This game has potential, and parts of it are enjoyable. Whilst I applaud the dev for his innovation regarding the mini-games, I must admit that their relative complexity make it almost impossible for the less dexterous to make any progress in the game. Perhaps the dev should expand the nature of the mini-games to allow preferences such as easy or normal or hard. In addition the order with which to find and use each of the 'scavenge hunt' items makes failure extreme likely ... they are not all easy to find and there is a specific way in which each must be used .... so a single wrong choice will cause failure - for example one way that this could be alleviated if the items respawn after a certain time and that the player had more time to complete everything.