- Apr 2, 2017
- 1,069
- 989
Heyo. So this could totally be the wrong thread, so by all means feel free to direct me elsewhere. I'm dabbling with hs2 /neo to create some shortstack gobos, kobolds, and such to use as reference for art and various nonsense.
While I'm close to enjoying where they are at appearance wise, clothing really, really doesn't seem to enjoy the altered bones or lengths here in there.
In specific, I'm looking at the how clothes that drape downwards function with the extra junk in the trunk, and how there tends to be an odd extra flap or chunk of it suspended in the air before proceeding downwards. Is there a simple way to make clothing behave, or control how it drapes, or is it mostly trial and (a lot of) error? Or are there hidden bones or something to tweak to make them larger, but the base model stays the same?
A little clipping is fine, but it just looks silly.
Same deal with slightly larger breasts making most outfits look ridiculous and oversized, haha. But I imagine that's a different sort of problem.
Thanks for your time.
While I'm close to enjoying where they are at appearance wise, clothing really, really doesn't seem to enjoy the altered bones or lengths here in there.
In specific, I'm looking at the how clothes that drape downwards function with the extra junk in the trunk, and how there tends to be an odd extra flap or chunk of it suspended in the air before proceeding downwards. Is there a simple way to make clothing behave, or control how it drapes, or is it mostly trial and (a lot of) error? Or are there hidden bones or something to tweak to make them larger, but the base model stays the same?
A little clipping is fine, but it just looks silly.
Same deal with slightly larger breasts making most outfits look ridiculous and oversized, haha. But I imagine that's a different sort of problem.
Thanks for your time.