HopeDev

Newbie
Game Developer
Feb 11, 2024
27
93
Very cool game, would love if there's more scene, not necessary big new one but more than just clothed, bra and naked state.

Also I let other abuse Hope and now I feel very sad for her :(
More poses and images are unlikely, I don't have the time or the skill right now, sorry.
And I make myself sad a lot of times while writing the story T_T
 
  • Red Heart
Reactions: Hornybro

Alexander Krisnov

The Dead Commisar
Uploader
Sep 14, 2016
1,836
21,324
Just to confirm here are you still working on the game HopeDev ? The Last update seems to be in may but there is no communication here after March and idk if you have the game on any other platform
 

HopeDev

Newbie
Game Developer
Feb 11, 2024
27
93
Just to confirm here are you still working on the game HopeDev ? The Last update seems to be in may but there is no communication here after March and idk if you have the game on any other platform
I'm still working on it, slower that I would like but I'm doing it.
The development is slow in part for, you know, life, and in part because I started this game without knowing shit about programing and was learning as I went. It turns out that if you don't plan things from the start they become exponentially complicated to implement the more game you have behind. Who knew!
So, I started a little project on the side to try and plan a whole game from start to finish and learn a bunch of things I'll need to do this one justice. It's going good but of course it's taking some time away from Hope, will see how it goes.
 

Sum1Weird2393

Newbie
Jun 13, 2020
17
16
I wasn't going to ask what he did myself but I appreciate that update. As I said at the end of February, this game has a lot of promise. I'm glad to see that abandoning it is not even a consideration, which already puts you ahead of a lot of the html games that get dumped here. Looking forward to the future updates, whether they take months or years.
 
  • Like
Reactions: LTD and HopeDev

wickwacka

New Member
Nov 30, 2019
4
2
So far my main qualm is that I don't really how the protagonist's face looks lol. However I'm always glad to see games trying out more interesting concepts and settings instead of just renpy power fantasy #10000000
 
  • Like
Reactions: HopeDev

Penitensary

Active Member
May 10, 2020
629
547
Finished my first playthrough, made it to the WIP screen.

So, there were a couple of things i was confused about:

- Entering a ship section and then leaving it without interacting with anyone takes up a time segment. This includes heading to the sleeping quarters to change your clothes, or entering an area where there's nothing to do and leaving it again.

- The event between Dr. Scott and Rebecca. The text mentions that she was a virgin, but i'm pretty sure when i rescued her she had been gangraped for several days, and was in the process of getting more when the anesthetics kicked in.

- Also, where was my security team during all of this? They have access to the private cams for a reason, and even then they should have noticed a nearly naked crying girl in torn clothing stumbling through the hallways. Would be nice if i could use the footage as evidence to have them throw Dr. Scott in the brig, as well as remind him who's in charge of the ship when his drunk ass decided to order me around.

- Speaking of, Dr. Scott discredited me when i kicked his ass out. Would be nice to have a way to defend myself, maybe 'accidentally' leak the aforementioned footage or the security team talking about it and having the accusations blow up in his face.

- There needs to be some kind of production room generating resources. As odd as it is for a ship built for the purpose to rescue what's left of humanity to not have a Hydroponics Bay to feed said humanity with... i can understand not starting out with one as the ship was sent out before it was technically ready. With the stars being gone solar panels and fuel scoops would not be of much use, but a way to produce commodities would go a long way towards not softlocking progress because you're losing resources faster than you can salvage them off of derelict ships.
 
  • Like
Reactions: HopeDev

HopeDev

Newbie
Game Developer
Feb 11, 2024
27
93
- Entering a ship section and then leaving it without interacting with anyone takes up a time segment. This includes heading to the sleeping quarters to change your clothes, or entering an area where there's nothing to do and leaving it again.
It's an arbitrary game mechanic, I need to advance time to make the management of resources meaningful. You experience the game by advancing the time segments, and I want for you to experience it.
Maybe I could be more permissive with the more trivial activities, maybe in the future.

- The event between Dr. Scott and Rebecca. The text mentions that she was a virgin, but i'm pretty sure when i rescued her she had been gangraped for several days, and was in the process of getting more when the anesthetics kicked in.
That shouldn't be the case, there's no rute in witch she's a virgin (I don't think so), I'll add it to the pile of things to correct.

- Also, where was my security team during all of this? They have access to the private cams for a reason, and even then they should have noticed a nearly naked crying girl in torn clothing stumbling through the hallways. Would be nice if i could use the footage as evidence to have them throw Dr. Scott in the brig, as well as remind him who's in charge of the ship when his drunk ass decided to order me around.

