I get where you're coming from as well, but honestly, most of us are amateurs who are just trying to do our best, and sometimes (often in my case), we don't actually know wtf we're doing! I'm as transparent as possible with my supporters and love explaining in detail when I fucked something up. I've said several times, especially recently, that I definitely made a mistake by trying to do too much. That's why over the last few weeks I've been cutting entire scenes and condensing the story anywhere and everywhere that it's possible.
As for what I was thinking, I won't try to make any excuses. My eyes were bigger than my stomach. Period. I kept adding more and more to the chapter while developing it because it made sense narratively. Unfortunately, I had my head buried so far in the project that it was hard for me to get a perspective on the big picture. It wasn't until I made the new progress report format (~3 weeks ago?) that I actually had to take a full inventory of the game and was able to see just how big the project was. I corrected my course and I've been taking some big steps to change things, as mentioned above.
Also, not for nothing, but I don't have anyone to pick up my slack, so if I'm tired, sick, working overtime, or away from home, there's just nothing I can do about it. This is the curse of the Solo Dev.
Truthfully, I don't think I'm very good at this whole development thing. Writing even less so. All I can do is try my best and learn from my mistakes. In the end, as long as I put out something that I'm proud of, then I'll be happy, and hopefully, the people playing it will be as well. Hope this helped, and hope none of it came across as rude.
Much love!