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MrWrongtubes

Active Member
Apr 1, 2020
509
1,605
Care to elaborate for a non-lighting dork?
DHH is great and pretty intuitive. Great for a quick graphical fix, if you can't be bothered fiddling with settings, but with enough features to tweak if you're so inclined.

But personally, I found DHH a little overpowering for the in-game spot and point lights. Even with tweaking the global settings, the DHH lighting drowned out any additional lights so they were barely visible.

I like playing with light and contrasting colours in my shots, and GraphicsMod works so well with the ingame lighting that there's even a whole tab dedicated to each one's individual setting, with more to tweak than the vanilla tools - That feature alone had me instantly sold, as lighting's my jam.

In short, DHH is perfect for the main game, to overhaul a scene's look very quickly and get straight on with fapping. GraphicsMod really shines more in Studio, gives you complete control of cubemaps, almost exhaustive control over lighting and shadow.

Both are great, but depend on how deeply you want to get into settings/making your own presets and even moreso on what you're trying to get out of HS2 and Studio.
 
Last edited:

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
shutupandtakemymoney.jpg

Why not have short and simple interactive VNs that run in HS2 using just cards, associated dialogue files, and the pre-existing generic locations? Expand the pre- and post- sex conversations (either one girl monologues or two girls talk in front of silent protagonist perhaps), and to progress the story increase the characters H-levels.

So the MTL was passable? I've generally been waiting and avoiding these events, but that sounds promising.



Care to elaborate for a non-lighting dork? I’ve stuck with DHH since AIS simply because 1) I thought/assumed it was the superior option, 2) it tamed the glaring sun and allowed for quick changes in constantly changing day and night conditions. One preset for dawn/twilight, one for midday, and so on. I assume Graphicsmod has presets as well, but I picked DHH first and never went back. Then I stuck with what I knew when jumping from the island to the harem hotel.

But now that HS2 is mostly indoor, artificially lit locations with no innate lighting changes during a scene, I feel like it is time to take more control, even if simply to add more individuality and options to each location. Dim romantic lighting in the bedrooms, red light district style for the lobby, harsh fluorescents for the toilets, lightning in the rainy backyard, etc. Plus it adds some spice and variety to your usual girls seeing them in unusual lighting conditions and varying levels of, uh, slickness.

If I’m going to invest a couple hours bringing myself up to speed in the lighting department you would suggest Graphicsmod over DHH? I don’t really use studio (yet) if that makes a difference.


(...and +1 to DHH looks better than SEGI, sorry, but for this type of game I prefer the warmer palette and fewer shadows even at the expense of realism. If this was a non-porn game, then SEGI hands down.)
I wouldn't say passable, I can just understand spoken Japanese, the audio in other words, to a moderate degree and I'm currently learning written Japanese, both Hiragana and Katakana at this point.
 

Goshtic

Member
Oct 22, 2019
108
452
alex2011, dyingbreed86, MrWrongtubes, Bentshaft
Thanks for the feedback.

The scene is Tiny House 6... something can't read the full name, since it's blocked out.

I know, the render used is like one extreme to the next. Too much light and lack of proper shadows (DHH) or too much shadows causing the scene to be too dark, due to lack of light. I limited SEGI to just scene lights, so the examples are at default comparisons.

Now what if proper lights were used instead?

Well... you get this.

You don't have permission to view the spoiler content. Log in or register now.

SEGI, or Screen Enhance Global Illumination, (I'm actually making up what the E stands for) --is a voxel-based GI Render. According to the source, it "provides indirect lighting and glossy reflections from a single directional light, the sky, and any emissive materials in the scene. In the future, SEGI will support indirect lighting from point and spot lights. SEGI calculates indirect light visibility for soft indirect shadows, and also calculates soft sky light shadows. It can render either a single bounce or infinite bounces of indirect light." --

In short, it's Real-time Dynamic Light Bounce Rendering, also known as an alternative to Raytracing, with some limitations. While it's a poor-man's version, it still able to provide amazing results.

SEGI render mode is actually from within the Graphics Mod setting. It's the experimental option. You don't need a Geforce RTX card to take advantage of this, too. Now that you know what it is, I hope you all make use of it, so you can better show off your characters and scene creations in even higher quality than you knew possible.

p.s. Queen Boo is my mascot. :D
 

27X

Active Member
Oct 30, 2019
516
442
shutupandtakemymoney.jpg

Why not have short and simple interactive VNs that run in HS2 using just cards, associated dialogue files, and the pre-existing generic locations? Expand the pre- and post- sex conversations (either one girl monologues or two girls talk in front of silent protagonist perhaps), and to progress the story increase the characters H-levels.