- Speaking of, Dr. Scott discredited me when i kicked his ass out. Would be nice to have a way to defend myself, maybe 'accidentally' leak the aforementioned footage or the security team talking about it and having the accusations blow up in his face.
That's a future plan, yes. In the future i would expand that storyline, and one of the paths should pass through the court room and just punishment for the good doctor.

- There needs to be some kind of production room generating resources. As odd as it is for a ship built for the purpose to rescue what's left of humanity to not have a Hydroponics Bay to feed said humanity with... i can understand not starting out with one as the ship was sent out before it was technically ready. With the stars being gone solar panels and fuel scoops would not be of much use, but a way to produce commodities would go a long way towards not softlocking progress because you're losing resources faster than you can salvage them off of derelict ships.
There is an opportunity to build an hydroponic farm in the game. Visiting the unfrozen university students should trigger that event at some point.


Thanks for playing, and commenting on it!
 

Xill

Well-Known Member
Jan 10, 2018
1,758
2,799
Speaking of the security guys, if you hire the bad ones as security they take your weapons away if you set it up to not allow weapons around the ship. Are they doing that because they are actually following rules or because they are acting cheeky?

I like the idea of a woman leader with thugs as her security because it's sexy, but I hope there's a way to fully control them because otherwise it defeats the point. Also, having a gangbang with them in the barracks by having the MC initiate it would also be hot, and I mean the security guys, not the captain of the security.
 
  • Like
Reactions: Susan Xandera

Penitensary

Active Member
May 10, 2020
629
547
There is an opportunity to build an hydroponic farm in the game. Visiting the unfrozen university students should trigger that event at some point.
Thanks. I tested it, and it seems to generate a percentage of your current Food supply per cycle with a cap of 17 units.

Unfortunately, i also found a bug with it: If you have more than 200 Food, then your Food count gets changed to 100 + 17 (1/6th of 100) and you lose the excess resources regardless if they were 200 or 1000. Which also means that on max population you need to hit the crafting bay at least once every two cycles. An auto-crafting setting would be nice, especially if you've assigned people to work there you should be able to get some stuff done without heading in personally.

Without Luxuries, you're also looking at a +30 Discontent per cycle which... essentially guarantees the ship's going to get out of control as there is no way for Security to compensate for it. At minimum that's 50 Commodities per cycle, though that does seem to hard cap at 85/100.

1720979630603.png

Don't mind the turn count, i cheated in a bunch of luxuries because i wanted to check the content. Most times i end up with capped discontent even when i'm rushing content.

Speaking of the security guys, if you hire the bad ones as security they take your weapons away if you set it up to not allow weapons around the ship. Are they doing that because they are actually following rules or because they are acting cheeky?
Didn't really notice the difference between putting the security guards in there and Roger's convicts (Dash' crew would arguably be the best choice but i can only stick them into crafting). I think the main difference is that Michael doesn't have access to delete the security footage from assaulting you when you go to him to ask for a few guns to replicate, which makes Roger actually the better choice at least until the former guards can be purged. Event wise they still never showed up for rape scenes among the crew though.
 

HopeDev

Newbie
Game Developer
Feb 11, 2024
27
93
Speaking of the security guys, if you hire the bad ones as security they take your weapons away if you set it up to not allow weapons around the ship. Are they doing that because they are actually following rules or because they are acting cheeky?
Didn't really notice the difference between putting the security guards in there and Roger's convicts (Dash' crew would arguably be the best choice but i can only stick them into crafting). I think the main difference is that Michael doesn't have access to delete the security footage from assaulting you when you go to him to ask for a few guns to replicate, which makes Roger actually the better choice at least until the former guards can be purged. Event wise they still never showed up for rape scenes among the crew though.
All sec teams take your weapons away occasionally independently of who the crew is, you will be able to make weapons legal at some point (or maybe try to make it so only you can have them). And yes, they are acting cheeky AND following the rules.
There is not actually a "good" option for sec crew right now, both options are shitty in diferent ways. Aside from some events (and more, I hope, down the line) right now there isn't a mechanical difference with the two options, is mostly a choice between two flavors of shitty.

The point of putting humans in charge of things is that they are pulling their weight in your new civilization, but you're also relenting power to them. You slowly give them the authority to manage their own lives, but inadvertently are putting yourself under their thumb. That's by design, if you stablish the judicial system you'll notice something similar. You give them authority and now they're fucking you over (metaphorically and literally sometimes).
There will be ways to wrestle some of that power back, but I imagine the game down the line with the protagonist not as an authoritarian lieder but more as a shepherd trying to get those stupid humans not to kill each other and herself.

I like the idea of a woman leader with thugs as her security because it's sexy, [...]
Also this.

Thanks. I tested it, and it seems to generate a percentage of your current Food supply per cycle with a cap of 17 units.

