAZ might offer.
Large studios have complex pipelines that involve multiple software tools and custom scripts. Industry-standard software integrates seamlessly into these pipelines, allowing for a smooth workflow from concept to final game asset. DAZ doesn’t offer the same level of integration, which can create bottlenecks in professional workflows.
Simply put, DAZ 3D isn't widely adopted in professional game studios. Most large-scale, high-budget games rely on tools that have been proven over decades in the industry, with extensive support and documentation, something DAZ lacks at a professional level.
While DAZ 3D can certainly be a useful tool in specific contexts, such as indie game development or for creating quick prototypes, it doesn’t compete with the professional-grade tools that are the backbone of the industry. If you're aiming for a career in game development, it's crucial to become proficient in the tools that are actually used by the professionals.

Thing is, these people want to, and some even make, million dollar a year with their games. These mostly dont use DAZ, or scam the shit out of you guys with cheap shit.
 

Knight6797

Well-Known Member
Jul 26, 2022
1,858
4,217
438
While DAZ 3D has its niche, especially in hobbyist and indie circles, it's important to clarify that it isn't considered a professional-grade tool for mainstream game development. The industry standard tools like Blender, Maya, and ZBrush are widely preferred for several reasons:

Professional game development requires tools that offer deep customization, from modeling and texturing to animation and rigging. DAZ 3D is more of a "plug-and-play" tool, which means it’s great for quickly generating characters, but it falls short when you need to create highly customized, optimized assets that match the specific artistic and technical needs of a game.
Games, particularly those targeting high-end platforms or requiring real-time performance, demand optimized assets with low polygon counts, efficient UV mapping, and custom shaders. DAZ models are often high-poly and require significant work to be usable in a game, which negates much of the time-saving benefits DAZ might offer.
Large studios have complex pipelines that involve multiple software tools and custom scripts. Industry-standard software integrates seamlessly into these pipelines, allowing for a smooth workflow from concept to final game asset. DAZ doesn’t offer the same level of integration, which can create bottlenecks in professional workflows.
Simply put, DAZ 3D isn't widely adopted in professional game studios. Most large-scale, high-budget games rely on tools that have been proven over decades in the industry, with extensive support and documentation, something DAZ lacks at a professional level.
While DAZ 3D can certainly be a useful tool in specific contexts, such as indie game development or for creating quick prototypes, it doesn’t compete with the professional-grade tools that are the backbone of the industry. If you're aiming for a career in game development, it's crucial to become proficient in the tools that are actually used by the professionals.

Thing is, these people want to, and some even make, million dollar a year with their games. These mostly dont use DAZ, or scam the shit out of you guys with cheap shit.
I see thanks for the explanation, I do agree that Daz is definitely not the end all be all (especially for animation) and that programs like blender work far better for that for example (aswell as having custom character models etc.).
 
3.60 star(s) 45 Votes