Hello everyone,
I actually didn't intend to comment here anymore, but I guess I'll do it again to clarify a few things.
First of all, a big thank you for all the positive feedback. I think hardly anyone here can imagine how good it feels to release your idea into the world after 6 months of secret work and to see that some people really like it. As of today, I am very satisfied with all of the positive and also with the majority of, let's say, critical feedback
But let's clarify some things
What I find unfortunate about some reviews is that they often read as if we had released a full-priced game and completely messed it up, which is certainly not the case.
Even before you can dive into the action of the demo, you accept a disclaimer stating that this is a demo or rather a proof of concept and that the things you're playing now may change in the future.
I sincerely apologize to every player who has been or will be disappointed. In the future, I would like for everyone to see this more as a free-to-play demo or proof of concept. Of course, there may be things that you don't like but please give us feedback that we can work with; simply saying everything is shit doesn't really fit into a roadmap.
We as a team believe the foundation laid here is above average when it comes to adult visual novels. Of course, one can argue about that as well, but let me enjoy the satisfaction for now please ?
Now, let's move on to some more direct feedback and what we are planning for the future:
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Robot: "Do you have to yell that every-time?"
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THX for sharing...
Stop trying to fuck B.O.B. !!!
The dev's Patreon linked in the OP is inactive at the moment.
What does it mean?
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is working now, the Patreon-team took a bit longer to release the page.
i just wanna know one thing... there's a good amount of foot fetish scenes?
In the current version, there is one scene, but more are planned for the future. As always, they will be optional.
.......
Also, the "dom" path with Bridgette seems to be bugged. For some odd reason, the MC still acts like a bumbling submissive coward for the remainder of the demo even after choosing it.
In otherwords, it's a bit jarring if you're going to write him to be this inept buffoon that gets verbally pushed around in every other instance, only for him to suddenly switch gears exclusively when it comes to sex. Perhaps this was designed to be a femdom game first and foremost, (Dev notes has no clarification on tags) in which case this game just probably isn't made for me. Or, perhaps it's too early to tell and the MC will actually grow a spine as time progresses? Dunno, not enough info.
.......
Other than that, renders are slick, girls are hot, and the idea of base building and colonizing planets sounds super cool. Looking forward to more.
In any case, I completely agree with you and others. We will definitely make adjustments.
When selecting a Dom or Dev part for a crew member; these should indeed be more distinct. In the future, there will naturally be more characters with different paths, and this will be taken into account from the beginning. Currently, the two different paths were more of a later idea, and we wanted to show in the demo that different paths for characters were possible to naturally increase replay value for some. However, we will definitely focus more on this in the future.
Anyone who wants to help shape the story and support the team as a writer, please contact me on Discord.
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As for real bugs:
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This will be fixed in the first hotfix, more details later
Looking for testers for an Android version, please contact me on Discord, file is ready.
I second it looks great for an initial release, but the plead for backing the project sounds like they have a kickstarter up or smth and not just ye olde patreon.
I'm definitely a bit sceptical about the "we can do everything, the possibilities are limitless" thing advertised, that usually scares me right off, but I suppose I have the luxury to wait.
Actually, it was initially planned as a Kickstarter, but for various reasons, we decided to go with Patreon.
This game might have promise, but it has the stupidest branching path idea I've ever come across.
Pick the wrong choice and it's game over. Not only is it game over, but it's game over in half an hour to an hour, because the game will continue to play until you finally figure out that you failed.
What is the point here?
Making the player feel the "weight" of their choices?
There's none. You reload, you skip all the content, you press different buttons. There's no weight, just the weight of savegame management to allow reloads at checkpoints.
Keeping the player in the dark so they're surpised by the result?
The result is largely out of your hands. You can only guess, and then you just content skip again. Getting the revelation "you failed an hour earlier, try again" is not exciting, or fun, or surpises you. It's just a bad idea.
Allowing the player to see the results of his failure, to allow a glimpse into an alternate timeline where you fail?
Nope. The content is identical. There is no added content, no changed content. It's just a game over screen with an hour delay.
You don't get to "see" your failure, you just get notified. Sorry bro, you failed an hour ago.
There is nothing redeeming to this gameplay mechanic. It adds nothing, it just detracts. It doesn't even increase playtime, since players will just skip. It takes players out of the game and into content skipping, which distances them from the gameplay experience.
An unimaginably bad decision.
Okay, let's get started and address the elephant in the room:
The server issue seems to really frustrate some people, but let's get a bit more specific. What wasthis game again?
A
visual novel.
Let's see if we can find clues about which server we could choose if we're not in easy mode.
But joking aside, they are indeed very subtle and you really have to look closely. Certainly, we could work on this to make it clearer. For starters, I thought of giving the MC a line for it, but even that will be very subtle. After all, we don't want to have to rename the hardcore mode to normal mode.
And yes, the fact that the decision has consequences only an hour later is intentional. Of course, this should make it clear to the player that your decisions could have long-term effects, in this case, the end of the game. I understand that there might still be room for improvement in the implementation, and we are considering whether we can enhance it and will implement changes in the future.
And yes, of course, in the future, the wheat will continue to be separated from the chaff.
