I'm glad my post was helpful. The reason why you often get the answer don't make a mod start with for example re texturing is that so many optimistic beginners have no idea what they are getting into. Also I don't know who I'm speaking to and I'm not a mind reader so I can't possibly know at what skill level you are at and have to give generic advice that will be helpful to the most possible amount of people. If you for example already are proficient in Photoshop and have experience re texturing then move on to the next step in the progression and figure out how to make it into a zipmod etc.
Getting into modding and 3d editing in general is very much a lonely pursuit and you have to be able to figure out a lot of things on your own and also do a ton of research, finding crumbs of information here and there. There are of course a lot of good information out there but it is typically scattered all over the place. Information about modding Illusion titles are typically outdated or incomplete because the guides are made by hobbyists and amateurs. My advice is to follow and watch Youtube channels that teaches the software you are going to use, such as photoshop, blender etc.
My Recommendations and suggestions (there are many more of course):
-You must be registered to see the linksfor photoshop.
-You must be registered to see the linksfor Blender.
-You must be registered to see the links&You must be registered to see the linksfor Daz Studio and 3d editing.
Additional information source for HS1 and HS2 modding:
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If you find a thread or forum that is dedicated to modding illusion titles let me know, I have looked...
Right now my focus is a simple tattoo mod just to learn the full process of deploying a mod so that the game reads it and the assets show up properly. Making 3D assets is something I can learn on my own easily enough, as there are a HUGE number of guides out there for that, though the guide you posted earlier for using SBUGS to get it in is very helpful.
Currently I have made my own images for use and got them into a unity3D file using SBUGS. I also made a list file (which I essentially modified from an existing st_paint_00.unity3d and deleted all the entries except mine). I also got as far as creating a simple zipmod, but I'm not 100% sure I did it correctly as I can't find any guides on file structure. Despite that, I got them to at least show up in the paint list in the character editor, but the textures themselves (and their thumbnails) are blank/empty. I suspect this has something to do with the way my list file's file locations are set up and the fact that I don't know how deployed zipmods are read by the game.
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As for a mod-making thread... Maybe we should start one somewhere here on F95? For beginners like me who aren't afraid of putting in some time and effort into learning, but just need direction or resources to understand a bit more clearly.
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