Did you say fat ass? Yum yum! Pretty yumi for a fat ass, and with some meat at least. It's needed for a good spankingI'm already working on the game again.
But remember, the next update won't contain 6 months of work, it will be a small update, but from now on they will be more frequent.
Here's the "sister's" fat ass and thighs:
View attachment 3512780
I'm a fan of this game, i can't wait to see how it unfoldsYou must be registered to see the links
I've decided to write a few things here, but I don't know if anyone cares. I probably wouldn't care if I was a patron of myself, but let's get to the point...
About HS Tutor
About Patreon tiers
A long time ago, the $3 tier of my Patreon page was only for Solvalley. The $6 tier was for HS Tutor and House Arrest. However, I made a mistake and even after I finished House Arrest, the $6 tier still promised updates to the game. I discovered that there were at least 2 patrons who paid me $6 without knowing that the game was already finished, and they were obviously a little disappointed. To try to make up for my mistake, I sort of canceled the $6 tier and moved everything to the $3 tier.
I haven't changed it since. Partly because what I currently get on Patreon, about 1.3k a month before taxes, is enough for me to pay all my bills, eat, and still put a little in a savings account. Yes, living in a godforsaken shithole has its advantages. The downside is that leaving the house is always a life or death adventure (in fact, I almost died a few times).
Anyway, I'll probably revive the $6 level for the game that will follow Solvalley School. I have Honeymoon Island, which is a new project, it would theoretically be in the $6 tier, but I know that some people have already signed up for the $3 tier because of that game, so I'll probably keep it in that tier. I'm not sure what to do with this game yet...
About Honeymoon Island
Honeymoon Island (the full name of the game is "The Mystery of Honeymoon Island") used to be just a way for me to practice with new tools. Now I'm working on the game with the following mindset: "What would a game I made look like if I had commercial intentions instead of making something for pure fun where girls talk obscenities like sailors all the time?" The result is a much tamer and less over-the-top game. The problem is that I think a lot of you guys like the over-the-top part of my games, so I predict that Honeymoon Island won't be very popular here. But I'm still going to keep working on the game, and this is more of a "business" decision. I may try to monetize this game on sites like Steam (I don't know if they'll accept it) or things like that in the future.
Right now I'm working on the second update for this game. My intention is to finish it this month. After that, I'll devote 100% of my time to the next HS Tutor update, which is what the vast majority of my patrons really want.
Finally, about Solvalley
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Hell yeahI'm already working on the game again.
But remember, the next update won't contain 6 months of work, it will be a small update, but from now on they will be more frequent.
Here's the "sister's" fat ass and thighs:
View attachment 3512780
Got the most recent update? ThanksYou must be registered to see the links
I've decided to write a few things here, but I don't know if anyone cares. I probably wouldn't care if I was a patron of myself, but let's get to the point...
About HS Tutor
About Patreon tiers
A long time ago, the $3 tier of my Patreon page was only for Solvalley. The $6 tier was for HS Tutor and House Arrest. However, I made a mistake and even after I finished House Arrest, the $6 tier still promised updates to the game. I discovered that there were at least 2 patrons who paid me $6 without knowing that the game was already finished, and they were obviously a little disappointed. To try to make up for my mistake, I sort of canceled the $6 tier and moved everything to the $3 tier.
I haven't changed it since. Partly because what I currently get on Patreon, about 1.3k a month before taxes, is enough for me to pay all my bills, eat, and still put a little in a savings account. Yes, living in a godforsaken shithole has its advantages. The downside is that leaving the house is always a life or death adventure (in fact, I almost died a few times).
Anyway, I'll probably revive the $6 level for the game that will follow Solvalley School. I have Honeymoon Island, which is a new project, it would theoretically be in the $6 tier, but I know that some people have already signed up for the $3 tier because of that game, so I'll probably keep it in that tier. I'm not sure what to do with this game yet...
About Honeymoon Island
Honeymoon Island (the full name of the game is "The Mystery of Honeymoon Island") used to be just a way for me to practice with new tools. Now I'm working on the game with the following mindset: "What would a game I made look like if I had commercial intentions instead of making something for pure fun where girls talk obscenities like sailors all the time?" The result is a much tamer and less over-the-top game. The problem is that I think a lot of you guys like the over-the-top part of my games, so I predict that Honeymoon Island won't be very popular here. But I'm still going to keep working on the game, and this is more of a "business" decision. I may try to monetize this game on sites like Steam (I don't know if they'll accept it) or things like that in the future.
Right now I'm working on the second update for this game. My intention is to finish it this month. After that, I'll devote 100% of my time to the next HS Tutor update, which is what the vast majority of my patrons really want.
Finally, about Solvalley
You don't have permission to view the spoiler content. Log in or register now.
Got the most recent update? Thanks
Thanks. I'm avoiding as many things as possible because I want to keep the game low-cost (and avoid pirating assets too) while I learn to handle the program better. But I might use some sheets, especially when Angela starts sleeping on the island. I think her body will look sexy half covered by a sheet.I don't know if you care about having bedsheets TK8000 , but here's an addon which can help
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Yeah it's something a lot of Daz games lack. The addons that can do it are usually on sale for about 4 bucks, worth it imo.Thanks. I'm avoiding as many things as possible because I want to keep the game low-cost (and avoid pirating assets too) while I learn to handle the program better. But I might use some sheets, especially when Angela starts sleeping on the island. I think her body will look sexy half covered by a sheet.
Not really. I've almost finished the update, but I'm still working on the last details (especially the blowjob scene with the 'sister', which takes place in chapter 20).I'm assuming this has been delayed until next month?
My plan for now is a linear story (7 days on the island), and then, depending on the reaction of the public, if there is a desire for me to continue the game, I'm thinking of adding branches to the story. I think this is the best way to make a game with options that really change the outcome radically, first make a whole branch to keep everyone satisfied, and only then start exploring parallel stories.If the game's cool, I absolutely don't mind going multiple paths in order to get all the possible outcomes. As long as it's concise enough to get me want to replay it, I say do as you want, man. Just my opinion of course, but I really enjoy multiple outcomes, even when there're bad endings.
I think this has potential for a "short-ish" game without having to bunch too many love interests. I, again this is just my opinion, enjoy a more "intimate" game. Incest is not a must but does tickle some fancies of mine because of the proximity to the love interest.
Good stuff so far, and thanks for that!
Bro people's are gonna love your story, i'm damn sure about it. And the multiple path story makes it more interesting i guess because i played your last update at least 8-10 times. Totally optimistic about the development of this majestic game, hope it gets the appreciation it direly needs of.My plan for now is a linear story (7 days on the island), and then, depending on the reaction of the public, if there is a desire for me to continue the game, I'm thinking of adding branches to the story. I think this is the best way to make a game with options that really change the outcome radically, first make a whole branch to keep everyone satisfied, and only then start exploring parallel stories.
I'm also thinking of continuing the story at the end of the 7 days (again, if the public is interested), introducing characters like the "Mom", for example.
But that's for the future.
Right now I'm going to concentrate on finishing this update, which is practically finished.