Buying an 8+2 monitor for print and vfx and visual work is going to earn a one way trip to the Visual Lead's office for a come to jesus meeting.
in term of technology generally, AA is a technique that once was also called dithering. but what actually AA does is allow sharp edges, lines, noise, pixels.. etc to look less sharp (smooth) by adding a range of the similar color around it via an algorithm. never minding what kind of AA is used, it is generated by a graphic's/game engine for the rendered output on screen, using a graphic's API, processed by the end user's GPU and machine. turning it off will only make edges more jagged and sharp. but even if we both agree to this, i think you are still missing the point.
the whole filters and graphical effects are confusing and sometimes hard to notice by eye. you may be overthinking the matter, i did as well, explained below.
example:
hun hunter: hi 27X, my computer is making a loud humming sound and noise, can you help me please?
27X: (knowing that the only thing available in a computer case that can cause such noise is a computer fan) remove case fans, buy new ones.
hun hunter: ok i did what you asked but nothing has changed.
27X: then it must be the CPU fan, throw that away and put a liquid cooling system, better. and just in case, unplug your GPU as well then test, it has fans too.
hun hunter: ok i did all what you asked, i even bought a brand new computer but the noise still remains the same.
27X: wtf, move..let me take a look.
you look at the computer screen only to find out that a file called "RealLoud_BrokenFan_noise.wav" is playing on my audio player and i don't know how turn it off.
AA can be available on multiple levels, what you probably referring to is the AA on the screen filter level (wha is rendered to us on screen), there is also AA on all different parts and levels, from 3d objects, textures to UI. but what people are actually asking about is "how to remove the dither on this shirt", or more literally "why does this shirt has holes in it". now that is a whole different subject, so responding to that question with turning AA off is not the correct answer. and if AA is effecting it in anyway, it should be turned ON because it will only make it look worst if turned OFF.
so why is it happening then? why are there shaders that has transparency and still look good and no dither, like those used on stockings? why aren't they using the same shader?
some shaders like AIT/clothes true has certain properties that make it suitable to render clothes and fabric better than others, could be light, shade and texture properties, i also noticed that it serves meshes that has geometry on both sides (inside and outside) better. while the AIT/clothes alpha true shader is good for things that has less complex mesh (one side) and may not need these properties the clothes true offers? there are allot of shaders and each is made to serve a purpose, in general each one is written to render objects in a certain way, each maybe even applying their own AA algorithms! now loading transparent textures will also be effected by those properties differently, the AIT/clothes true for an example will load 100% texture as fully transparent (invisible) and 0% (none transparent) perfectly, but for a 50% transparent (see through) texture it will trigger this filter known as "dither" (holes). while loading 0%, 50% and 100% alpha texture on a AIT/clothes alpha true shader will be shown correctly (no dither is triggered). so this dither effect is formed by a certain algorithm on the lower object shader level (not the screen level), it would happen even if you add/disable any AA no matter how good it is, it will still happen. a good fix for this could be done by switching from clothes to clothes alpha true but as mentioned earlier, this will not work or look good on some clothes with two sided meshes.
also at first i thought that the only thing that is triggering this dither property was the shader it self, but it appears that the "wet" chara state trigger it as well (along with weather effect), and in some cases (not all) even on shaders that has full transparency support like the clothes alpha true. it could be another shader that works on the whole body as a second pass or could be something else i am not sure. i tried it on the first few vanilla shirts and it is still happening while it does not trigger on the vanilla pantyhose. but this doesn't change the result anyway, its there and will always trigger whenever a transparency is forced by the wet state or else. unless maybe by a modder who knows how to modify these properties on a lower level then provide a clothing or a shader that can elemental this factor.
Where can I download the latest DHH Grahphic Enhancer?
what repack version do you use? it should be available and can be turned on by kkmanager or by running the "InitSetting.exe" in your game folder. it also can be installed separately, it used to be
You must be registered to see the links
but the link is not working anymore, try googling it or the discord i am sure you will find it.
Can I use my old HS 2 BR 5 FINAL's Sideloader Modpack or do I specifically need to download this new one for HS 2 BR 2 DX? I already have HS 2 BR 5 FINAL with its Sideloader, so I was thinking, maybe I could move that Sideloader to HS 2 BR 2 DX mods folder without having to download another 50GB.
the sidloader mod pack is managed by the community elsewhere, updating it to the latest will be equivalent to the one that comes with newer repack versions. you don't have to download it again and you also can move all user data, mods and plugins you personally managed to the new game folder, here is a reference of the process:
https://f95zone.to/threads/honey-select-2-libido-dx-r2-illusion.53457/post-4522173
why does this ramp up to 100% CPU usage when trying to change graphic's settings ingame ? Ryzen R5
I'm going to do a complete reinstall see what happens ( wish me luck ) still wish someone would do Sweet FX or ENB I hate screwing Around with Nvidia's settings
Problem seems to be with wet and gloss setting's
lib_burst_generated.dll in "HoneySelect2_Data/Plugins" and "StudioNEOV2_Data/Plugins" used to cause problems with older AMD processors, i am not sure if it help in your case but it is worth a try. cut it out those folders and back up somewhere and test.
Answered my own question. It no longer likes folders. Just have to put them directly in the /females/ folder!
strange, what repack version are you using? the browse plugin should be able to detect subfolders inside the female folder, at least it is working on studio.