Speaking of the security guys, if you hire the bad ones as security they take your weapons away if you set it up to not allow weapons around the ship. Are they doing that because they are actually following rules or because they are acting cheeky?
Didn't really notice the difference between putting the security guards in there and Roger's convicts (Dash' crew would arguably be the best choice but i can only stick them into crafting). I think the main difference is that Michael doesn't have access to delete the security footage from assaulting you when you go to him to ask for a few guns to replicate, which makes Roger actually the better choice at least until the former guards can be purged. Event wise they still never showed up for rape scenes among the crew though.
All sec teams take your weapons away occasionally independently of who the crew is, you will be able to make weapons legal at some point (or maybe try to make it so only you can have them). And yes, they are acting cheeky AND following the rules.
There is not actually a "good" option for sec crew right now, both options are shitty in diferent ways. Aside from some events (and more, I hope, down the line) right now there isn't a mechanical difference with the two options, is mostly a choice between two flavors of shitty.
The point of putting humans in charge of things is that they are pulling their weight in your new civilization, but you're also relenting power to them. You slowly give them the authority to manage their own lives, but inadvertently are putting yourself under their thumb. That's by design, if you stablish the judicial system you'll notice something similar. You give them authority and now they're fucking you over (metaphorically and literally sometimes).
There will be ways to wrestle some of that power back, but I imagine the game down the line with the protagonist not as an authoritarian lieder but more as a shepherd trying to get those stupid humans not to kill each other and herself.
I like the idea of a woman leader with thugs as her security because it's sexy, [...]
Also this.
Thanks. I tested it, and it seems to generate a percentage of your current Food supply per cycle with a cap of 17 units.
Unfortunately, i also found a bug with it: If you have more than 200 Food, then your Food count gets changed to 100 + 17 (1/6th of 100) and you lose the excess resources regardless if they were 200 or 1000. Which also means that on max population you need to hit the crafting bay at least once every two cycles. An auto-crafting setting would be nice, especially if you've assigned people to work there you should be able to get some stuff done without heading in personally.
That's a weird bug, I'll check on it.
The 17 cap is, if not a bug, a stupid decision I took months ago, I'll check that too.
Thanks!
Without Luxuries, you're also looking at a +30 Discontent per cycle which... essentially guarantees the ship's going to get out of control as there is no way for Security to compensate for it. At minimum that's 50 Commodities per cycle, though that does seem to hard cap at 85/100.
The game is not even close to balanced right now, so it's normal that things don't add up, that's why I added the cheat options.
Also, the idea is for discontent to be easily lost, since at the moment the more discontent the more sexy fun times will happen. I know right now is borderline imposible, in the future the idea is that you should be able to maintain the discontent at a controlable point, but it should be difficult.
Small steps.