Guys I need help too...
So I'm animating something and I have two "items" (creatures) of the same model, but they're supposed to be different actors (different sizes, basicaly, and they play in the same scene)
When I made the scene, I first added one of them, animated it fully, then made a copy of him and modified it to become the second character.
Today I animated the second one fully, in one single go, and everything worked perfectly until I reloaded the scene right now and both of their animations are tied to the original creature while the other one has no animation.......
I know I can edit the exported animation JSON file so that it targets a different Clip Manager ID, but how can I change the id of an actor in game without re-adding the actor in the workspace? I really don't want to have to redo its pose, sizes, constraints and other things as I've spent the better part of a 1-2 hours doing just that besides its animation which took the rest of the day to get right...
Do I really have to edit the mess that is the scene file itself??