Unfortunately, i also found a bug with it: If you have more than 200 Food, then your Food count gets changed to 100 + 17 (1/6th of 100) and you lose the excess resources regardless if they were 200 or 1000. Which also means that on max population you need to hit the crafting bay at least once every two cycles. An auto-crafting setting would be nice, especially if you've assigned people to work there you should be able to get some stuff done without heading in personally.
That's a weird bug, I'll check on it.
The 17 cap is, if not a bug, a stupid decision I took months ago, I'll check that too.
Thanks!

Without Luxuries, you're also looking at a +30 Discontent per cycle which... essentially guarantees the ship's going to get out of control as there is no way for Security to compensate for it. At minimum that's 50 Commodities per cycle, though that does seem to hard cap at 85/100.
The game is not even close to balanced right now, so it's normal that things don't add up, that's why I added the cheat options.
Also, the idea is for discontent to be easily lost, since at the moment the more discontent the more sexy fun times will happen. I know right now is borderline imposible, in the future the idea is that you should be able to maintain the discontent at a controlable point, but it should be difficult.
Small steps.
 

Penitensary

Active Member
May 10, 2020
629
547
Thanks for the reply :)

As an aside, it would be nice that i you get your wounds treated in the medical center, that the med center would also generate you a fresh set of clothes so you don't need to waste an additional time segment heading to your sleeping quarters. Usually when injured your clothes also take some damage as well which means two thirds of the cycle you're recovering from whatever you got injured by.
 

LTD

Member
Jul 30, 2017
127
113
I like the idea of a woman leader with thugs as her security because it's sexy, but I hope there's a way to fully control them because otherwise it defeats the point. Also, having a gangbang with them in the barracks by having the MC initiate it would also be hot, and I mean the security guys, not the captain of the security.
I agree that there should be that choice, but what I really like about the scenario in this game is the tension between having this AI the humans need(?) to sustain the ship and the fact that a fair number of them don't think of her as much more than an appliance. Coupled with the idea that this AI is supposed to be trying to keeping these people alive (will she ever have the option to just space the lot of them?), so she also needs them, at least as many of them as she can, in order to fulfill her purpose.

It's a pretty unique scenario, and part of what makes it so spicy for me is that it's setup to have a woman leader who's constantly abused by the people under her care and charge, but she kind of has to just deal with it. But, I really like rape, objectification and humiliation in my fantasy (or sci-fi), so I'm pretty biased.
 
  • Like
Reactions: HopeDev

Penitensary

Active Member
May 10, 2020
629
547
As an aside... Just remembered this today, but there's a free mobile game called 'Seedship' that had the same premise. You were the AI of a ship, you had people in cryo, databases filled with scientific and cultural knowledge and a bunch of ship components, your job being to guide them to a suitable new home. Encounters and planets were RNG'd, often you'd run into something causing damage to a database or component or you'd lose/jettison people in cryo, or rarely a beneficial encounter that increased it such as a drifting repair station or an alien ship you'd share database with.

The goal of the game was to essentially find a good planet for your people to settle on (and use you as parts to build their new home, but that aside) and the longer you took the more damage would add up and the eventual settlement would be all the worse off for it. You also had a limited number of probes to get detailed information on a planet to see if it was suitable. Was a pretty nice game.




What i wanted to ask, was this one of the inspirations to this game? If not, there's definitely a lot of ideas there.
 

HopeDev

Newbie
Game Developer
Feb 11, 2024
27
93
As an aside... Just remembered this today, but there's a free mobile game called 'Seedship' that had the same premise. You were the AI of a ship, you had people in cryo, databases filled with scientific and cultural knowledge and a bunch of ship components, your job being to guide them to a suitable new home. Encounters and planets were RNG'd, often you'd run into something causing damage to a database or component or you'd lose/jettison people in cryo, or rarely a beneficial encounter that increased it such as a drifting repair station or an alien ship you'd share database with.

The goal of the game was to essentially find a good planet for your people to settle on (and use you as parts to build their new home, but that aside) and the longer you took the more damage would add up and the eventual settlement would be all the worse off for it. You also had a limited number of probes to get detailed information on a planet to see if it was suitable. Was a pretty nice game.




What i wanted to ask, was this one of the inspirations to this game? If not, there's definitely a lot of ideas there.
I played a bit of that game a long time ago, I don't think it was a direct inspiration, but the subconscious mind can make strange connections without you even knowing, so who knows.

To be fair, the concept of my game is nothing new. Is more the result of mashing a bunch of sci-fi tropes and erotic game tropes together. The thing is, I played/watch/read a LOT of sci-fi and porn games, so the exact inspirations are a little diluted.
 
  • Like
Reactions: Penitensary
4.00 star(s) 3 Votes