So the MTL was passable? I've generally been waiting and avoiding these events, but that sounds promising.



Care to elaborate for a non-lighting dork? I’ve stuck with DHH since AIS simply because 1) I thought/assumed it was the superior option, 2) it tamed the glaring sun and allowed for quick changes in constantly changing day and night conditions. One preset for dawn/twilight, one for midday, and so on. I assume Graphicsmod has presets as well, but I picked DHH first and never went back. Then I stuck with what I knew when jumping from the island to the harem hotel.

But now that HS2 is mostly indoor, artificially lit locations with no innate lighting changes during a scene, I feel like it is time to take more control, even if simply to add more individuality and options to each location. Dim romantic lighting in the bedrooms, red light district style for the lobby, harsh fluorescents for the toilets, lightning in the rainy backyard, etc. Plus it adds some spice and variety to your usual girls seeing them in unusual lighting conditions and varying levels of, uh, slickness.

If I’m going to invest a couple hours bringing myself up to speed in the lighting department you would suggest Graphicsmod over DHH? I don’t really use studio (yet) if that makes a difference.


(...and +1 to DHH looks better than SEGI, sorry, but for this type of game I prefer the warmer palette and fewer shadows even at the expense of realism. If this was a non-porn game, then SEGI hands down.)

GI is present in the main game without either mod, it's a built in function of Unity HDRP.

Most of your comments are BIG TV and I bought one confirmation bias. DHH is a tool. DHH is as warm and cold as you make it. It will be as heavy or light as you make it. The most specific and "technical" reason to use DHH is 10bit tonemapping and optimized lighting code. The base game looks decent enough, and you can actually do most of the things you're talking about from the lighting and color menu in the main game itself, including backlighting multilight and color grading. What you cannot do in the main game is use SMAA which by far the most superior (but expensive) version of AA that there is. What you also cannot do in the main game is directly alter gamma or any kind of tonemapping for both base models and for bounced lighting sources. You can't do these in GM or SEGI either. DHH's version of AO is also more accurate, can be color graded and uses less resources than the base games generic HDRP AO.

Which one you pick is entirely up to you, but the reason you see everyone using DHH is what DHH does better than vanilla or GM for faster framerates and it does three things neither other option does.

The only flat negative of DHH is you can't turn AA off.
 

BOtheSample

New Member
Jun 25, 2020
1
1
I'd love to see a way to customize the voice lines. Like, just the subtitles. I don't speak or read an ounce of japanese so you could literally throw anything into the subtitles and it wouldn't make a difference to me. A major part of playing this for me is the personalities I come up with for each character; quiet church-mouse, alt-girl rocker, cheating spouse, etc., so aligning subtitles to those personalities would be fantastic for the fantasy.
 
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Bentshaft

Newbie
Jul 1, 2020
33
78
DHH is perfect for the main game, to overhaul a scene's look very quickly and get straight on with fapping. GraphicsMod really shines more in Studio, gives you complete control of cubemaps, almost exhaustive control over lighting and shadow.
Ah, interesting, thank you for clearing that up. I totally agree with DHH feeling overpowered, but I'll take it for the ease of use. Now I see why both are included in the repack aside from performance options. Sounds like DHH is more than sufficient, although part of me is tempted to just get comfortable with Graphicsmod now in case I get into any Studio work down the road, and then use it for both.

I wouldn't say passable, I can just understand spoken Japanese, the audio in other words, to a moderate degree and I'm currently learning written Japanese, both Hiragana and Katakana at this point.
Consider me jealous. Ok, I'll hold off on the dependent girls for now then.

Most of your comments are BIG TV and I bought one confirmation bias. DHH is a tool. DHH is as warm and cold as you make it.
I was just offering my layman's opinion for feedback as he posted the two options for us to compare. I said why I chose the option I did. I was not trying to any state technical facts nor say DHH was objectively better. I'll go back to my TV and you can go back to answering questions on how to use winrar.
 
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predakingSP

New Member
Feb 22, 2019
1
0
Hi guys, I'm trying to figure out what's wrong with my game, which stops working right at the beginning.
I have downloaded the full repack. I do not touch anything, I just unzip and give the language and screen settings, and start the game.
The game loads perfectly and the screen where the girl at the reception welcomes me works. Talk to me and offer me a tutorial. Accept it or not accept it, at that moment the game tries to load the next scene, with the graphic engine of the game itself, I suppose, and then the game hangs and closes ...
I have tried to uninstall all the mods, have configured it to the minimum, to the maximum, in several languages, adding new saves, and nothing, it always does the same ...
Any ideas? I have searched this post, but found nothing about it in the most recent posts.
Thanks guys!!!
 

