Kryptozoid
Well-Known Member
- Sep 3, 2016
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Is it really how it works for Steam and similar platforms ? If you told me all Daz based games on Steam paid the rights (meaning bought the asset + maybe pay some licensing fee if it's not included) to whatever pre-made assets it's using, I wouldn't believe you. How can either Steam or the asset's creator verify that kind of things ? Is there a secret technique I'm unaware of ? I don't see how anyone couldn't just pirate any DAZ asset and use it in a game they will sell on a platform and get away with it.After that, I have a future plan for the project, which is to give it a general polish to possibly put it on a store to sell (GOG, Steam, etc?), since I've taken care to only use products that I've acquired the rights, or products whose license is free for commercial projects. I'm going to do this more for the fact that if I don't, some son of a bitch will steal the project and try to sell it, they've already done this with HS Tutor...
For games made with Illusion software that's probably another story, but also unclear to me.
For example with HS tutor, you have no way to report the guy to the platform and take the money from his sales and become the new owner of his account, similar to a copyright claim on Youtube ?