I've had the same problem and seen that there are at least five people who did. But haven't found a solution.
Can get in the game, but most of the clickable buttong just appear "pressed" upon click and then do nothing.
If anyone find a solution,help please ? :/
EDIT : I had missed the line in the FAQ. I tried using winrar, then zip. No file was missing. I also tried to copy paste the files of
lifemare but it did not save my ass either in this case.
Also, Logs :
[Info : Graphics] HS Scene Loaded: NightPool Game: Unknown CAM FOV: 40
[Info : Graphics] Loaded Default: TITLE
[Info : Graphics] Checking Apply Presets True Main Camera (UnityEngine.Camera) Home False
[Info : Graphics] HS Scene Loaded: Home Game: MainGame CAM FOV: 23
[Info : Graphics] Setting SSS layer from Nothing to Chara
[Error : Unity Log] The AssetBundle 'Memory' can't be loaded because another AssetBundle with the same files is already loaded.
[Warning:XUnity.Common] Could not load an in-memory asset bundle (Unnamed) likely due to conflicting CAB-string. Retrying with randomized CAB-string.
[Info : Graphics] Adding VAO to Main Camera
[Info : Graphics] Loaded Default: MAIN_GAME
[Warning: HarmonyX] AccessTools.TypeByName: Could not find type named HeelConfig
[Info : Graphics] Checking Apply Presets True Main Camera (UnityEngine.Camera) MyRoom False
[Info : Graphics] HS Scene Loaded: MyRoom Game: MainGame CAM FOV: 23
[Info : Graphics] Loaded Default: MAIN_GAME
[Info : Graphics] Adding SSS Component to Camera: Mirror Refl Camera id355646 for -13058 GO: Mirror Refl Camera id355646 for -13058
[Info : Graphics] Setting SSS layer from Nothing to Chara
[Error : Unity Log] The AssetBundle 'Memory' can't be loaded because another AssetBundle with the same files is already loaded.
[Warning:XUnity.Common] Could not load an in-memory asset bundle (Unnamed) likely due to conflicting CAB-string. Retrying with randomized CAB-string.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Manager.Scene.Add (Manager.Scene+IOverlap overlap) (at <f4b3ed4e035748eda610b0642947f317>:0)
ConfirmDialog.Load () (at <f4b3ed4e035748eda610b0642947f317>:0)
HS2.LeaveTheRoomUI+<>c__DisplayClass7_1.<Start>b__15 (System.Boolean _isOn) (at <f4b3ed4e035748eda610b0642947f317>:0)
UniRx.Observer+Subscribe`1[T].OnNext (T value) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UniRx.Operators.SkipObservable`1+Skip[T].OnNext (T value) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UniRx.Operators.CreateObservable`2+Create[T,TState].OnNext (T value) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UniRx.Operators.FromEventObservable`2+FromEvent[TDelegate,TEventArgs].OnNext (TEventArgs args) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.Set (System.Boolean value) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.set_isOn (System.Boolean value) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.InternalToggle () (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.EventSystem:Update()