alex2011, dyingbreed86, MrWrongtubes, Bentshaft
Thanks for the feedback.
The scene is Tiny House 6... something can't read the full name, since it's blocked out.
I know, the render used is like one extreme to the next. Too much light and lack of proper shadows (DHH) or too much shadows causing the scene to be too dark, due to lack of light. I limited SEGI to just scene lights, so the examples are at default comparisons.
Now what if proper lights were used instead?
Well... you get this.
SEGI, or Screen Enhance Global Illumination, (I'm actually making up what the E stands for) --is a voxel-based GI Render. According to the source, it "provides indirect lighting and glossy reflections from a single directional light, the sky, and any emissive materials in the scene. In the future, SEGI will support indirect lighting from point and spot lights. SEGI calculates indirect light visibility for soft indirect shadows, and also calculates soft sky light shadows. It can render either a single bounce or infinite bounces of indirect light." --
In short, it's Real-time Dynamic Light Bounce Rendering, also known as an alternative to Raytracing, with some limitations. While it's a poor-man's version, it still able to provide amazing results.
SEGI render mode is actually from within the Graphics Mod setting. It's the experimental option. You don't need a Geforce RTX card to take advantage of this, too. Now that you know what it is, I hope you all make use of it, so you can better show off your characters and scene creations in even higher quality than you knew possible.
p.s. Queen Boo is my mascot.
Thanks for the feedback.
The scene is Tiny House 6... something can't read the full name, since it's blocked out.
I know, the render used is like one extreme to the next. Too much light and lack of proper shadows (DHH) or too much shadows causing the scene to be too dark, due to lack of light. I limited SEGI to just scene lights, so the examples are at default comparisons.
Now what if proper lights were used instead?
Well... you get this.
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SEGI, or Screen Enhance Global Illumination, (I'm actually making up what the E stands for) --is a voxel-based GI Render. According to the source, it "provides indirect lighting and glossy reflections from a single directional light, the sky, and any emissive materials in the scene. In the future, SEGI will support indirect lighting from point and spot lights. SEGI calculates indirect light visibility for soft indirect shadows, and also calculates soft sky light shadows. It can render either a single bounce or infinite bounces of indirect light." --
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In short, it's Real-time Dynamic Light Bounce Rendering, also known as an alternative to Raytracing, with some limitations. While it's a poor-man's version, it still able to provide amazing results.
SEGI render mode is actually from within the Graphics Mod setting. It's the experimental option. You don't need a Geforce RTX card to take advantage of this, too. Now that you know what it is, I hope you all make use of it, so you can better show off your characters and scene creations in even higher quality than you knew possible.
p.s. Queen Boo is my mascot.