27X

Active Member
Oct 30, 2019
516
442
Ah, interesting, thank you for clearing that up. I totally agree with DHH feeling overpowered, but I'll take it for the ease of use. Now I see why both are included in the repack aside from performance options. Sounds like DHH is more than sufficient, although part of me is tempted to just get comfortable with Graphicsmod now in case I get into any Studio work down the road, and then use it for both.


Consider me jealous. Ok, I'll hold off on the dependent girls for now then.


I was just offering my layman's opinion for feedback as he posted the two options for us to compare. I said why I chose the option I did. I was not trying to any state technical facts nor say DHH was objectively better. I'll go back to my TV and you can go back to answering questions on how to use winrar.
I'm not intonating your opinion is invalid or wrong. Simply what is objective.
 

Nova_1200

Newbie
Jul 3, 2018
54
48
Hi everyone just wondering where do you install the sideloader mod pack is it mods or somewhere else? (might be obvious I'm easily confused :LOL:)
thanks
Nova
 

Shogun42

New Member
Oct 11, 2019
13
11
Hello.
I can't get it to work. The game starts fine to title screen.
But when i click start i get blank screen and the game just closes. No message nothing.
Also when i go to create character (boy or girl) i see the girl fo 5-6 seconds and the game closes, no message, no error, nothing.
I updated mods from Initsetting and still happens the same. It is a fresh, first time install.
I added output_log.txt if anybody can see whats wrong.
Please help.
After a lot of tries i fixed. Solution valid for all AMD users below Ryzen:
If you have an old AMD CPU (before Ryzen), remove "lib_burst_generated.dll" from the folders "HoneySelect2_Data/Plugins/" and "HoneySelect2_Data/Plugins/". Don't do that for AMD Ryzen or Intel CPUs.
I have Phenom.......
 

dyingbreed86

Member
May 16, 2020
199
213
alex2011, dyingbreed86, MrWrongtubes, Bentshaft
Thanks for the feedback.

The scene is Tiny House 6... something can't read the full name, since it's blocked out.

I know, the render used is like one extreme to the next. Too much light and lack of proper shadows (DHH) or too much shadows causing the scene to be too dark, due to lack of light. I limited SEGI to just scene lights, so the examples are at default comparisons.

Now what if proper lights were used instead?

Well... you get this.

You don't have permission to view the spoiler content. Log in or register now.

SEGI, or Screen Enhance Global Illumination, (I'm actually making up what the E stands for) --is a voxel-based GI Render. According to the source, it "provides indirect lighting and glossy reflections from a single directional light, the sky, and any emissive materials in the scene. In the future, SEGI will support indirect lighting from point and spot lights. SEGI calculates indirect light visibility for soft indirect shadows, and also calculates soft sky light shadows. It can render either a single bounce or infinite bounces of indirect light." --

In short, it's Real-time Dynamic Light Bounce Rendering, also known as an alternative to Raytracing, with some limitations. While it's a poor-man's version, it still able to provide amazing results.

SEGI render mode is actually from within the Graphics Mod setting. It's the experimental option. You don't need a Geforce RTX card to take advantage of this, too. Now that you know what it is, I hope you all make use of it, so you can better show off your characters and scene creations in even higher quality than you knew possible.

p.s. Queen Boo is my mascot. :D
All the shots are looking really great. Having just gotten the hang of using the DHH mod, I'll prolly stick with it for awhile. I'm still able to get nice visuals with DHH by adjusting the sliders. I will have to move on to the Graphics mod at some point since I hear that one works alot better with in-game lights
 

log4242

Newbie
Jan 2, 2018
61
24
The DHH discussion has me interested... I never realized this was a thing despite using BR across 3 games. How do you access it in studio?
 

log4242

Newbie
Jan 2, 2018
61
24
P is shortcut for DHH mod, but you have to tick it on InitSetting first.
Thanks! I also just found out about an animation controller that was apparently hidden in StudioNEO under the minus key shortcut while I was looking myself, so I'm really learning a lot about studio today, I guess...
 

dyingbreed86

Member
May 16, 2020
199
213
Thanks! I also just found out about an animation controller that was apparently hidden in StudioNEO under the minus key shortcut while I was looking myself, so I'm really learning a lot about studio today, I guess...
Haha, looking forward to seeing your studio stuff on here~
 
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