- Mar 22, 2020
- 35
- 31
It's in the childrens playground, next to the roundabout.Swinging? bruh i cant find the swing set in the game...
Speaking as someone who's spent some time in DAZ, it looks like some 3D environments have been converted to 2D backgrounds. The Day 3 shot also appears to feature a large number of characters who have likewise been converted to 2D. These techniques are sometimes necessary if you don't have very much VRAM to work with. It can also vastly reduce the amount of time it takes to render a scene, which may be necessary if you don't have a lot of spare time to put your shots together, or if your GPU is entry-level.Understandable, this is a one man project - but why is the rendering so inconsistent? Sometimes it feels like some of these renders are AI-generated or something. Most of it is average-ish - often the lighting of the front models and the backdrop doesn't match - but this doesn't belong to be in a $20 game, in my opinion.
That's actually an interesting addition, thank you. I have no knowledge on DAZ, so what does converting the 3D environments to 2D do? Lower their respective quality in the render? So you would say 2D renders of the main characters have been used in 3D environments? But how does this lower the quality, as this is very much a genre where 3D environments and 2D images of 3D characters mix well.Speaking as someone who's spent some time in DAZ, it looks like some 3D environments have been converted to 2D backgrounds. The Day 3 shot also appears to feature a large number of characters who have likewise been converted to 2D. These techniques are sometimes necessary if you don't have very much VRAM to work with. It can also vastly reduce the amount of time it takes to render a scene, which may be necessary if you don't have a lot of spare time to put your shots together, or if your GPU is entry-level.
When it comes time to turn a 3D scene into a render, all the 3D objects in the scene --even if they are not actually visible in the frame -- get loaded into the GPU's memory, which is separate from system memory. By using 2D backgrounds and 2D background characters, you can avoid exceeding your GPU's memory pool. If you exceed it, an Nvidia GPU (which dominates the market) switches completely from GPU-based rendering to CPU-based rendering, which takes like 10 times longer. So you want to do everything you can to avoid that. Their main competitor AMD has Radeon Pro Render which can cleanly offload the overflow to the CPU, but it's not supported in DAZ.That's actually an interesting addition, thank you. I have no knowledge on DAZ, so what does converting the 3D environments to 2D do? Lower their respective quality in the render? So you would say 2D renders of the main characters have been used in 3D environments? But how does this lower the quality, as this is very much a genre where 3D environments and 2D images of 3D characters mix well.
Thank you, that learned me a lot today. Maybe I should put some time into DAZ someday to better understand the differences and what these developers are doing which decreases the quality of their games. I guess time spent making the game is a stat to watch as well. No one wants to wait nor develop forever..When it comes time to turn a 3D scene into a render, all the 3D objects in the scene --even if they are not actually visible in the frame -- get loaded into the GPU's memory, which is separate from system memory. By using 2D backgrounds and 2D background characters, you can avoid exceeding your GPU's memory pool. If you exceed it, an Nvidia GPU (which dominates the market) switches completely from GPU-based rendering to CPU-based rendering, which takes like 10 times longer. So you want to do everything you can to avoid that. Their main competitor AMD has Radeon Pro Render which can cleanly offload the overflow to the CPU, but it's not supported in DAZ.
The main characters in this game all appear to be 3D. However, there is a lot of noise, as you noticed. Part of this has to do with one's level of skill with lighting techniques. But there's also the issue of rendering at 1280x720 resolution instead of 1920x1080. When your display is 1080p or higher, 720p gets stretched and doesn't look great. It's also possible that the dev cancels renders before they are complete, which can save a lot of time but leaves noise behind.
I am here. I didn't know about this site. Thank you for the invitation.Looks good
Thanks
The Hotwife Nextdoor
Hope you come over to the F95 and hang out.
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I played Jasmine Hotwife for life and liked it. There are few games about Hotwifing out there, and I think that developers should make more games with this theme, which is often caricatured and always with the same ideas, but your game was good even without many features specific to the game itself.I am here. I didn't know about this site. Thank you for the invitation.
I have enjoyed both of your VN's! Working on anything new?I am here. I didn't know about this site. Thank you for the invitation.
I agree man, JHFL is one of the firsts and one of the best.I played Jasmine Hotwife for life and liked it. There are few games about Hotwifing out there, and I think that developers should make more games with this theme, which is often caricatured and always with the same ideas, but your game was good even without many features specific to the game itself.