As the game progresses, it will become less common for it to end in the end of the game, rather naturally in various developments in the game. However, in hardcore mode, you might be sent back to the menu, and a majority will then learn to save more frequently and perhaps pay more attention to details. But sure i think we could emphasize this a bit more to the player before sending them back to the menu. Some players will then close the game, go to a forum, and write a negative message but iI have received messages asking me what the things shown in the spoiler are about....maybe there will be an answer to that later in the game, who knows...
There's a couple problems with the Game Mode.
1. If the dev offers "exclusive content" for a game mode, most players will pick that option.
2. No help is indicated as "you have to play minigames and don't get tips" (since Easy talks about minigames).
This is a problem. The game is not "hard" or "hardcore". I'm not having any difficulty with loading a previous save and skipping through the dialogue and clicking other options. That's not hardcore or difficult, it pulls me out of the game into the savegame meta level. It ruins the atmosphere.
Nor are the minigames or choices "hardcore" or difficult. They're random. The outcome for the decisions is dependent on your luck in picking the right options, not in actually engaging with the situation, puzzeling things out or using clues for a deduction. You just guess. Maybe you're right. Maybe you're wrong. If you're wrong, you reload, skip, click different things.
The Problem is that I want to play hardcore - but it isn't. It's random. Decisions and minigames should not be random - or a chore. They should be fun.
3. The dev should ask themself what exactly they're going for with that mechanic and the minigames. What's the purpose they're supposed to fulfill and how should they affect the player's experience. And do those things actually do what they're intended to do or are they badly/wrongly implemented?
If the decisions would be based on you paying attention for clues that help you in deducing the right course of action, that'd be interesting. If it's just guessing, it's boring.
The same applies to the minigames. They're not fun. They're a chore. But they don't have to be. People have been able to create entertaining small minigames that provide both a challenge, as well as some excitement.
This game has potential, but there are some design decisions that are completely incomphrensible to me. I do not know and cannot imagine what the developer thought those would contribute to the game.
Now, onto the next big topic: the mini games:
Some enjoy them, many hate them.
Personally, I have put a lot of effort into integrating them as well as possible into the game, but for those who don't like them, you can select the Easy mode to skip them.
And for those who voluntarily want to endure these things, I think they should be rewarded.
And I mean, if you read attentively, you can understand what needs to be done.
Why did I remove the clicker counter?
Because I want to show you what happens when you mess up.
I explained to you earlier what to do.
When I give you a clicker counter what happens ? exactly at the moment you see the number 39 when you have to click 40 times, you jump back as a player to try again. But I really wanted to show you the game over screen i really put effort into it, so I'm adding the clicker counter but removing the button to jump back?
Come on, guys, clicking 40 times shouldn't be that hard, and you can count it in your head. I tried it.
It's called Hardcore mode, so I think it's okay to get screwed over occasionally, but of course, not everyone sees it that way.
But we will discuss this within the team and make changes if necessary
Halfway through this post
Those who have made it this far deserve a break, take a moment for yourself.
Okay, let's get to how it continues:
In the next few days, a small hotfix will be released. This will fix some minor bugs and address some feedback regarding some confusing points in the game, but nothing major, just some small improvements.
Then a first slightly larger update is planned:
Here, we will also address the following points alongside some new content:
- The emotions should come across more, so far I've been afraid of overdoing it and only slightly adjusted the facial expressions. But after the feedback, we've decided this is something we can work on and significantly improve. Here are the first tests:
Did I overdo it now? Would appreciate feedback on that.
- We will address the issue that the MC becomes somewhat more masculine in certain situations when interacting with Bridget.
- A few subtle changes to a few points in the story where shortcomings have been evident.
Oh, and if I haven't annoyed some of you enough with this post, take a look at our
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page. It's now online and what we allow ourselves to do there is really audacious. Definitely check it out, there you will also find the voting section for the next episode. Personally, I would find it quite interesting if it
continues here.
I think I will vote for her:
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I certainly forgot something and probably made some people even angrier than they already were. But please do me a favor and don't take it all too seriously, because I didn't mean it that seriously either. I tried to implement a story I had in mind with the demo and I would be thrilled if this leads to us finding enough supporters so I can afford to build a proper team and make something real out of this. Thank you all for your feedback, and we are working hard to make this whole thing a great experience for you. And if you help us by supporting us on Patreon, you can look forward to an exciting journey:
AND ---- > Please do me a favor and be nice to
-CookieMonster666- . He's not responsible for any of this; he was handed the mess and tried his best with the proofreading. I am so grateful to him for that. So be kind to Cookie!
And special thanks to this:
- players familiar with dead space, mass effect or cyberpunk games will relate and have fond memories;
- alien movies level of cutthroat corpo tactics with actions of outright guerrilla warfare close to deux ex human revolution - these will populate the minds of gamers getting a feel for the gameplay.
Whoever you are, please know that the kind feedback in your comment really warmed my heart when I read it. The mentioned games and series are a big part of my childhood, and of course, some references were intentional. I was genuinely so pleased that it was noticed and that some people probably enjoyed it. Thank you for that.
Fuck, the post is way too long, I'm out, as I will rarely be active here - For urgent questions, contact me on Discord!
Thanks for reading, now take a moment, you've earned it, and take a deep breath before you start typing