That escalated quickly. Thanks gents. I make a lot of cards, but those two ladies in particular are among a small few that I've been tweaking and working on since my first few days on the AIS beach, are currently my token 'natural' and 'normal' HS2 personalities/voices, and that redhead I gave a name to for HS2 was also the only Shan I ever used. Literally dozens of hours in the character creator alone for each. But, lets get down to the details, eh? That’s what we are all here for.
Now I’m guessing the reason his characters (and any characters that have a higher eye-to-nose height ratio than default) have the stretched down lacrimal simply because in this game the most medial point of the eyes are actually connected to the lateral sides of their noses at a certain height, and that is something we can’t change as far as I know. No default Asian face bullshit, simply a mechanical connection point made when the very first face mesh was stitched together.
An increase in y-values of the eyes and/or decrease of the nose without doing an equivalent numerical adjustment to the opposing anatomical structure will always result in the very innermost portion of the eye being pulled downwards.
Trying to compensate by increasing Inner Eye Y-values will indeed alter the lacrimals height and/or shape but they will remain angled due to the fact they are being stretched any time you raised the eyes/ lowered the nose/ or both. Adjusting using the Eye Z-Angle won’t work either because the eyes will rotate and bring the lateral lacrimal/tear duct area up, but again the medial point of the lacrimal stays pinned to the nose and it gets dragged and distorts as the eye rotates. The longer the lacrimal, the more noticeable the angle becomes. You have to move the eyes and nose up or down together to maintain the angle of the lacrimals. You can shorten them to hide their shape/angle by increasing the Inner Edge X-value, but you are still changing the overall look of the eye quite dramatically. Does anyone have a solution for this? I only make girls and have fun with the game since this is just a creative outlet for me.
Observe the connection for yourself by lowering or raising the nose height slider and watch the lacrimal angle and length change the further you move the nose. It is frustrating when you get an eye shape you like but then try to adjust a nose slider afterwards and it changes the look of the inner eyes, and you can’t get it back without putting the nose back.
Anyway, in general terms, it makes it much easier to recreate Lana Del Rey (large, wide, deep bridge to hide angle/bridge shape compensations, and severely downward sloping lacrimals), but significantly harder to make Daisy Ridley (a smaller, narrower, lower bridge combined with long level lacrimals).
Your thoughts friends?