Translation for the latest version (Used Google Translate)
Awesome manSo it looks like we have part two of the pregnancy treatment system in place.
He says: "After the "labor" event occurs, a different treatment event will occur when examined at the hospital."
Next up he's going to be focusing on adding more creatures and expanding the story.
Mega
To get the new scene: Once impregnated, sleep repeatedly until MC feels the parasite kick a total of two times. After the second kick, proceed to the hospital and do the pregnancy check. This should start the secondary labor scene where she's suspended.
FYI - Going forward I'm only going to be keeping the latest 2 versions of HotB, not for lack of storage but just because there's no reason to keep the older versions.
...wait, REALLY? I manage to play Night of Revenge, which also runs on Unity. I do use the lowest settings, but dang...The game is barely an alpha, so its impossible to properly define system requirements but given that its running in Unity, its fair to say you'll need at least a late gen i5, 8GB RAM, and a 'mid tier' GPU. Probably can get by on a 970GTX or greater.
Are you trying to unzip the file from the first post? Because that one, at least for a few others and me, too (no hashtag), is damaged and cannot be opened.my resources.assets.resS has an error or something and cant be unzipped, anyone mind taking the time to help a brother out?
The gameplay is harder and more complex since it uses different types of hitboxes and moves. The story is much more involved and actually has branches.Getting a lot of Guilty Hell: White Goddess vibes (which is a great thing). How does this game compare?
Thats about the worst comparison ever... Night of revenge is not full 3d its 2.5d and its not using anything intense just basic backdrops and simple rig animations. (i am duming it way down but point is its a very clean game with nothing extra going on in the back)...wait, REALLY? I manage to play Night of Revenge, which also runs on Unity. I do use the lowest settings, but dang...
I use a dual core, 2.3 GHz Intel Pentium on an onboard intel HD graphics card and have 2GB of RAM, btw.
These story builds never made sense to me...are we supposed to incorporate them into the game via folders or something? Or are they just standalones with no context released by the artist for like followers?We have a new 'bad-end' side story build.
Mega
"At all, this star is too unsafe to calm down and wash your hands."
Makoto adds extra work while being cautious of the surroundings.
However, he is completely unaware of the shadow creeping from his feet.
This is a public toilet in Godrom Town.
Who would think there are creatures in the city?
Where on earth is this creature ...
And what will happen to Makoto ...
I did refer to it as a 'story' in my last post but I think that's technically wrong. AFAIK these are standalone (probably non-canon) "situations" rather than stories. I think when inui has an idea or a scene he thinks of that he'd like to create, he spins off one of these builds as a quick one-and-done. They may yet be incorporated into the larger game with some sort of storyline context but we'll just have to see.These story builds never made sense to me...are we supposed to incorporate them into the game via folders or something? Or are they just standalones with no context released by the artist for like followers?
Amen to that, brother..... Lets all have a moment of silence for the games that will never be.....I miss Pixel Factory dearly, PiC was a great game.