Unfortunately, it is pretty normal, but it's mostly because the majority of devs, myself included, still have to work regular 9-5 jobs in order to pay our bills. I don't know how much more I can work without completely burning myself out and saying fuck it to everything lol. I promise that I'm trying my best, and I hope chapter 4 will be worth the wait.
Essentially, I'm making the game so that there are no wrong answers. Relationship prompts are very clear and usually labeled so that you won't ever lock yourself out of a relationship with some random decision you made 2h prior (Perhaps with the exception of choosing the 'Straight' vs. 'Variety' game options, as eventually there will likely be LGBT characters that the Straight players will not be romantically prompted for). The other choices will offer varying dialogue and sometimes different scenes entirely, but none of them are wrong choices. At the end of the day, I'm just trying to tell a story, and I don't want people to be distracted from it by wondering how to navigate the decisions properly to get the best/worst outcome.